Roll dependendencies
This rolls depdendencies to latest using
flutter update-packages --force-upgrade
This change includes three code changes:
* Removes charcode from the dependencies allowlist since it no longer
appears in the transitive closure of dependencies of the flutter,
flutter_test, flutter_driver, flutter_localizations, and
integration_test packages.
* Uses Resolver.create instead of the deprecated Resolver constructor.
The default Resolver constructor has been deprecated in favour of the
static Resolver.create() factory function, which unfortunately happens
to be async. Propagated the async-ness up the chain.
This change was partially reverted and the deprecation ignored in this
patch until package:coverage can be rolled internally at Google.
* Eliminates the use of the deprecated packagesPath parameter to
HitMap.parseJson. This parameter was deprecated and replaced with
packagePath in https://github.com/dart-lang/coverage/pull/370 which
was part of the overall deprecation of the .packages file in Dart
itself https://github.com/dart-lang/sdk/issues/48272. The overall goal
being that end-user code shouldn't need to know about implementation
details such as whether dependency information is stored in a
.packages file or a package_info.json file, but rather use the
package_config package to obtain the package metadata and perform
other functions such as resolving its dependencies to filesystem
paths. packagesPath was replaced by packagePath, which takes the path
to the package directory itself. Internally, package:coverage then
uses package_config to do the rest of the package/script URI
resolution to filesystem paths.
This change was partially reverted and the deprecation ignored in this
patch until package:coverage can be rolled internally at Google.
This is a pre-update prior to updating flutter_template_images in
https://github.com/flutter/flutter/pull/103739
Issue: https://github.com/flutter/flutter/issues/103371
Issue: https://github.com/flutter/flutter/issues/103775
Issue: https://github.com/flutter/flutter/issues/103830
When re-applying the partially-reverted changes to code coverage,
we'll need to patch host_entrypoint.dart internally to await the Future
that we'll be returning rather than a non-async value.
Makes the android_semantics_testing test not fail for newer versions of Talkback.
Also, since the test now depends on pub_semver, upgraded the pubspec files.
The only substantive changes in the PR are in dev/integration_tests/android_semantics_testing/test_driver/main_test.dart
The (new, not yet used) code gen for iOS was setting up a std::map from key codes to logical and physical key codes, but it was using uint32_t, which isn't big enough to hold the Flutter key codes.
Also, iOS needs to be able to filter out function keys, so I added a function key set.
This PR updates the ID used by logical keyboard keys.
The logical key ID is still composed of 2 parts: 32 bits of value, and 8 bits of plane. But the assignment of planes has been drastically changed. HID plane is removed, and unprintable plane and Flutter plane are added. This is to reflect the new generation method for logical key IDs. Now keys that are defined by Flutter but not by dom_key_data are placed into the Flutter plane, including numpad keys, sided modifier keys, and gamepad keys. The values for platform planes have also been adjusted.
The generation script and README have been updated accordingly as well.
A new file, test_utils/key_codes.h is now generated to assist engine unit testing.
All lists generated by the script are now sorted by the key.
This adds avoid_dynamic_calls to the list of lints, and fixes all instances where it was violated.
Importantly, this lint is NOT turned on for flutter/packages/test, because those changes are happening in another PR: #84478
Adds tests to the following behaviors, which have existed without tests:
- When tapping during live testing, a message is printed with widgets that contain the tap location.
- When tapping during live testing, a mark is displayed on screen on the tap location.
This adds iOS key map generation that uses std::maps. It uses std::maps because on iOS if we use NSDictionaries, then when XCode loads the dylib, the initialization of those status NSDictionaries hasn't yet occurred, and it crashes the app. std::maps have a well-defined static behavior, and are correctly initialized.
I also made the naming of variables, fields, etc. consistent for macOS. We variously had macosFoo, macOSFoo, and macOsFoo. I eliminated macOsFoo and macosFoo, since the rest of the repo uses macOSFoo for lowerCamelCase names (with only a few exceptions). I used iOSFoo for iOS.
