Dual Web Compile has had some issues where `flutter test` is not respecting the `--web-renderer` flag for some reason. I haven't gotten entirely to the bottom of the issue, but for now we need to rever these changes while I investigate. This reverts the following PRs:
https://github.com/flutter/flutter/pull/143128https://github.com/flutter/flutter/pull/141396
While doing this revert, I had a few merge conflicts with https://github.com/flutter/flutter/pull/142760, and I tried to resolve the merge conflicts within the spirit of that PR's change, but @chingjun I might need your input on whether the imports I have modified are okay with regards to the change you were making.
Reland of https://github.com/flutter/flutter/pull/142709.
The revert of the revert is in the first commit, the fix in the commit on top.
The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.
## Original PR description
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Re-sets two jvmargs that were getting cleared because we set a value for `-Xmx`. Could help with https://github.com/flutter/flutter/issues/142957. Copied from comment here https://github.com/flutter/flutter/issues/142957:
>Two random things I ran into while looking into this that might help:
>
>1. Gradle has defaults for a couple of the jvmargs, and setting any one of them clears those defaults for the others (bug here https://github.com/gradle/gradle/issues/19750). This can cause the "Gradle daemon to consume more and more native memory until it crashes", though the bug typically has a different associated error. It seems worth it to re-set those defaults.
>2. There is a property we can set that will give us a heap dump on OOM ([-XX:HeapDumpOnOutOfMemoryError](https://docs.oracle.com/javase/8/docs/technotes/guides/troubleshoot/clopts001.html))
Mostly just a find and replace from `find . -name gradle.properties -exec sed -i '' 's/\-Xmx4G/-Xmx4G\ \-XX:MaxMetaspaceSize=2G\ \-XX:+HeapDumpOnOutOfMemoryError/g' {} \;`, with the templates and the one test that writes from a string replaced by hand. I didn't set a value for `MaxMetaspaceSize` in the template files because I want to make sure this value doesn't cause problems in ci first (changes to the templates are essentially un-revertable for those who `flutter create` while the changes exist).
Reverts flutter/flutter#142709
Initiated by: vashworth
Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview
Original PR Author: dcharkes
Reviewed By: {christopherfujino, chingjun, reidbaker}
This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
This implements dual compile via the newly available flutter.js bootstrapping APIs for intelligent build fallback.
* Users can now use the `FlutterLoader.load` API from flutter.js
* Flutter tool injects build info into the `index.html` of the user so that the bootstrapper knows which build variants are available to bootstrap
* The semantics of the `--wasm` flag for `flutter build web` have changed:
- Instead of producing a separate `build/web_wasm` directory, the output goes to the `build/web` directory like a normal web build
- Produces a dual build that contains two build variants: dart2wasm+skwasm and dart2js+CanvasKit. The dart2wasm+skwasm will only work on Chrome in a cross-origin isolated context, all other environments will fall back to dart2js+CanvasKit.
- `--wasm` and `--web-renderer` are now mutually exclusive. Since there are multiple build variants with `--wasm`, the web renderer cannot be expressed via a single command-line flag. For now, we are hard coding what build variants are produced with the `--wasm` flag, but I plan on making this more customizable in the future.
* Build targets now can optionally provide a "build key" which can uniquely identify any specific parameterization of that build target. This way, the build target can invalidate itself by changing its build key. This works a bit better than just stuffing everything into the environment defines because (a) it doesn't invalidate the entire build, just the targets which are affected and (b) settings for multiple build variants don't translate well to the flat map of environment defines.
Refactors `ShaderTarget` to make it opaque as to whether it's using Impeller or SkSL and instead has it focus on the target platform it's generating for.
ImpellerC includes SkSL right now whether you ask for it or not.
The tester target also might need SkSL or Vulkan depending on whether `--enable-impeller` is passed.
This PR increases Android's `minSdkVersion` to 21.
There are two changes in this PR aside from simply increasing the number
from 19 to 21 everywhere.
First, tests using `flutter_gallery` fail without updating the
lockfiles. The changes in the PR are the results of running
`dev/tools/bin/generate_gradle_lockfiles.dart` on that app.
Second, from
[here](https://developer.android.com/build/multidex#mdex-pre-l):
> if your minSdkVersion is 21 or higher, multidex is enabled by default
and you don't need the multidex library.
