1. Add matchers for the `ProcessExit` exception class
2. Add ability to control the setup of the `AppContext` we use in
`testUsingContext()`
3. Clean up the code that figures out the location of `Cache.flutterRoot`
such that it works with `pub run test`. It previously only worked
when the tests were invoked with standalone `dart`
`#3` above will also help unblock #7941
* Small update to instructional comments in app template
* Update Flutter Driver comment
Good suggestion to add the link, Seth! I also updated the working to match what that page uses.
* add crash reporting without enabling it
* do not drop futures on the floor
* return exitCode from executable run
* debug travis
* remove unnecessary todo
* rename local fs getter
* Enable Hot Reload on Windows (backed by gen_snapshot)
\o/
Two caveats:
* Hot Reload on Windows is slower than on other platforms because gen_snapshot is slower then sky_snapshot
* We currently cannot hot reload projects with spaces in the path
* enable tests
The gradle build scripts can be configured to output different
application IDs for different build types, so we need to examine the
built .apk to figure out the name of the package and activity.
Re-landing this change, updated to only get information from the .apk
if it exists.
Since the tools create an AndroidApk instance early, even before we've
actually built an .apk, we have to create a new instance after building,
so we can start the right app/activity.
Fixes#8327.
* [devFS] Use URI to represent paths on device
Previosuly, regular file paths in the format of the host platform were used to represent paths on device. That works when host and device share the same (POSIX) file path format. With a Windows host, this breaks. URIs are the solution as they are platform independent and the VM service on the device already interpreted the file paths as URIs anyways.
* review comments
* switch to file paths
* fix tests on Windows
* review comments
* Revert "Revert "Simplify path handling logic in dependency checker and devFS (#8414)" (#8467)"
This reverts commit 96ba7f76d2.
* Intentionally use a self-package URI in flutter_gallery
* tests to catch problems with self-package imports
This adds support for a `--bug-report` flag, which is a recording
that:
- includes the arguments that were passed to the command runner
- is zipped up for easy attachment in Guthub issues
* Simplify path handling logic in dependency checker and devFS
Simplification will make it easier to port this to Windows.
* Roll Engine to 0a7b177c330367904597a6129b3eb653d29dfca0
The gradle build scripts can be configured to output different
application IDs for different build types, so we need to examine the
built .apk to figure out the name of the package and activity.
Fixes#8327
It's not just $HOME/.AndroidStudio2.2, it might also be
.AndroidStudioPreview2.3, or .AndroidStudioFooBar1.7, or whatever.
Made the Version parser less throw-happy, and relaxed the directory name
checks to allow for the above.
Fixes#8353.
* Bump to test `0.12.20`.
Some test `0.12.20` highlights:
* introduces `expectLater()` that returns a `Future` that completes when the matcher has finished running
* deprecates the `verbose` parameter to `expect()` and the `formatFailure()` (to be removed in `0.13.0`)
Otherwise:
* to keep up w/ the deprecation of `verbose`, removes `widget_tester` API to pass `verbose` flag (alternatively we could suppress the warning for now)
* Update stack manipulation.
* Fix framecount.
If a target file is specified on the flutter tools command line, pass it
through to Gradle.
It is still possible to statically specify a target file in the flutter
section of build.gradle, but it is now possible to specify it on the
command line as well. The command line option takes precedence.
Fixes#8175.
Only implemented for Android devices for now. Compare the installed SHA1
to the latest build. If they match, there's no reason to reinstall the
build.
Fixes#8295
* Fix bug parsing Gradle version.
Version from pub_semver requires versions of the format X.Y.Z. Gradle
doesn't follow semantic versioning, though, so version parsing would
fail on versions like '3.2'. Fixed by writing a custom Version class.
Also removed a check for apksigner when building Gradle-based projects.
Fixes#8298
Do not attempt to deploy/debug wifi connected iOS devices. ios-deploy is
able to install over wifi, but we've had several bugs reporting failure
to run/debug once installation has completed when the device is also
connected via USB. Note that we don't currently support deploy/debug
over wifi since libimobiledevice (which is also required) requires a USB
connection.
* Remove SHA1 check from AndroidDevice.isAppInstalled()
The docs for isAppInstalled say 'check if a version of the given app is
already installed', however the current code returns true only if it's
the latest build that's installed.
This made sense in the past, when the use pattern was:
if (!isAppInstalled(...)) installApp(...);
but now the usage is:
if (isAppInstalled(...)) uninstallApp(...);
installApp(...);
This has the probably unintended consequence that if you run `flutter
install` or `flutter run` two times in a row with no source changes, the
second invocation will uninstall the app, but the first invocation might
not.
Removing the SHA1 check makes us always uninstall the app if it's
installed.
Fixes#8172
* Teach flutter tools to find gradle
Flutter tools will now use Gradle from Android Studio, which is now found automatically.
flutter doctor will verify that Android Studio has been installed, and that the included Gradle is at least version 2.14.1.
It is still possible to manually configure the path to Android Studio (flutter config --android-studio-dir=XXX) or Gradle (flutter config --gradle-dir=XXX), but this should only be necessary if they're installed somewhere non-standard.
Only tested on Linux and macOS for now.
Fixes#8131
* Do not attempt to merge non-fat frameworks in Xcode build
During the Xcode build, we strip code irrelevant to the target
architecture in frameworks used by the application. In the case of
non-fat executables, no stripping occurs, so the frameworks can be used
as-is. No merge & replace step is necessary.
* fixup! Do not attempt to merge non-fat frameworks in Xcode build
Artifacts are now located in a central place.
This will enable us to downlaod artifacts when we need them (instead of
downloading them all upfront).
This also makes replacing sky_snapshot with gen_snapshot easier.
If a developer has installed the Xcode command-line tools, then later
installs Xcode, they may need to run xcode-select to update the path of
the command-line tools to that of the new installation.
The "old" APK build did not include Roboto fonts, but the new
Gradle-based build did. This is due to `flutter build flx` defaulting to
include the fonts, where the old `flutter build apk` defaulted to NOT
include them.
So let's change the Gradle build to also not include Roboto fonts.
Fixes#8149
On flutter run, we update ios/Flutter/Generated.xcconfig with various
Flutter-specific settings required by xcode_backend.sh during a build
from Xcode. These settings need to be present at the time the project is
loaded since Xcode doesn't pick up live updates to these files.
Without these settings, Xcode fails to locate xcode_backend.sh itself,
causing the build to fail until the Xcode project has been closed and
re-opened. This also prevents Xcode's project updater from 'helpfully'
suggesting to clean up and delete the Generated.xcconfig file.