I noticed that tab traversal stopped working on iOS when #73440 was landed.
It seems to be that the control characters were excluded from the list of logical keys, and so they ended up being generated values.
This PR just adds "Enter" and "Tab" to the list for both macOS and iOS.
Updates all null safe dependencies to versions that allow 2.10 stable and 2.11 dev releases.
Also updates flutter_goldens and flutter_goldens_client to allow 2.11 dev.
This fixes a problem where the character field of the RawKeyEvent was not being set at all for non-Android platforms.
I also updated the key maps, and corrected a problem with the Windows key map where the backquote character wasn't correctly mapped.
This standardizes the handling of nullability for the LogicalKeyboardKey.keyLabel and RawKeyEventData.keyLabel accessors so that they are non-nullable, but can be empty.
Before this change, the keyLabel could be either null or an empty string to indicate that there wasn't a label, which makes it harder to test for, since both need to be checked for. Since an empty string is sufficient, there is no need for it to be nullable.
Also, in raw_keyboard.dart, the web and Windows implementations wouldn't accept null values for parameters in the Map coming from the message, but tests were supplying null for some of them. This makes web and Windows creation of events match the other platforms, and makes the migration of tests to non-nullability easier.
Update all versions, specifically file which fixes some bugs that caused tests to fail if run in different orders:
- systemTemp directories created by MemoryFileSystem will allot names based on the file system instance instead of globally.
- MemoryFile.readAsLines()/readAsLinesSync() no longer treat a final newline in the file as the start of a new, empty line.
- RecordingFile.readAsLine()/readAsLinesSync() now always record a final newline.
When `const LocalPlatform` is used immediately and not passed as a
dependency it does not have utility over the static properties from
`dart:io`. Remove these uses to reduce the noise around how the
instantiable `Platform` class is used.
This adds generation of some C++ keycode maps for various platforms.
This isn't meant for general use: it's so that the Flutter authors can keep the keycodes up to date with the Chromium and Android (and other) sources. It doesn't run continuously, it's only run occasionally (manually) to update the maps, because they don't change very often, and there is often manual work needed to make it function.
In this PR, I added output of various .cc files that write into an engine repo situated next to the flutter repo on disk. This is a starting point for implementing platform-side handling of key events.
* Update packages.
* Add many more global analyses.
* Catch trailing spaces and trailing newlines in all text files.
Before we were only checking newly added files, but that means we
missed some.
* Port the trailing spaces logic to work on Windows too.
* Correct all the files with trailing spaces and newlines.
* Refactor some of the dev/bots logic into a utils.dart library.
Notably, the "exit" and "print" shims for testing are now usable
from test.dart, analyze.dart, and run_command.dart.
* Add an "exitWithError" function that prints the red lines and
then exits. This is the preferred way to exit from test.dart,
analyze.dart, and run_command.dart.
* More consistency in the output of analyze.dart.
* Refactor analyze.dart to use the _allFiles file enumerating logic
more widely.
* Add some double-checking logic to the _allFiles logic to catch
cases where changes to that logic end up catching fewer files
than expected (helps prevent future false positives).
* Add a check to prevent new binary files from being added to
the repository. Grandfather in the binaries that we've already
added.
* Update all the dependencies (needed because we now import crypto in
dev/bots/analyze.dart).
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
This adds support for the fn key on macOS. It adds it to the key mappings as a supplemental mapping that overwrites the one from the Chrome headers, since the chrome headers have a TODO, but no implementation of the key.
Also, ignore the fn key entirely on macOS. This is because On macOS laptop keyboards, the fn key is used to generate home/end and f1-f12, but it ALSO generates a separate down/up event for the fn key itself. Other platforms hide the fn key, and just produce the key that it is combined with, so to keep it possible to write cross platform code that looks at which keys are pressed, the fn key is ignored.
This updates the keyboard maps to use updated HID codes for game controller buttons (from Chrome), and to encode that GLFW "super" keys are what we call "meta" keys (i.e. Windows key or Command key).