As a result, the `multidex` option everywhere is obsolete. This PR
removes all logic and tests related to that option that I could find.
`Google testing` and `customer_tests` pass on this PR, so it seems like
this won't be too breaking if it is at all. If needed I'll give this
some time to bake in the framework before landing the flutter/engine
PRs.
Context: https://github.com/flutter/flutter/issues/138117,
https://github.com/flutter/flutter/issues/141277, b/319373605
It's now possible to natively compile a flutter app for windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter. Platform detection is based on Abi class, provided by Dart. Depending if Dart is an arm64 or x64 binary, the Abi is set accordingly. Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking PROCESSOR_ARCHITECTURE environment variable, which is the way to detect host architecture on Windows.
This is available only for master channel (on other channels, it fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an arm64 app.
This PR adds a test that reproduces the problem described in the linked issue: hot restart on the web seems to not update if the app being run is `const`.
The new test is expected to fail, until the `const` issue with hot restart in the web is resolved.
Expected failure mode is a 15s timeout in the following test:
```
02:31 +3 ~1 -1: Hot reload (index.html: Default) (with `const MyApp()`)): newly added code executes during hot restart [E]
TimeoutException after 0:00:15.000000: Future not completed
dart:async _startMicrotaskLoop
...
```
(And then a bunch of output that I'm not 100% sure is intended :))
## Issues
* #141588
Fixes https://github.com/flutter/flutter/issues/141827
Reland: https://dart-review.googlesource.com/c/sdk/+/346960 has rolled into g3, so the imports should now resolve in g3 as well.
> [!CAUTION]
> _Do NOT merge if "Google Testing" bot didn't run!_
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.
Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.
No behavior in Flutter apps should change.
This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
Packages the native assets for iOS and MacOS in frameworks.
Issue:
* https://github.com/flutter/flutter/issues/140544
* https://github.com/flutter/flutter/issues/129757
## Details
* [x] This packages dylibs from the native assets feature in frameworks. It packages every dylib in a separate framework.
* [x] The dylib name is updated to use `@rpath` instead of `@executable_path`.
* [x] The dylibs for flutter-tester are no longer modified to change the install name. (Previously it was wrongly updating the install name to the location the dylib would have once deployed in an app.)
* [x] Use symlinking on MacOS.
Includes the Engine roll from
https://github.com/flutter/flutter/pull/141841
A new version of Dart is having trouble with the tool integration test
test `passing one file with errors are detected`:
https://ci.chromium.org/ui/p/flutter/builders/try/Mac%20tool_integration_tests_2_4/31851/overview.
However the analysis server emits the expected errors when we give it
both the file without issues and the file with issues.
My guess is that the analysis server has changed it's behavior slightly
when supplied with a single malformed file.
Since the Dart roll is >20 dev versions behind, and this is the only
failing presubmit test, and it's testing something a bit weird, I
suggest we investigate the right way to test the thing that test was
attempting to cover as a follow-up.
Reverts flutter/flutter#137618
Initiated by: Jasguerrero
This change reverts the following previous change:
Original Description:
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.
Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.
This is available only for master channel (on other channels, it
fallbacks to windows-x64).
On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.
Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.
No behavior in Flutter apps should change.
This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
Relands #97823
When the tool migrated to `.flutter-plugins-dependencies`, the Gradle plugin was never changed.
Until now, the plugin had the heuristic that a plugin with a `android/build.gradle` file supported the Android platform.
Also applies schema of `getPluginDependencies` to `getPluginList` which uses a `List` of Object instead of `Properties`.
Fixes#97729
Cause of the error: 5f105a6ca7/packages/flutter_tools/gradle/flutter.gradle (L421C25-L421C25)Fixes#98048
The deprecated line `include ":$name"` in `settings.gradle` (pluginEach) in old projects causes the `project.rootProject.findProject` to also find the plugin "project", so it is not failing on the `afterEvaluate` method. But the plugin shouldn't be included in the first place as it fails with `Could not find method implementation() for arguments` error in special cases.
Related to #48918, see [_writeFlutterPluginsListLegacy](27bc1cf61a/packages/flutter_tools/lib/src/flutter_plugins.dart (L248)).
