On flutter run, we update ios/Flutter/Generated.xcconfig with various
Flutter-specific settings required by xcode_backend.sh during a build
from Xcode. These settings need to be present at the time the project is
loaded since Xcode doesn't pick up live updates to these files.
Without these settings, Xcode fails to locate xcode_backend.sh itself,
causing the build to fail until the Xcode project has been closed and
re-opened. This also prevents Xcode's project updater from 'helpfully'
suggesting to clean up and delete the Generated.xcconfig file.
* Fix potential NPE in iOS doctor check
In case Xcode is not installed, the xcode-select path may be null.
* fixup! Fix potential NPE in iOS doctor check
If the developer has only installed the Xcode command-line tools,
xcode-select and some other tools may be present, but xcodebuild will be
missing. In this case, output a slightly improved message indicating
that the installation is incomplete rather than missing.
If ensureDirectoryExists fails -- e.g. because a file file of the same
name as the directory to be created exists, ensure that we exit cleanly
with a useful error message.
* Add doctor check for Python 'six' module
Required as part of Xcode lldb module. In all likelihood, if we
encounter this situation, the developer is using a custom Python install
(e.g., via MacPorts or Homebrew).
This remove a very brittle aspect of flutter drive, whereby it would
assume a known port instead of explicitly finding out what it was.
Fixes#7692 and hopefully fixes the devicelab tests.
* Add a check in case the flutter directory in .packages no longer exists. Clean up and prompt user
* Update documentation to use flutter packages get for end-users instead of flutter update-packages.
* Merge missing sdk error with the multiple sdk error. They're really the same thing.
* Use flutterPath in both checks.
* Change file_system’s copy folder to copy director which takes into account the file system
* Test support files
* Add test and split into 2 messages again.
* Move tests to run in memory file system's copy. Tested with dev/bots/test.sh
* Change file_system’s copy folder to copy director which takes into account the file system
* Address review comments.
Test with 2 different instances of file systems.
Refactor DevFS so that it's easier to add new types of content such as kernel code
* add tests for DevFS package scanning
* add tests for DevFS over VMService protocol
* which covers _DevFSHttpWriter and ServiceProtocolDevFSOperations
* replace AssetBundleEntry and DevFSEntry with DevFSContent
* refactor to cleanup common code and replace some fields with locals
* rework .package file generation refactor away DevFSOperations.writeSource
* only update .package file if it has changed
* only write/delete/evict assets that have been changed/removed
We now produce a more reasonable error message when we're missing the
flutter_test dependency in a test. Also, remove the flutter_tools stack traces
when the engine dies.
Fixes#6187
This removes direct file access from within flutter_tools
in favor of using `package:file` via a `FileSystem` that's
accessed via the `ApplicationContext`.
This lays the groundwork for us to be able to easily swap
out the underlying file system when running Flutter tools,
which will be used to provide a record/replay file system,
analogous to what we have for process invocations.
- [x] Introduce DependencyChecker which can determine if any dependencies have been modified.
- [x] Move the DartDependencyBuilder into a separate file.
- [x] Add unit tests for DartDependencyBuilder.
- [x] Add unit tets for DependencyChecker
Part of #7014
Without this, an FLX with no assets may be completely empty in AOT mode.
This will result in a warning when the engine's unzip library tries to
parse the FLX.
Fixes https://github.com/flutter/flutter/issues/7060
* s/sky/flutter/ in Android templates
* update engine.version with a compatible engine version
* replace more SkyActivity references with FlutterActivity
This moves the various copies of port forwarding code in the Device subclasses into the ProtocolDiscovery class.
* move port forwarding to a common location
* throw exception if protocol Uri is not discovered or port forwarding fails
* cancel discovery protocol subscriptions on iOS launches (wasn't happening before)
* fix iOS port forwarding to match other implementations
* add tests
With this change, they're run via instance methods on an object
obtained through the context. This will allow us to substitute
that object in tests with replay/record versions to allow us to
mock out the os-layer in tests.