Commit Graph

488 Commits

Author SHA1 Message Date
Sigurd Meldgaard
2812d4685c
Stop reading .packages from flutter_tools. (#154912) 2024-09-13 13:53:05 +02:00
Loïc Sharma
aea84342eb
Improve iOS unpack target's error messages (#154649)
Improves the formatting and error messages of the target that unpacks the Flutter framework in Flutter iOS builds.

Follow up to: https://github.com/flutter/flutter/pull/154645
Part of https://github.com/flutter/flutter/issues/151567
2024-09-05 23:46:22 +00:00
Chris Bracken
4d17998755
iOS,macOS: Do not copy unsigned_binaries.txt to build outputs (#154684)
There are three categories of binaries produced as part of the framework artifacts:
* Those that use APIs that require entitlements and must be code-signed; e.g. gen_snapshot
* Those that do not use APIs that require entitlements and must be code-signed; e.g. Flutter.framework dylib.
* Those that do not need to be code-signed; e.g. Flutter.dSYM symbols.

We are adding the third category in https://github.com/flutter/engine/pull/54977. The Cocoon code signing aspect of this was handled in https://github.com/flutter/cocoon/pull/3890.

This ensures these files don't get copied into the build output should they appear in the artifact cache.

Issue: https://github.com/flutter/flutter/issues/154571
2024-09-05 21:37:28 +00:00
Matan Lurey
712cf654d1
Remove --disable-dart-dev across flutter/flutter. (#154280)
As per the Dart CLI team and @bkonyi, this is no longer providing value and we shouldn't cargo-cult it.

Work towards https://github.com/flutter/flutter/issues/154268.
2024-08-29 22:50:04 +00:00
Jackson Gardner
b95548e31c
Don't remove toString implementations while in debug mode. (#154216)
This matches the behavior of AOT/VM compilation.
2024-08-28 20:19:48 +00:00
Chris Bracken
11ab37ee81
macOS: Copy macOS framwork dSYM into build outputs (#153975)
As of Xcode 16, App Store validation now requires that apps uploaded to the App store bundle dSYM debug information bundles for each Framework they embed.

dSYM bundles are packaged in the FlutterMacOS.xcframework shipped in the `darwin-x64-release` tools archive as of engine patches:
* https://github.com/flutter/engine/pull/54696

This copies the FlutterMacOS.framework.dSYM bundle from the tools cache to the build outputs produced by `flutter build macOS`.

Fixes: https://github.com/flutter/flutter/issues/153879
2024-08-24 00:14:15 +00:00
Sigurd Meldgaard
a9daf58829
Reland "Load parent package config" (#153754)
Reverts flutter/flutter#153752
Relands https://github.com/flutter/flutter/pull/150850

Now with attached g3fix
2024-08-20 15:30:46 +02:00
Sigurd Meldgaard
276674e760
Revert "Load parent package config" (#153752)
Reverts flutter/flutter#150850

Seems we need a G3Fix
2024-08-20 12:49:42 +02:00
Sigurd Meldgaard
1a2e25c2d8
Load parent package config (#150850)
Fixes #150196
2024-08-20 09:34:35 +02:00
Martin Kustermann
354902f7ca
[web] Pass --no-source-maps instead of --extra-compiler-option=--no-source-maps to dart compile wasm (#153417) 2024-08-14 12:00:24 +02:00
Chris Bracken
c375dd8d72
[iOS] Copy Flutter.framework.dSYM into app archive (#153215)
As of Xcode 16, App Store validation now requires that apps uploaded to the App store bundle dSYM debug information bundles for each Framework they embed.

dSYM bundles are packaged in the Flutter.xcframework shipped in the `ios-release` tools archive as of engine patches:
* https://github.com/flutter/engine/pull/54414
* https://github.com/flutter/engine/pull/54458

This copies the Flutter.framework.dSYM bundle from the tools cache to the app archive produced by `flutter build ipa`.

Issue: https://github.com/flutter/flutter/issues/116493
2024-08-10 16:39:04 +00:00
Jackson Gardner
8f0e77696f
Set dart defines properly while in debug mode. (#152262)
Turns out just supporting the right value for `kDebugMode` was a lot simpler than I thought. Debug builds used to never go through the build system code path when using `flutter run`, but now that we have wasm this can occur with the run command.

