This change enables Flutter to generate multiple Scenes to be rendered into separate FlutterViews from a single widget tree. Each Scene is described by a separate render tree, which are all associated with the single widget tree.
This PR implements the framework-side mechanisms to describe the content to be rendered into multiple views. Separate engine-side changes are necessary to provide these views to the framework and to draw the framework-generated Scene into them.
## Summary of changes
The details of this change are described in [flutter.dev/go/multiple-views](https://flutter.dev/go/multiple-views). Below is a high-level summary organized by layers.
### Rendering layer changes
* The `RendererBinding` no longer owns a single `renderView`. In fact, it doesn't OWN any `RenderView`s at all anymore. Instead, it offers an API (`addRenderView`/`removeRenderView`) to add and remove `RenderView`s that then will be MANAGED by the binding. The `RenderView` itself is now owned by a higher-level abstraction (e.g. the `RawView` Element of the widgets layer, see below), who is also in charge of adding it to the binding. When added, the binding will interact with the `RenderView` to produce a frame (e.g. by calling `compositeFrame` on it) and to perform hit tests for incoming pointer events. Multiple `RenderView`s can be added to the binding (typically one per `FlutterView`) to produce multiple Scenes.
* Instead of owning a single `pipelineOwner`, the `RendererBinding` now owns the root of the `PipelineOwner` tree (exposed as `rootPipelineOwner` on the binding). Each `PipelineOwner` in that tree (except for the root) typically manages its own render tree typically rooted in one of the `RenderView`s mentioned in the previous bullet. During frame production, the binding will instruct each `PipelineOwner` of that tree to flush layout, paint, semantics etc. A higher-level abstraction (e.g. the widgets layer, see below) is in charge of adding `PipelineOwner`s to this tree.
* Backwards compatibility: The old `renderView` and `pipelineOwner` properties of the `RendererBinding` are retained, but marked as deprecated. Care has been taken to keep their original behavior for the deprecation period, i.e. if you just call `runApp`, the render tree bootstrapped by this call is rooted in the deprecated `RendererBinding.renderView` and managed by the deprecated `RendererBinding.pipelineOwner`.
### Widgets layer changes
* The `WidgetsBinding` no longer attaches the widget tree to an existing render tree. Instead, it bootstraps a stand-alone widget tree that is not backed by a render tree. For this, `RenderObjectToWidgetAdapter` has been replaced by `RootWidget`.
* Multiple render trees can be bootstrapped and attached to the widget tree with the help of the `View` widget, which internally is backed by a `RawView` widget. Configured with a `FlutterView` to render into, the `RawView` creates a new `PipelineOwner` and a new `RenderView` for the new render tree. It adds the new `RenderView` to the `RendererBinding` and its `PipelineOwner` to the pipeline owner tree.
* The `View` widget can only appear in certain well-defined locations in the widget tree since it bootstraps a new render tree and does not insert a `RenderObject` into an ancestor. However, almost all Elements expect that their children insert `RenderObject`s, otherwise they will not function properly. To produce a good error message when the `View` widget is used in an illegal location, the `debugMustInsertRenderObjectIntoSlot` method has been added to Element, where a child can ask whether a given slot must insert a RenderObject into its ancestor or not. In practice, the `View` widget can be used as a child of the `RootWidget`, inside the `view` slot of the `ViewAnchor` (see below) and inside a `ViewCollection` (see below). In those locations, the `View` widget may be wrapped in other non-RenderObjectWidgets (e.g. InheritedWidgets).
* The new `ViewAnchor` can be used to create a side-view inside a parent `View`. The `child` of the `ViewAnchor` widget renders into the parent `View` as usual, but the `view` slot can take on another `View` widget, which has access to all inherited widgets above the `ViewAnchor`. Metaphorically speaking, the view is anchored to the location of the `ViewAnchor` in the widget tree.
* The new `ViewCollection` widget allows for multiple sibling views as it takes a list of `View`s as children. It can be used in all the places that accept a `View` widget.
## Google3
As of July 5, 2023 this change passed a TAP global presubmit (TGP) in google3: tap/OCL:544707016:BASE:545809771:1688597935864:e43dd651
## Note to reviewers
This change is big (sorry). I suggest focusing the initial review on the changes inside of `packages/flutter` first. The majority of the changes describe above are implemented in (listed in suggested review order):
* `rendering/binding.dart`
* `widgets/binding.dart`
* `widgets/view.dart`
* `widgets/framework.dart`
All other changes included in the PR are basically the fallout of what's implemented in those files. Also note that a lot of the lines added in this PR are documentation and tests.