Co-authored-by: Emmanuel Garcia <egarciad@google.com>
Support for FFI calls with `@Native external` functions through Native assets on Android. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Android.
Mainly follows the design of the previous PRs.
For Android, we detect the compilers inside the NDK inside SDK.
And bundling of the assets is done by the flutter.groovy file.
The `minSdkVersion` is propagated from the flutter.groovy file as well.
The NDK is not part of `flutter doctor`, and users can omit it if no native assets have to be build.
However, if any native assets must be built, flutter throws a tool exit if the NDK is not installed.
Add 2 app is not part of this PR yet, instead `flutter build aar` will tool exit if there are any native assets.
ð«¡
This was terribly outdated and has long been superseded by `package:flutter_lints`. Also, as of c033718da0 support for this was removed from the analyzer and this file is now even more useless, if that's even possible.
Fixes https://github.com/flutter/flutter/issues/82948.
Pin the dependencies from dart-lang/native to a specific version during testing (rather than having them auto-upgrade during pub resolution). This will prevent tests using the template to start failing if a bad version is published to pub.
Closes: https://github.com/flutter/flutter/issues/137418
Also bumps dep in flutter_tools.
Reverts flutter/flutter#137191
Initiated by: camsim99
This change reverts the following previous change:
Original Description:
Adds support for Android 34 in the following ways:
- Bumps integration tests compile SDK versions 33 --> 34
- Bumps template compile SDK version 33 --> 34
- Also changes deprecated `compileSdkVersion` to `compileSdk`
Part of https://github.com/flutter/flutter/issues/134220
Adds support for Android 34 in the following ways:
- Bumps integration tests compile SDK versions 33 --> 34
- Bumps template compile SDK version 33 --> 34
- Also changes deprecated `compileSdkVersion` to `compileSdk`
Part of https://github.com/flutter/flutter/issues/134220
Fixes https://github.com/flutter/flutter/issues/136698.
Alters how `throwToolExit` creates its matcher. This results is an improved description of the matcher.
The mismatch description isn't improved by this, but I writing an entirely custom matcher to fix this isn't ideal either. We can instead mitigate the issue by augmenting the `toString` implementation of `ToolExit` to include the exit code, if it is non-null.
With these changes, the first few lines of output from a test would look like this:
```
Expected: throws <Instance of 'ToolExit'> with `exitCode`: <42> and `message`: contains 'message'
Actual: <Closure: () => Never>
Which: threw ToolExit:<Exit code: 41232. Error: message>
```
Reverts flutter/flutter#136562
Initiated by: vashworth
This change reverts the following previous change:
Original Description:
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).
Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.
To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).
Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.
To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
Support for FFI calls with `@Native external` functions through Native assets on Windows. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Windows.
Mainly follows the design of https://github.com/flutter/flutter/pull/134031.
Specifically for Windows in this PR is the logic for finding the compiler `cl.exe` and environment variables that contain the paths to the Windows headers `vcvars.bat` based on `vswhere.exe`.
Resolves#81831.
The PR improves the `config` command in below ways:
- Does not print the settings in usages or other options.
- Adds the `--list` flag to print the full settings list.
- Separates usages for settings and analytics.
- Prints the restart tip when clearing features.
Reland of #134031. (Reverted in #135069.) Contains the fix for b/301051367 together with cl/567233346.
Support for FFI calls with `@Native external` functions through Native assets on Linux. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Linux.
Mainly follows the design of https://github.com/flutter/flutter/pull/130494.
Some differences are:
* Linux does not support cross compiling or compiling for multiple architectures, so this has not been implemented.
* Linux has no add2app.
The assets copying is done in the install-phase of the CMake build of a flutter app.
CMake requires the native assets folder to exist, so we create it also when the feature is disabled or there are no assets.
### Tests
This PR adds new tests to cover the various use cases.
* packages/flutter_tools/test/general.shard/linux/native_assets_test.dart
* Unit tests the Linux-specific part of building native assets.
It also extends various existing tests:
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for Linux and flutter-tester.
Reverts flutter/flutter#134031
context: b/301051367
Looked at the error message from the broken TAP target, but seems like the failure might be non trivial to resolve. Would it be okay if we revert this for now while it is being triaged?
