Commit Graph

12 Commits

Author SHA1 Message Date
Daco Harkes
9ded795e63
[native assets] Roll dependencies (#162017)
This PR rolls in a number of breaking changes for native assets:

* Pub workspaces are now supported, this requires a refactoring to how
the `NativeAssetsBuildRunner` is used. Most notably it requires being
explicit about the `runPackageName`. Flutter does not seem to have that
value, but it does have the `projectUri` which can be used to find the
package name via the package config.
* The API for build hooks has been redesigned. This PR updates the
project template, test project files, and test project strings.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [ ] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

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2025-01-23 09:22:36 +00:00
Daco Harkes
da080e6976
[native assets] Cleanup dead code 2 (#161916)
This PR deletes dead code.

The `FlutterNativeAssetsBuildRunnerImpl` has a `PackageConfig` argument,
so the package config file must exist. This means the `hasPackageConfig`
method is meaningless, it will always return `true`.

The only case where it might have returned false was in the unit test
mock. This unit test is now deleted.

(It must be the case that `flutter_tools` internally ensures `pub get`
has been run in the project before it reaches any code paths that try to
build native assets.)

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [ ] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [ ] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
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2025-01-21 09:03:28 +00:00
Daco Harkes
27ba2f2790
[native assets] Roll dependencies (#160672)
This PR rolls in a number of breaking changes from dart-lang/native:

* `BuildMode` is no longer part of the protocol, so Flutter no longer
passes it in.
* This means all code dealing with the name conflict between
`native_assets_cli.BuildMode` and `flutter_tools.BuildMode` has been
cleaned up.
  * Also, the logs no longer mention the build mode.
* The tests still exercise both modes, because linking only happens in
release mode.
* `OS` is no longer part of the main protocol, but of the "code"
"protocol extension".
* The code now aligns more with `OS?` being nullable in a bunch of
places, since it is nullable if there's no code assets.
* The OS-specific config is nested in an object per OS.
* `CCompilerConfig`s fields are non-nullable now.
* So instead of passing an object with nullable fields around, a null
instead of the object is returned in various places.
* `FileSystem` is now passed in to the native assets builder.

This PR contains no feature changes.

This PR will need to be followed up by restricting what environment
variables are passed in (similar to
https://github.com/dart-lang/native/pull/1764), I will do this in a
follow up PR.

Tests:

* All existing features should be covered by existing tests.
2025-01-02 19:26:02 +00:00
Michael Goderbauer
5491c8c146
Auto-format Framework (#160545)
This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.

**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.

---------

Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
2024-12-19 20:06:21 +00:00
Daco Harkes
4aa2caef20
[native assets] Create NativeAssetsManifest.json instead of kernel embedding (#159322)
This PR introduces a `NativeAssetsManifest.json` next to the
`AssetManifest.bin` and `FontManifest.json`. This removes the need for
embedding the native assets mapping inside the kernel file and enables
decoupling native assets building and bundling from the kernel
compilation in flutter tools. This means `flutter run` no longer does a
dry run of `hook/build.dart` hooks.

(It also means all isolate groups will have the same native assets.
However, since Flutter does not support `Isolate.spawnUri` from kernel
files, this is not a regression.)

Implementation details:

* g3 is still using kernel embedding.
https://github.com/flutter/flutter/pull/142016 introduced an argument to
embed a `native_assets.yaml` inside `flutter attach` and `flutter run`
(the outer flutter process), but it is not used in `flutter assemble`
(the inner process when doing `flutter run`). So, those arguments need
to still be respected. However, all other logic related to embedding a
yaml encoding in the kernel file has been removed.
* All dry-run logic has been removed. 🎉 
* The `KernelSnapshot` target no longer depends on the
`InstallCodeAssets` target. Instead, the various OS-specific
"BundleAsset" targets now depend on the `InstallCodeAssets` target. The
`InstallCodeAssets` invokes the build hooks and produces the
`NativeAssetsManifest.json`. The various "BundleAsset" commands
synchronize the `NativeAssetsManifest.json` to the app bundle.
* `InstallCodeAssets` produces a `native_assets.json`, which is renamed
to `NativeAssetsManifest.json` in the various "Bundle" targets. This
means that all unit tests of the "Bundle" targets now need to create
this file. (Similar to how `app.dill` is expected to exist because
`KernelSnapshot` is a dependency of the "Bundle" targets.)
* Because dynamic libraries need to be code signed (at least on iOS and
MacOS), the bundling of the dylibs is _not_ migrated to reuse
`_updateDevFS` (which is used for ordinary assets). Only the 2nd and 3rd
invocation of `flutter assemble` from `xcodebuild` has access to the
code signing identity.

