### Some background:
* Flutter registers the hot-restart service extension for all devices **except** web devices. For web devices, DWDS registers the service extensions.
* When a user is debugging their code via VS Code, the VS Code Dart extension [sends a hot-restart](94cb81c552/src/debug/run_daemon_base.ts (L100)) request via stdin/out to flutter_tools
* flutter_tools then [calls the "hotRestart" service extension](f3978c7a46/packages/flutter_tools/lib/src/isolated/resident_web_runner.dart (L447)) (which, again, has been registered by DWDS)
### Why is this change necessary?
In DWDS, we are changing how we register the "hotRestart" service extension (here is the PR for that: https://github.com/dart-lang/webdev/pull/2388). Previously, we registered the "hotRestart" service extension on a client that was directly connected to the VmService. With https://github.com/dart-lang/webdev/pull/2388, we will be registering the "hotRestart" service extension on a client that is connected to DDS.
When a service extension is registered against DDS, DDS adds a prefix to the service extension method name (e.g. "hotRestart" becomes "s0.hotRestart"). It informs clients of the service extension name via `kServiceRegistered` events sent to the `Service` stream.
Therefore, this change simply listens to those service extension registered events, and uses them to determine the "hotRestart" service extension's method name.
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
Refactors `ShaderTarget` to make it opaque as to whether it's using Impeller or SkSL and instead has it focus on the target platform it's generating for.
ImpellerC includes SkSL right now whether you ask for it or not.
The tester target also might need SkSL or Vulkan depending on whether `--enable-impeller` is passed.
This implements https://github.com/flutter/flutter/issues/132654#issuecomment-1738221257, namely:
Make `Chromium.close` more robust:
* Send `SIGTERM` and wait up to 5 seconds, if the process exited, great! Return from the function.
* If the process has not exited, then send a `SIGKILL`, which is a much firmer way to exit a process. Same as before, wait up to 5 seconds, if the process exited, great! Return from the function.
* If it still hasn't exited then give up trying to exit Chromium, just print a warning to the console and return from the function.
Bonus: a few nullability fixes and extra `-v` logging.
Fixes https://github.com/flutter/flutter/issues/132654
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
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The deeplink validation tool will become an static app so it can't no longer access vm services.
The goal will be then to turn them into flutter analyze command similar to `flutter analyze --android --[options]` that static app can use on.
This pr only removes vm services and turn the api to dump a output file instead of printing everything to stdout.
1. Remove vm service registration
2. combine print<variant>ApplicationId and print<variant>AppLinkDomain into one task dump<variant>AppLinkSettings, which dump all the data in a json file
The deeplink validation tool will be a static app in devtool instead of regular app. A Static app doesn't require a running app; therefore, we can't call these API through vmservices. I decided to convert these API into flutter analyzer command, which will be done in a separate PR https://github.com/flutter/flutter/pull/131009.
The reason these print tasks are converted into file dumps is to reduce the amount of data encoding and decoding. Instead of passing data through stdout, the devtool can read the files generated by gradle tasks instead.
fixes https://github.com/flutter/flutter/issues/120408
Added two gradle tasks, one for grabing the application id, one for grabbing app link domains.
Added a new vmservices to call these two gradle tasks and return the result.
The expected work flow is that the devtool will first call a vmservices to grab all avaliable build variants. It will then choose one of the build variant and call this new services to get application id and app link domains.