This should address https://github.com/flutter/flutter/issues/148850
2024-07-25 22:00:50 +00:00
Andrew Kolos
ebe53d570a
Fix asset transformation in the presence of resolution-aware asset variants (#151932)
For the necessary background knowledge, see the flutter.dev content on [Resolution-aware image assets](https://docs.flutter.dev/ui/assets/assets-and-images#resolution-aware) and [Conditional bundling of assets based on app flavor](https://docs.flutter.dev/ui/assets/assets-and-images#conditional-bundling-of-assets-based-on-app-flavor) if you don't have a basic understanding of these features.

Fixes https://github.com/flutter/flutter/issues/151813 by using unique temporary directories, per asset file, for transformations. Currently, only a single directory is used and the name of the temporary files was based only on the basename of files. This means that `assets/image.png` and `assets/2x/image.png` would share an output path (`<temp dir path>/image.png`), causing a race. If this quick and rough explanation is a bit confusing, the original issue—#151813—provides a full repro and correct identification of the exact cause of the failure that can occur in the asset transformation process.
2024-07-22 23:46:19 +00:00
Martin Kustermann
ee7e5ec275
Emit source maps for wasm in flutter build web --wasm (#151643)
This will make

* `flutter run` have source maps enabled by default
* `flutter build` have source maps disabled by default

which mirrors what happens already today with the js compilers.

For local development this works quite well - even better than with
dart2js (see dart2js issues in [0]).
We do have some follow-up items for source maps in dart2wasm compiler,
see [1]

[0]
[flutter/flutter/issues/151641](https://github.com/flutter/flutter/issues/151641)
[1]
[dart-lang/sdk/issues/56232](https://github.com/dart-lang/sdk/issues/56232)
2024-07-13 10:24:16 +02:00
Jackson Gardner
74688cea3d
Have flutter.js load local canvaskit instead of the CDN when appropriate (#150806)
If the user specifies the `--no-web-resources-cdn` or `--local-web-sdk`, we should use the local version of CanvasKit. `flutter.js` now has a flag that can be specified in the build configuration that tells it to load locally instead.

Also, added a link to the relevant docs in the web template warnings.

This addresses https://github.com/flutter/flutter/issues/148713
Also fixes https://github.com/flutter/flutter/issues/145559
2024-06-27 18:44:04 +00:00
Martin Kustermann
32df505897
Use --(no-)strip-wams instead of --(no-)-name-section in dart compile wasm (#150180) 2024-06-13 21:56:41 +02:00
Mouad Debbar
ee10d2fc3a
[web] Change --web-renderer default from auto to canvaskit (#149773)
- When `--web-renderer` is omitted, keep the value `null` until it later materializes to either `canvaskit` or `skwasm`.
- No more hardcoded defaults anywhere. We use `WebRendererMode.defaultForJs/defaultForWasm` instead.
- When in `--wasm` mode, the JS fallback is now `canvaskit` instead of `auto`.
- Add test for defaulting to `skwasm` when `--wasm` is enabled.

Fixes https://github.com/flutter/flutter/issues/149826
2024-06-10 16:38:09 +00:00
Martin Kustermann
9938ab1c60
[web] Remove --dart-sdk flag to dart2wasm compiler (#149129)
Dart2wasm only needs a platform file, which contains the compiled
`dart:*` libraries. There's no need to specify a seperate `--dart-sdk`
option (anymore).

(See also https://dart-review.googlesource.com/c/sdk/+/366821)
2024-05-28 09:48:44 +02:00
LouiseHsu
185f526ddf
Fixes incorrect read/write permissions on Flutter.framework and FlutterMacOS.framework (#148580)
Fixes https://github.com/flutter/flutter/issues/148354

Fixes https://github.com/flutter/flutter/issues/147142
Closes https://github.com/flutter/flutter/pull/147144

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.
2024-05-20 14:41:52 -07:00
Daco Harkes
6967ae551e
Fix dep tracking (#147709)
Fix dependency tracking in the build.

* https://github.com/flutter/flutter/issues/147643

## Testing

It's not clear to me where to test the caching behavior of specific targets.

* test/general.shard/build_system/targets/common_test.dart
   * This doesn't test the caching behavior of any targets
* test/general.shard/build_system/build_system_test.dart
* test/general.shard/cache_test.dart
   * Both of these don't test specific `Target`s, these have `TestTarget`s.
* test/integration.shard/isolated/native_assets_test.dart
   * This could work, but it's an integration test that already takes long to run.
2024-05-07 17:44:12 +00:00
Elliott Brooks
c1c7898b96
Bump dependencies in Flutter (#147546) 2024-04-29 15:53:25 -07:00
Daco Harkes
e410b7cd5e
[native_assets] Use kernel concatenation (#147158)
Uses kernel concatenation to concatenate the `program.dill` and `native_assets.dill`.