Relevant tests:

* test/integration.shard/isolated/native_assets_test.dart - runs
`flutter run` with native assets including hot restart and hot reload.

TODO:

* Undo engine-roll in this PR after engine has rolled in.

Issue:

* https://github.com/flutter/flutter/issues/154425

Related PRs:

* https://dart-review.googlesource.com/c/sdk/+/388161
* https://github.com/flutter/engine/pull/56727

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

<!-- Links -->
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[Discord]:
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[Data Driven Fixes]:
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2024-11-27 11:03:19 +00:00
Martin Kustermann
01590aa27a
Refactor native asset integration into flutter tools (#158932)
Currently the `NativeAsset` target in flutter tools is responsible for
two things:

* performing the dart build (in the app as well as all transitive pub
dependencies)
* taking output (shared libraries) from this build and copying them
around

This intermingling of responsibilities leads to more complex code and
potentially unnecessary work: If the source code changed (e.g. `.c`
files change) we have to run the dart build again. But doing so may
result in the same shared libraries (e.g. adding comments to the `.c`
code). Currently we're going to copy the shared libraries despite them
having not changed, which then may cause upstream things to be dirtied
(if it's based on timestamp of files) and re-built.

Instead this PR splits this `NativeAsset` into the two orthogonal pieces

* `DartBuild` target that is responsible for the dart build
* `InstallCodeAssets` that is responsible for copying shared libraries
to the right place and producing a `native_assets.yaml`.

This decoupling is also preparation for a future where a dart build can
produce other kinds of assets (e.g. data assets) and is used in the web
build as well. (The web build would use `DartBuild` but not
`InstalCodeAssets`).
2024-11-15 21:04:42 +01:00
Martin Kustermann
1636fbd4cb
Fix code asset copying logic in native asset code (#158984)
After the dart build is done, the flutter tool has to bundle the
produced shared libraries, which it does that by copying them around.

Though the code assumed that all code assets are shared libraries to be
bundled, whereas in fact one can have code assets without any actual
code (ones that are installed on the target system already or artificial
code assets whose symbols get resolved from executable / process).

=> Using non-bundled code assets currently results in null pointer
exceptions and/or cast errors.
=> We update the copy code to only operate on code assets that have a
shared library to bundle.

We also update the copy routines by removing copy&past'ed - but slightly
different - printing code into the shared caller function.
2024-11-15 16:23:23 +01:00
Martin Kustermann
256359194e
Fix duplicate work in native assets release builds (#158980)
In release builds linking of native assets is enabled. The build step is
only a temprary step, it's output is given to the link step which then
returns all final assets (effectively a map-reduce system). Assets that
aren't sent to a specific linker could be conceptually viewed as sent to
a linker that will emit it's input as-is.

=> The code currently took output of build & link step and therefore
accumulated assets that aren't explicitly sent to a linker twice.

=> This led to performing work twice for those (e.g. copying them twice)

This PR changes this such that if linking mode is enabled, we only rely
on the output of the link phase.
That in return means many tests that mock the native asset builds need
to be updated to mock the output of the link phase.
2024-11-15 15:05:42 +01:00
Martin Kustermann
3a83e43ede
Make flutter_tools use newest package:{native_assets_builder,native_assets_cli,native_toolchain_c} (#158214)
Almost all of the code is just adopting to changes to the APIs of
`package:native_assets_builder`, `package:native_assets_cli` and
`package:native_toolchain_c`

There's only two semantic changes

* Removes a test that checks for a verification error if a build hook
produces a static library if the preferred linking mode is dynamic:
=> The test is written in a very hacky way. By monkey patching the build
config.json that flutter build actually made. This monkey patching
relies on package:cli_config which is now no longer used.
=> The actual code that checks for this mismatch lives in
dart-lang/native repository and is tested there. So there's really no
need to duplicate that.

* The `package:native_assets_builder` no longer knows about code assets.
This is something a user of that package (e.g. flutter tools) adds. Now
the dry-run functionality will invoke build hooks who produce code
assets without an architecture.
=> The `package:native_assets_builder` used to expand such a code asset
to N different code assets (one for each supported architecture)
=> This logic was now moved to flutter tools. => In the near future
we're going to this dry-run complexity, which will then also get rid of
this uglyness (of expanding to all archs of an OS).
2024-11-06 14:12:34 +01:00
Martin Kustermann
abcba1fa7e
Reland "[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)" (#155745)
Changes to original CL: The code that issues an error on unsupported
operating system in the dry-run case was missing a case for iOS and
Android

Original CL description

  tl;dr Removes 50% (>1650 locs) of native asset related code in
  `packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented
  per OS. This lead to very large code duplication of almost identical,
  but slightly different code. It also led to similarly duplicated test
  code.