Support for FFI calls with `@Native external` functions through Native assets on Linux. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Linux.
Mainly follows the design of https://github.com/flutter/flutter/pull/130494.
Some differences are:
* Linux does not support cross compiling or compiling for multiple architectures, so this has not been implemented.
* Linux has no add2app.
The assets copying is done in the install-phase of the CMake build of a flutter app.
CMake requires the native assets folder to exist, so we create it also when the feature is disabled or there are no assets.
### Tests
This PR adds new tests to cover the various use cases.
* packages/flutter_tools/test/general.shard/linux/native_assets_test.dart
* Unit tests the Linux-specific part of building native assets.
It also extends various existing tests:
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for Linux and flutter-tester.
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
â¦on file
The deeplink validation tool will become an static app so it can't no longer access vm services.
The goal will be then to turn them into flutter analyze command similar to `flutter analyze --android --[options]` that static app can use on.
This pr only removes vm services and turn the api to dump a output file instead of printing everything to stdout.
1. Remove vm service registration
2. combine print<variant>ApplicationId and print<variant>AppLinkDomain into one task dump<variant>AppLinkSettings, which dump all the data in a json file
The deeplink validation tool will be a static app in devtool instead of regular app. A Static app doesn't require a running app; therefore, we can't call these API through vmservices. I decided to convert these API into flutter analyzer command, which will be done in a separate PR https://github.com/flutter/flutter/pull/131009.
The reason these print tasks are converted into file dumps is to reduce the amount of data encoding and decoding. Instead of passing data through stdout, the devtool can read the files generated by gradle tasks instead.
Partial work towards https://github.com/flutter/flutter/issues/132245.
Other than updating error messages, and passing `$LOCAL_ENGINE_HOST`
downwards, this PR should not change the behavior of any existing
workflows or code (i.e. it's purely additive).
In the legacy VS Code DAP, we would deserialise the Flutter.Error event
and provide some basic colouring (eg. stack frames are faded if not from
user code and the text is split between stdout/stderr to allow the
client to colour it).
In the new DAPs we originally used `renderedErrorText` which didn't
support either of these. This change adds changes to use the structured
data (with some basic parsing because the source classes are in
package:flutter and not accessible here) to provide a similar
experience.
It would be nicer if we could use the real underlying Flutter classes
for this deserialisation, but extracting them from `package:flutter` and
removing all dependencies on Flutter is a much larger job and I don't
think should hold up providing improved error formatting for the new
DAPs.
Some comparisons:


**Original Description:**
> Service extensions are unable to handle requests when the isolate they
were registered on is paused. The DevTools launcher logic was waiting
for some service extension invocations to complete before advertising
the already active DevTools instance, but when --start-paused was
provided these requests would never complete, preventing users from
using DevTools to resume the paused isolate.
>
> Fixes https://github.com/flutter/flutter/issues/126691
**Additional changes in this PR:**
The failures listed in https://github.com/flutter/flutter/pull/128117
appear to be related to a shutdown race. It's possible for the test to
complete while the tool is in the process of starting and advertising
DevTools, so we need to perform a check of `_shutdown` in
`FlutterResidentDevtoolsHandler` before advertising DevTools.
Before the original fix, this check was being performed immediately
after invoking the service extensions, which creates an asynchronous gap
in execution. With #126698, the callsite of the service extensions was
moved and the `_shutdown` check wasn't, allowing for the tool to attempt
to advertise DevTools after the DevTools server had been cleaned up.
---------
Co-authored-by: Zachary Anderson <zanderso@users.noreply.github.com>
Fixes https://github.com/flutter/flutter/issues/112833
Most of the actual changes here are in [packages/flutter_tools/lib/src/version.dart](https://github.com/flutter/flutter/pull/124558/files#diff-092e00109d9e1589fbc7c6de750e29a6ae512b2dd44e85d60028953561201605), while the rest is largely just addressing changes to the constructor of `FlutterVersion` which now has different dependencies.