This will enable compiling `native_assets.dill` after `program.dill` so that tree-shaking information can be used.

Issue:

* https://github.com/flutter/flutter/issues/146270

## Implementation choices

* We can either run the frontend_server twice as a process invocation (current PR), or keep the process running after the dart compilation and then shut it down after native assets compilation to kernel. Keeping the process running would require more coordination between different `Target`s.
* We can either chose to only do separate kernel file compilation in release (AOT) builds, or do it both for JIT and AOT (current PR). Doing it differently in JIT/AOT means more conditionals in lib/src/build_system/targets/, doing it single-shot in JIT might be more performant though.

Update: Both of these are mitigated by not running the kernel compiler process if there are no native assets at all.

## Implementation notes

This only updates `flutter assemble`.

The kernel compilation calls in `flutter run` do not require kernel concatenation. The native-assets-kernel-mapping in `flutter run` contains results from `--dry-run` invocations of `hook/build.dart` (and in the future `hook/link.dart`). These `--dry-run` invocations do not get access to tree-shaking information, so the `link` hook to be introduced later can be run before Dart compilation.

## Tests

* Updated the `Target`s tests to reflect the new implementation.

## Related CLs

* frontend_server support: https://dart-review.googlesource.com/c/sdk/+/363567
* Same PR for Dart standalone: https://dart-review.googlesource.com/c/sdk/+/362384
2024-04-25 11:22:17 +00:00
Kate Lovett
e10e9a90af
Update icon tree shaker to allow system font fallback (#147202)
Fixes https://github.com/flutter/flutter/issues/147189

This allows const `IconData` to fallback to the system font if `fontFamily` is not provided.

A similar non-fatal error occurs when IconData specifies a font that is not included in the manifest, so I modeled after that error message:

b4121a1867/packages/flutter_tools/lib/src/build_system/targets/icon_tree_shaker.dart (L122)
2024-04-23 16:40:29 +00:00
Anis Alibegić
140edb9883
Fixed few typos (#147087)
Here's another PR with a couple of typos fixed. As you can see there was a typo in _fileReferenceI**n**dentifiers_, in class _ParsedProjectInfo._ Maybe we should do some check on that since I'm not sure if that property is used somewhere outside Flutter?
2024-04-22 16:49:19 +00:00
Andrew Kolos
4c46030927
print traces when transforming an asset (#146374)
From https://github.com/flutter/flutter/issues/143348#issuecomment-2016047148:

> before we ship, we should add a printTrace to the tool about each asset transformer we're invoking and the path/arguments we called it with

I think this is a good idea since asset transformers can be arbitrary Dart programs—meaning that a lot can go wrong when running them. For example, they can hang indefinitely or perform some sort of I/O that later results in a tool crash. Knowing that asset transformation was involved when debugging a crash (or a slow/stuck `flutter build`) could be useful, so I think adding a `printTrace` or two is a good idea (or at least not a bad one).
2024-04-22 16:37:24 +00:00
Andrew Kolos
0fc08abe5b
Reland "Expose build mode in environment of asset transformer processes" (#144958)
Relands https://github.com/flutter/flutter/pull/144752, which had to be reverted because the branch was stale. The original branch branched off `master` before https://github.com/flutter/flutter/pull/144734 landed. That PR introduced a new `AssetTransformer` call site.

This PR branch is identical to the original but with a new commit that addresses the new call site, [update new call sites](6bb5296a61).
2024-04-22 15:46:13 +00:00
Jackson Gardner
fd25493f60
Changing the renderer on the web target should change its build key. (#147003)
Changing the web renderer doesn't directly modify the environment's dart defines, and so doesn't do a full build invalidation. We need to include the web renderer in the build key for the compiler configuration. This information is used directly by the web targets to modify the dart defines that are passed into the compiler, so we need to rebuild if this information changes.
2024-04-18 21:05:06 +00:00
Pierre-Louis
4a65a76279
Reland: Update link branches to main (#146882)
Reland https://github.com/flutter/flutter/pull/146558, reverted in https://github.com/flutter/flutter/pull/146880 due to an outdated test result

## Original description

- Update CS and googlesource.com link branches
- Update GitHub /blob/ and /tree/ links

Tested links manually and fixes a few broken or deprecated links

Added a test that validates that `master` isn't used, except for specified repos.