  Almost the entire dart build/link/dry-run implementation is identical
  across OSes. There's small variations:

- configuration of the build (e.g. android/macos/ios version, ios sdk,
...)
  - determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two
  main functions:

    * `runFlutterSpecificDartBuild` which is responsible for
      - obtain flutter configuration
      - perform dart build (& link)
      - determine target location & install binaries

  * `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a
  similar (but not same):
      - obtain flutter configuration
      - perform dart dry run
      - determine target location

  these two functions will call out to helpers for the OS specific
  functionality:

* `_assetTargetLocationsForOS` for determining the location of the code
  assets

* `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly
  overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a
  single code path for the build/link/dry-run, we can also remove the
  duplicated tests that were pretty much identical across OSes.

  We also harden the building code by adding asserts, e.g.

    * the dry fun functionality should never be used by `flutter test`

* the `build/native_assets/<os>/native_assets.yaml` should only be used
       by `flutter test` and the dry-run of `flutter run`

  => We change the tests to also comply with these invariants (so the
  tests are not testing things that cannot happen in reality)

  We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it
  from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.
2024-09-26 12:21:29 +02:00
auto-submit[bot]
4dfa688ec4
Reverts "[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)" (#155713)
Reverts: flutter/flutter#155430
Initiated by: eyebrowsoffire
Reason for reverting: Postsubmit failures closing the tree. See the following examples:

https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20native_assets_ios/5738/overview
https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_arm64_mokey%20native_assets_android/583/overview
https://ci.chromium.org/ui/p/flutter/builders/prod/Linux_pixel_7pro%20native_assets_android/4075/overview
https://ci.chromium.org/u
Original PR Author: mkustermann

Reviewed By: {bkonyi, dcharkes}

This change reverts the following previous change:
tl;dr Removes 50% (>1650 locs) of native asset related code in `packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented per OS. This lead to very large code duplication of almost identical, but sligthly different code. It also led to similarly duplicated test code.

Almost the entire dart build/link/dry-run implementation is identical across OSes. There's small variations:

  - configuration of the build (e.g. android/macos/ios version, ios sdk, ...)
  - determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two main functions:

  * `runFlutterSpecificDartBuild` which is responsible for
    - obtain flutter configuration
    - perform dart build (& link)
    - determine target location & install binaries

  * `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a similar (but not same):
    - obtain flutter configuration
    - perform dart dry run
    - determine target location

these two functions will call out to helpers for the OS specific functionality:

  * `_assetTargetLocationsForOS` for determining the location of the code assets

  * `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a single code path for the build/link/dry-run, we can also remove the duplicated tests that were pretty much identical across OSes.

We also harden the building code by adding asserts, e.g.

  * the dry fun functionality should never be used by `flutter test`

  * the `build/native_assets/<os>/native_assets.yaml` should only be used by `flutter test` and the dry-run of `flutter run`

=> We change the tests to also comply with these invariants (so the tests are not testing things that cannot happen in reality)

We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.

We also reorganize the main code to make it readable from top-down and make members private where they can be.
2024-09-25 21:46:22 +00:00
Martin Kustermann
621e7ef951
[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)
tl;dr Removes 50% (>1650 locs) of native asset related code in
`packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented
per OS. This lead to very large code duplication of almost identical,
but slightly different code. It also led to similarly duplicated test
code.

Almost the entire dart build/link/dry-run implementation is identical
across OSes. There's small variations:

- configuration of the build (e.g. android/macos/ios version, ios sdk, ...)
- determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two
main functions:

  * `runFlutterSpecificDartBuild` which is responsible for
    - obtain flutter configuration
    - perform dart build (& link)
    - determine target location & install binaries

* `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a
similar (but not same):
    - obtain flutter configuration
    - perform dart dry run
    - determine target location

these two functions will call out to helpers for the OS specific
functionality:

* `_assetTargetLocationsForOS` for determining the location of the code
assets

* `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly
overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a
single code path for the build/link/dry-run, we can also remove the
duplicated tests that were pretty much identical across OSes.

We also harden the building code by adding asserts, e.g.

  * the dry fun functionality should never be used by `flutter test`

  * the `build/native_assets/<os>/native_assets.yaml` should only be used
     by `flutter test` and the dry-run of `flutter run`

=> We change the tests to also comply with these invariants (so the
tests are not testing things that cannot happen in reality)

We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it
from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.
2024-09-25 22:50:43 +02:00