This change makes `FlutterVersion` an interface with two concrete implementations:
1. `_FlutterVersionGit` which is mostly the previous implementation, and
2. `_FlutterVersionFromFile` which will read a new `.version.json` file from the root of the repo
The [`FlutterVersion` constructor](https://github.com/flutter/flutter/pull/124558/files#diff-092e00109d9e1589fbc7c6de750e29a6ae512b2dd44e85d60028953561201605R70) is now a factory that first checks if `.version.json` exists, and if so returns an instance of `_FlutterVersionFromGit` else it returns the fallback `_FlutterVersionGit` which will end up writing `.version.json` so that we don't need to re-calculate the version on the next invocation.
`.version.json` will be deleted in the bash/batch entrypoints any time we need to rebuild he tool (this will usually be because the user did `flutter upgrade` or `flutter channel`, or manually changed the commit with git).
The app.detach command will close the VM service connection, which yields an app.stop event in the daemon protocol. The daemon does not guarantee any ordering between this event and the response to the app.detach.
See https://github.com/flutter/flutter/issues/128546
fixes https://github.com/flutter/flutter/issues/120408
Added two gradle tasks, one for grabing the application id, one for grabbing app link domains.
Added a new vmservices to call these two gradle tasks and return the result.
The expected work flow is that the devtool will first call a vmservices to grab all avaliable build variants. It will then choose one of the build variant and call this new services to get application id and app link domains.
Reverts flutter/flutter#126698
There are a bunch of tool crashes on CI that start with this commit. I'm
not sure this PR is the cause because there is no backtrace from the
tool on the crashes. The only error message is `Oops; flutter has exited
unexpectedly: "Null check operator used on a null value`.
Service extensions are unable to handle requests when the isolate they were registered on is paused. The DevTools launcher logic was waiting for some service extension invocations to complete before advertising the already active DevTools instance, but when --start-paused was provided these requests would never complete, preventing users from using DevTools to resume the paused isolate.
Fixes https://github.com/flutter/flutter/issues/126691
Addresses issues:
- https://github.com/flutter/flutter/issues/127135
- https://github.com/flutter/flutter/issues/99767
Creates a matcher class that we can use for `ProcessResult` to check for the exit code.
*List which issues are fixed by this PR. You must list at least one issue.*
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
## How we determine the channel name
Historically, we used the current branch's upstream to figure out the current channel name. I have no idea why. I traced it back to https://github.com/flutter/flutter/pull/446/files where @abarth implement this and I reviewed that PR and left no comment on it at the time.
I think this is confusing. You can be on a branch and it tells you that your channel is different. That seems weird.
This PR changes the logic to uses the current branch as the channel name.
## How we display channels
The main reason this PR exists is to add channel descriptions to the `flutter channel` list:
```
ianh@burmese:~/dev/flutter/packages/flutter_tools$ flutter channel
Flutter channels:
master (tip of tree, for contributors)
main (tip of tree, follows master channel)
beta (updated monthly, recommended for experienced users)
stable (updated quarterly, for new users and for production app releases)
* foo_bar
Currently not on an official channel.
ianh@burmese:~/dev/flutter/packages/flutter_tools$
```
## Other changes
I made a few other changes while I was at it:
* If you're not on an official channel, we used to imply `--show-all`, but now we don't, we just show the official channels plus yours. This avoids flooding the screen in the case the user is on a weird channel and just wants to know what channel they're on.
* I made the tool more consistent about how it handles unofficial branches. Now it's always `[user branch]`.
* I slightly adjusted how unknown versions are rendered so it's clearer the version is unknown rather than just having the word "Unknown" floating in the output without context.
* Simplified some of the code.
* Made some of the tests more strict (checking all output rather than just some aspects of it).
* Changed the MockFlutterVersion to implement the FlutterVersion API more strictly.
* I made sure we escape the output to `.metadata` to avoid potential injection bugs (previously we just inlined the version and channel name verbatim with no escaping, which is super sketchy).
* Tweaked the help text for the `downgrade` command to be clearer.
* Removed some misleading text in some error messages.
* Made the `.metadata` generator consistent with the template file.
* Removed some obsolete code to do with the `dev` branch.
## Reviewer notes
I'm worried that there are implications to some of these changes that I am not aware of, so please don't assume I know what I'm doing when reviewing this code. :-)
See https://docs.flutter.dev/reference/supported-platforms
I don't expect this to break anything, but if it does we can revert and figure out what else needs to happen first.
Without this change, engine changes upstream will get flagged in default flutter created apps.