Rolls native deps to the latest version, and cleans up deprecated field from template.
Tests:
* All the unit and integration tests for native assets. The template and dependencies are exercised in the integration test.
Since `package:native_assets_builder` already checks for having no static libraries as output, the custom check in flutter_tools is removed. The tests stubbing out the native assets builder exercising the custom check are also removed. (The integration tests now check for the error message from the native assets builder.)
Native libraries that are contributed by native asset builders can depend on each other. For macOS and iOS, native libraries are repackaged into Frameworks, which renders install names that have been written into dependent libraries invalid.
With this change, a mapping between old and new install names is maintained, and install names in dependent libraries are rewritten as a final step.
Related to https://github.com/dart-lang/native/issues/190
When the `"${native_assets_path}"*.framework` glob doesn't resolve anything, the bash will run the loop once with the original unglobbed value: `/path/to/native/assets/*.framework`. Skip this case to prevent the build from failing when there are no frameworks to sign.
To reproduce this build failure:
1. Enable native assets in the Flutter tool: `flutter config --enable-native-assets`
2. Create a Flutter project with the default template: `flutter create test_native_assets`
3. Add a build hook that does nothing (`hook/build.dart`).
4. Try to build/run the app: `flutter run --debug -d macos`
This PR adds support invoking `link.dart` hooks.
Link hooks can add new assets. Link hooks can transform assets sent to link hook from build hooks.
This PR does not yet add support for getting tree-shake information in the link hooks. This is pending on defining the `resources.json` format (https://github.com/dart-lang/sdk/issues/55494).
Issue:
* https://github.com/flutter/flutter/issues/146263
## Implementation considerations
The build hooks could be run before Dart compilation and the link hooks after Dart compilation. (This is how it's done in Dart standalone.) However, due to the way the `Target`s are set up, this would require two targets and serializing and deserializing the `BuildResult` in between these. This would lead to more code but no benefits. Currently there is nothing that mandates running build hooks before Dart compilation.
## Testing
* The unit tests verify that the native_assets_builder `link` and `linkDryRun` would be invoked with help of the existing fake.
* The native assets integration test now also invokes an FFI call of a package that adds the asset during the link hook instead of the build hook.
* In order to keep coverage of the `flutter create --template=package_ffi`, `flutter create` is still run and the extra dependency is added and an extra ffi call is added. (Open to alternative suggestions.)
Reland of https://github.com/flutter/flutter/pull/142709.
The revert of the revert is in the first commit, the fix in the commit on top.
The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.
## Original PR description
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Reverts flutter/flutter#142709
Initiated by: vashworth
Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview
Original PR Author: dcharkes
Reviewed By: {christopherfujino, chingjun, reidbaker}
This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041