I am also very happy to walk reviewers through the code in person or via video call, if that is helpful.
I appreciate any feedback.
## Feedback to address before submitting ("TODO")
## FlutterTimeline
Add a new class `FlutterTimeline` that's a drop-in replacement for `Timeline` from `dart:developer`. In addition to forwarding invocations of `startSync`, `finishSync`, `timeSync`, and `instantSync` to `dart:developer`, provides the following extra methods that make is easy to collect timings for code blocks on a frame-by-frame basis:
* `debugCollect()` - aggregates timings since the last reset, or since the app launched.
* `debugReset()` - forgets all data collected since the previous reset, or since the app launched. This allows clearing data from previous frames so timings can be attributed to the current frame.
* `now` - this was enhanced so that it works on the web by calling `window.performance.now` (in `Timeline` this is a noop in Dart web compilers).
* `collectionEnabled` - a field that controls whether `FlutterTimeline` stores timings in memory. By default this is disabled to avoid unexpected overhead (although the class is designed for minimal and predictable overhead). Specific benchmarks can enable collection to report to Skia Perf.
## Semantics benchmarks
Add `BenchMaterial3Semantics` that benchmarks the cost of semantics when constructing a screen full of Material 3 widgets from nothing. It is expected that semantics will have non-trivial cost in this case, but we should strive to keep it much lower than the rendering cost. This is the case already. This benchmark shows that the cost of semantics is <10%.
Add `BenchMaterial3ScrollSemantics` that benchmarks the cost of scrolling a previously constructed screen full of Material 3 widgets. The expectation should be that semantics will have trivial cost, since we're just shifting some widgets around. As of today, the numbers are not great, with semantics taking >50% of frame time, which is what prompted this PR in the first place. As we optimize this, we want to see this number improve.
Automatic CI testing runs on monorepo bots that tests the heads
of the Dart SDK, Flutter engine, and Flutter framework together.
These tests previously ran on bots called HHH (triple-headed),
and the logic for detecting this used the machine name of the test machine.
Extend that detection logic to cover the test machine hostnames that
run monorepo testing, that start with either 'dart-tests-' or 'luci-dart-'.
None of the machines used to run Flutter release builds have names
like this, even though they are in an internal Dart luci project.
Bug: b/231927187
1. Add iOS and macOS migration to mark "last upgraded" Xcode version to 14.3 to prevent `Update to recommended settings` warning.
2. Update iOS and macOS templates to same.
3. Update iOS template to set `BuildIndependentTargetsInParallel` to YES as suggested. I didn't add a migration for this since it seems like a minor optimization and I don't think it's worth a potentially botched/corrupted migration.
4. Run all example/integration test project to see migrator work.
5. Add some missing test projects to the build shard since I noticed they were missing and I had to build those manually outside `SHARD=build_tests`.
Fixes https://github.com/flutter/flutter/issues/125817
See https://github.com/flutter/flutter/pull/90304 for Xcode 13 example.
In preparation for the merge of flutter/plugins into flutter/packaegs,
update the cross-repo analysis to flutter/packages rather than
flutter/plugins.
The flutter_plugins.version file is left intentionally for now to avoid
issues with the roller; it will be removed when the roller has been
updated to roll the other repository.
Fixes#117659
It turns out this was due to the output-suppression timer introduced
recently as part of cleaning up the output (#109206); on success, the
script would wait 10 minutes for the timeout to expire. This didn't
affect CI because this feature doesn't apply in CI (as detected by
lack of color on stdout.)
Fix the issue by cleaning up the timer on success in the same way
as on failure.
While here, clean up the final summary messages slightly,
and also cut the trailing space that printProgress was leaving
on each line.
* Fix screenshot testing for flutter web integration_test
* update packages
* fix method signature and todo
* Run tests on CI
* fix type
* remove silences
* Add docs
* fix comment
* fix whitespace
* review comments
* cacheWidth cacheHeight support for web canvaskit
* comments
* clarifying comment for loadTestImageProvider class
Co-authored-by: alanwutang11 <alpwu@google.com>
* isCanvasKit implement and test
* isCanvasKit implement and test
* ++
* forgot license
* make isCanvasKit a getter
* addressed comments
* forgot to change names of integration test files
* typo
* simplified tests
* comments