Part of https://github.com/flutter/flutter/issues/121564
2024-04-17 13:16:33 +00:00
Pierre-Louis
33a9643b5d
Revert "Update link branches to main" (#146880)
Reverts flutter/flutter#146558

Causes failure
2024-04-17 13:25:18 +02:00
Pierre-Louis
072b8874a0
Update link branches to main (#146558)
- Update CS and googlesource.com link branches
- Update GitHub /blob/ and /tree/ links

Tested links manually and fixes a few broken or deprecated links

Added a test that validates that `master` isn't used, except for
specified repos.

Part of https://github.com/flutter/flutter/issues/121564

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[test-exempt]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
[Data Driven Fixes]:
https://github.com/flutter/flutter/wiki/Data-driven-Fixes
2024-04-17 09:44:23 +02:00
Jackson Gardner
75ae44df77
Copy part files and sourcemaps when building with dart2js. (#146356)
This fixes https://github.com/flutter/flutter/issues/145653

When dart2js emits deferred part files, they need to be copied from the build folder to the output folder.
2024-04-05 19:43:15 +00:00
Jackson Gardner
3c30e3cb20
Flutter Web Bootstrapping Improvements (#144434)
This makes several changes to flutter web app bootstrapping.
* The build now produces a `flutter_bootstrap.js` file.
  * By default, this file does the basic streamlined startup of a flutter app with the service worker settings and no user configuration.
  * The user can also put a `flutter_bootstrap.js` file in the `web` subdirectory in the project directory which can have whatever custom bootstrapping logic they'd like to write instead. This file is also templated, and can use any of the tokens  that can be used with the `index.html` (with the exception of `{{flutter_bootstrap_js}}`, see below).
* Introduced a few new templating tokens for `index.html`:
  * `{{flutter_js}}` => inlines the entirety of `flutter.js`
  * `{{flutter_service_worker_version}}` => replaced directly by the service worker version. This can be used instead of the script that sets the `serviceWorkerVersion` local variable that we used to have by default.
  * `{{flutter_bootstrap_js}}` => inlines the entirety of `flutter_bootstrap.js` (this token obviously doesn't apply to `flutter_bootstrap.js` itself).
* Changed `IndexHtml` to be called `WebTemplate` instead, since it is used for more than just the index.html now.
* We now emit warnings at build time for certain deprecated flows:
  * Warn on the old service worker version pattern (i.e.`(const|var) serviceWorkerVersion = null`) and recommends using `{{flutter_service_worker_version}}` token instead
  * Warn on use of `FlutterLoader.loadEntrypoint` and recommend using `FlutterLoader.load` instead
  * Warn on manual loading of `flutter_service_worker.js`.
* The default `index.html` on `flutter create` now uses an async script tag with `flutter_bootstrap.js`.
2024-03-12 22:41:26 +00:00
auto-submit[bot]
187ec75eb5
Reverts "Expose build mode in environment of asset transformer processes (#144752)" (#144957)
Reverts: flutter/flutter#144752
Initiated by: andrewkolos
Reason for reverting: compilation issue has turned the tree red
Original PR Author: andrewkolos

Reviewed By: {christopherfujino}

This change reverts the following previous change:
In service of https://github.com/flutter/flutter/issues/143348

When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:

> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.

Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformer…](579912d470). The rest of the change is updating call sites with a new argument.
2024-03-11 21:00:17 +00:00
Andrew Kolos
83fad74535
Expose build mode in environment of asset transformer processes (#144752)
In service of https://github.com/flutter/flutter/issues/143348

When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:

> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.

Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformer…](579912d470). The rest of the change is updating call sites with a new argument.
2024-03-11 20:39:31 +00:00
Jackson Gardner
074114b85a
Copy over source maps from dart2js target when they are enabled. (#144832)
This fixes https://github.com/flutter/flutter/issues/143703

We need to make sure that when source maps are enabled for the dart2js target, it advertises the sourcemap file as one of its outputs so that the web release bundle can copy it over.
2024-03-08 18:56:18 +00:00
Martin Kustermann
7c89ec8bbc
Remove toString() overrides in dart:ui/package:flutter in profile/release mode on wasm/vm targets (#144763)
The flutter engine & framework can opt out of this optimization for
individual classes / class hierarchies via:

  * `@pragma(flutter:keep-to-string)`
  * `@pragma(flutter:keep-to-string-in-subtypes)`

Or by using the convenience constant `@keepToString` from `dart:ui`.

