We were trying to cram too much functionality in to the Dialog widget. Now we
have AlertDialog and SimpleDialog to cover to two different kinds of dialogs in
the spec.
Anywhere that accepted IconData now accepts either an Icon or an
ImageIcon.
Places that used to take an IconData in an `icon` argument, notably
IconButton and DrawerItem, now take a Widget in that slot. You can wrap
the value that used to be passed in in an Icon constructor to get the
same result.
Icon itself now takes the icon as a positional argument, for brevity.
ThemeData now has an iconTheme as well as a primaryIconTheme, the same
way it has had a textTheme and primaryTextTheme for a while.
IconTheme.of() always returns a value now (though that value itself may
have nulls in it). It defaults to the ThemeData.iconTheme.
IconThemeData.fallback() is a new method that returns an icon theme data
structure with all fields filled in.
IconTheme.merge() is a new constructor that takes a context and creates
a widget that mixes in the new values with the inherited values.
Most places that introduced an IconTheme widget now use IconTheme.merge.
IconThemeData.merge and IconThemeData.copyWith act in a way analogous to
the similarly-named members of TextStyle.
ImageIcon is introduced. It acts like Icon but takes an ImageProvider
instead of an IconData.
Also: Fix the analyzer to actually check the stocks app.
* left -> leading (Removes an LTR bias)
* center -> title (Widget was actually centered)
* right -> actions (Removes an LTR bias, asymmetric with leading)
Fixes#2348
Rather than managing all the Material Design icons manually, we now
manage them using an icon font. The icon font contains glyphs for each
icon in an efficient vector format.
This patch updates the FLX tooling to include the MaterialIcons font and
updates the Icon widget to use the font instead of asset images.
Fixes#2313Fixes#2218Fixes#2009Fixes#994
Each layer is supposed to reexport the parts of the previous layer
that are part of its API.
- In painting.dart, export from dart:ui all the Canvas-related APIs
that make sense to be used at higher levels, e.g. PaintingStyle.
- Delete painting/shadows.dart. It was dead code.
- In rendering/object.dart, export all of painting.dart.
- In widgets/basic.dart, export all of painting.dart and
animation.dart. Some classes in animation/ are renamed to make this
less disruptive and confusing to the namespace.
- Split out Stocks back into an import model rather than a part model,
so that it's easier to manage its dependencies on a per-file basis.
- Move Ticker to scheduler library.
- Remove as many redundant imports as possible now.
- Some minor nit picking cleanup in various files.
- Add an option to enable debugPaintSizeEnabled.
- Add an option to enable the StatisticsOverlay.
- Add support for the StatisticsOverlay in MaterialApp.
- Change the layout behaviour of RenderStatisticsBox:
- Give it a zero intrinsic width.
- Give it an accurate intrinsic height that depends on the flags
set. (Also, move the enum to the rendering/ layer from the
widgets/ layer to enable this.)
- Make the box automatically size itself full-width and the correct
height, so that you can actually embed it (though most of the
time you'd just put it in a Stack so this doesn't matter as
much, really).
- Some style nit fixes in statistics_box.dart.
It's common to want a scrolling viewport but with padding around the
contents. Teaching Block about this makes the places that do this
substantially simpler and further buries ScrollableViewport and
BlockBody (they're now only used in scrollable.dart).
This patch introduces the notion of a ModalRoute that puts up a modal barrier
and makes the route invisible to hit testing when its animating out. This patch
also uses this mechanism in a number of places (including PageRoute). There are
still a few more cases to convert, but that's work for a future patch.
Fixes#1684
- Change RouteArguments to pass the route's BuildContext rather than
the Navigator. This caused the bulk of the examples/ and .../test/
changes (those are mostly mechanical changes). It also meant I could
simplify Navigator.of().
- Make initState() actually get called when the State's Element is in
the tree, so you can use Foo.of() functions there. Added a test for
this also.
- Provide a RouteWidget so that routes have a position in the Widget
tree. The bulk of the route logic is still in a longer-lived Route
object for now.
- Make Route.setState() only rebuild the actual route, not the whole
navigator.
- Provided a Route.of().
- Provided a Route.writeState / Route.readState API that tries to
identify the clients by their runtimeType, their key, and their
ancestors keys, up to the nearest ancestor with a GlobalKey.
- Made scrollables hook into this API to track state. Added a test to
make sure this works.
- Fix the debug output of GestureDetector and the hashCode of
MixedViewport.
- Fixed ScrollableWidgetListState<T> to handle infinite lists.
Add type annotations in many places.
Fix some identifiers to have more lint-satisfying names.
Make all operator==s consistent in style.
Reorder some functions for consistency.
Make ParentData no longer dynamic, and fix all the code around that.
This still leaves Flex and FlexDirection available. At some point once
people have transitioned to Row/Column we should rename Flex to _Flex
and stop reexporting FlexDirection from basic.dart.
These widgets were designed in CSS where you need to specify a layout model for
your children. This patch updates them to the modern style of just taking a
unique child.
Fixes#755