Rather than managing all the Material Design icons manually, we now
manage them using an icon font. The icon font contains glyphs for each
icon in an efficient vector format.
This patch updates the FLX tooling to include the MaterialIcons font and
updates the Icon widget to use the font instead of asset images.
Fixes#2313Fixes#2218Fixes#2009Fixes#994
This splits flx.build() into two methods, flx.build() and
flx.assemble(). builD() now does the following:
1) constructs the manifest map by reading the manifest from the
file system
2) "compiles" the dart code into the snapshot file
3) Invokes assemble()
This allows external build toolchains to construct their own
manifest map (possibly using a different manifest syntax)
and create their own snapshot file
1) Moved basic utility code into base/ directory to make it clear which code
doesn't depend on Flutter-specific knowldge.
2) Move the CommandRunner subclasses into a runner/ directory because these
aren't commands themselves.
Adding all the sizes of all the icons adds about 50 KB to the stocks FLX.
That's probably the right trade-off until we get better at pruning the set of
assets.
Fixes#235
Other changes in this patch:
- Make the 'flutter' tool say "Updating flutter tool..." when it calls
pub get, to avoid confusion about what the pub get output is about.
- Make the bash flutter tool call pub get when the revision has
changed. (This was already happening on Windows.)
- Fix a raft of bugs found by the analyzer.
- Fix some style nits in various bits of code that happened to be near
things the analyzer noticed.
- Remove the logic in "flutter test" that would run "pub get", since
upon further reflexion it was determined it didn't work anyway.
We'll probably have to add better diagnostics here and say to run the
updater script.
- Remove the native velocity tracker script, since it was testing code
that has since been removed.
Notes on ignored warnings:
- We ignore warnings in any packages that are not in the Flutter repo or
in the author's current directory.
- We ignore various irrelevant Strong Mode warnings. We still enable
strong mode because even though it's not really relevant to our needs,
it does (more or less accidentally) catch a few things that are
helpful to us.
- We allow CONSTANTS_LIKE_THIS, since we get some of those from other
platforms that we are copying for sanity and consistency.
- We allow one-member abstract classes since we have a number of them
where it's perfectly reasonable.
- We unfortunately still ignore warnings in mojom.dart autogenerated
files. We should really fix those but that's a separate patch.
- We verify the actual source file when we see the 'Name non-constant
identifiers using lowerCamelCase.' lint, to allow one-letter variables
that use capital letters (e.g. for physics expressions) and to allow
multiple-underscore variable names.
- We ignore all errors on lines that contain the following magic
incantation and a "#" character:
// analyzer doesn't like constructor tear-offs
- For all remaining errors, if the line contains a comment of the form
// analyzer says "..."
...then we ignore any errors that have that "..." string in them.
Adds a --private-key option to the build command, which specifies an ECDSA
private key. When this is provided along with a manifest, the manifest is
prepended to the .flx package and signed with the private key. The manifest
also includes a SHA-256 hash of the zipped content portion of the .flx package.
This is used by the Flutter updater package, to verify that updates are
from the right publisher.
This patch makes `flutter start` work without a clone of the engine git
repository. Making this work pulled a relatively large refactor of how the
commands interact with application packages and devices. Now commands that want
to interact with application packages or devices inherit from a common base
class that holds stores of those objects as members.
In production, the commands download and connect to devices based on the build
configuration stored on the FlutterCommandRunner. In testing, these fields are
used to mock out the real application package and devices.