=> This aligns the build process more with g3 (which already does this)

Closes https://github.com/flutter/flutter/issues/52759
2024-03-08 09:55:02 +01:00
Andrew Kolos
ff3b6dc02c
Enable asset transformation feature in hot reload workflow (excluding Web) (#144161)
Partial implementation of https://github.com/flutter/flutter/issues/143348

This enables asset transformation during hot reload (except for web, because that has its own implementation of `DevFS` 🙃). Asset transformers will be reapplied after changing any asset and performing a hot reload during `flutter run`.
2024-03-05 21:54:06 +00:00
Martin Kustermann
616a0260fe
[web] Make flutter web profile builds always keep wasm symbols (#144130)
So far `flutter build web --wasm` was always stripping wasm symbols
except if `--no-strip-wasm` is passed.

=> Ensure that in profile mode we also keep the symbols
2024-02-27 21:21:42 +01:00
Andrew Kolos
4e814a5f3c
Enable asset transformation for flutter build for iOS, Android, Windows, MacOS, Linux, and web (also flutter run without hot reload support) (#143815)
See title. These are are the platforms that use the `CopyAssets` `Target` as part of their build target.

Partial implementation of https://github.com/flutter/flutter/issues/143348.
2024-02-23 22:48:08 +00:00
Martin Kustermann
d4b1b6e744
Reland "Disentangle and align flutter build web --wasm flags (#143517)" (#143549)
Update: Accidentally use `--O4` instead of `-O4` in `dev/devicelab/lib/tasks/web_benchmarks.dart` update.

Original description:

* Make `flutter build web` have one option that determins the
optimization level: `-O<level>` / `--optimization-level=<level>` =>
Defaulting to -O4 => Will apply to both dart2js and dart2wasm

* Deprecate `--dart2js-optimization=O<level>`

* Disentagle concept of optimization from concept of static symbols =>
Add a `--strip-wasm` / `--no-strip-wasm` flag that determins whether
static symbols are kept in the resulting wasm file.

* Remove copy&past'ed code in the tests for wasm build tests

* Cleanup some artifacts code, now that we no longer use `wasm-opt`
inside flutter tools
2024-02-16 00:19:38 +00:00
auto-submit[bot]
86ca31d005
Reverts "Disentangle and align flutter build web --wasm flags (#143517)" (#143547)
Reverts flutter/flutter#143517

Initiated by: dnfield

Reason for reverting: broke CI, see https://ci.chromium.org/ui/p/flutter/builders/prod/Linux%20web_benchmarks_skwasm/3446/overview

Original PR Author: mkustermann

Reviewed By: {eyebrowsoffire}

This change reverts the following previous change:
Original Description:
* Make `flutter build web` have one option that determins the optimization level: `-O<level>` / `--optimization-level=<level>` => Defaulting to -O4 => Will apply to both dart2js and dart2wasm

* Deprecate `--dart2js-optimization=O<level>`

* Disentagle concept of optimization from concept of static symbols => Add a `--strip-wasm` / `--no-strip-wasm` flag that determins whether static symbols are kept in the resulting wasm file.

* Remove copy&past'ed code in the tests for wasm build tests

* Cleanup some artifacts code, now that we no longer use `wasm-opt` inside flutter tools
2024-02-15 22:05:18 +00:00
Martin Kustermann
178898e45d
Disentangle and align flutter build web --wasm flags (#143517)
* Make `flutter build web` have one option that determins the
optimization level: `-O<level>` / `--optimization-level=<level>` =>
Defaulting to -O4 => Will apply to both dart2js and dart2wasm

* Deprecate `--dart2js-optimization=O<level>`

* Disentagle concept of optimization from concept of static symbols =>
Add a `--strip-wasm` / `--no-strip-wasm` flag that determins whether
static symbols are kept in the resulting wasm file.

* Remove copy&past'ed code in the tests for wasm build tests

* Cleanup some artifacts code, now that we no longer use `wasm-opt`
inside flutter tools
2024-02-15 21:39:58 +01:00
Martin Kustermann
abadf9ff8c
Use dart compile wasm for wasm compilations (#143298)
* Flags to `dart compile wasm`

Some options are not relevant to a standalone user of `dart compile
wasm` (e.g. specyfing dart-sdk, platform file etc). => Those aren't
offered by the `dart compile wasm` tool directly. => We use the
`--extra-compiler-option=` instead which passes through arbitrary
options to the dart2wasm compiler. => We don't maintain compatibility of
those options, if we update them we'll ensure to also update flutter
tools

* Binaryen optimization passes

This change will mean we use the binaryen flags from Dart SDK which are
slightly different from the ones in flutter.

* Optimization configuration

This change will also start using the more standardized `-O` flag for
determining optimization levels. The meaning of those flags have been
mostly aligned with dart2js (with some differences remaining).

* Minimization

Using the new optimization flags, namely `-O4` for `--wasm-opt=full`,
will automatically enable the new `--minify` support. Minification is
Dart semantics preserving but changes the `<obj>.runtimeType.toString()`
to use minified names (just as in dart2js).

* Code size changes

  Overall this change will reduce wonderous code size by around 10%.

Issue https://github.com/dart-lang/sdk/issues/54675
2024-02-14 11:15:14 +01:00
Jackson Gardner
5a9fa1e7bf
Dual compile reland (#143262)
This is an attempt at a reland of https://github.com/flutter/flutter/pull/141396

The main changes here that are different than the original PR is fixes to wire up the `flutter test` command properly with the web renderer.
2024-02-13 20:02:10 +00:00
Jackson Gardner
2efeeb47bc
Revert Dual Web Compile changes (#143175)
Dual Web Compile has had some issues where `flutter test` is not respecting the `--web-renderer` flag for some reason. I haven't gotten entirely to the bottom of the issue, but for now we need to rever these changes while I investigate. This reverts the following PRs:

https://github.com/flutter/flutter/pull/143128
https://github.com/flutter/flutter/pull/141396

While doing this revert, I had a few merge conflicts with https://github.com/flutter/flutter/pull/142760, and I tried to resolve the merge conflicts within the spirit of that PR's change, but @chingjun I might need your input on whether the imports I have modified are okay with regards to the change you were making.
2024-02-08 21:45:09 +00:00
Daco Harkes
4e70bfae2b
Reland "Move native assets to isolated/ directory" (#143055)
Reland of https://github.com/flutter/flutter/pull/142709.

The revert of the revert is in the first commit, the fix in the commit on top.

The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.

## Original PR description

Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.

This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.

In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:

* bin/fuchsia_tester.dart
* lib/executable.dart

The build_system/targets dir is already excluded in other build systems.

So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.

Context:

* https://github.com/flutter/flutter/issues/142041
2024-02-08 17:49:48 +00:00
Jackson Gardner
2aef6c570c
Fix inputs and outputs for WebReleaseBundle (#143023)
Since `WebReleaseBundle` is responsible for copying over the outputs from the subtargets, so it needs to be reflected in inputs and outputs so that things will be recopied when something changes.
2024-02-07 20:00:02 +00:00
auto-submit[bot]
ceca606662
Reverts "Move native assets to isolated/ directory" (#143027)
Reverts flutter/flutter#142709

Initiated by: vashworth

Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview

Original PR Author: dcharkes

Reviewed By: {christopherfujino, chingjun, reidbaker}

This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.

This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.

In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:

* bin/fuchsia_tester.dart
* lib/executable.dart

The build_system/targets dir is already excluded in other build systems.

So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.

Context:

* https://github.com/flutter/flutter/issues/142041
2024-02-07 00:01:18 +00:00
Daco Harkes
a069e62e8a
Move native assets to isolated/ directory (#142709)
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.

This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.

In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:

* bin/fuchsia_tester.dart
* lib/executable.dart

The build_system/targets dir is already excluded in other build systems.

So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.

Context:

* https://github.com/flutter/flutter/issues/142041
2024-02-06 20:59:49 +00:00
Lau Ching Jun
ac7879e2aa
Avoid depending on files from build_system/targets other than from top level entrypoints in flutter_tools. (#142760)
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.

Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.

With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.

Related to:
https://github.com/flutter/flutter/pull/142709
https://github.com/flutter/flutter/issues/142041

Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:

1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.

Let me know if you want me to do one of the above instead. Thanks!
2024-02-02 18:23:08 +00:00