Change the following in the `flutter create` templates. I didn't make any auto-migrations for existing apps because none seem that critical:
1. Turn on `ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS` in iOS and macOS.
1. Turn on `BuildIndependentTargetsInParallel` in macOS template. https://github.com/flutter/flutter/pull/125827/files#r1181817619
1. Turn on `DEAD_CODE_STRIPPING` in macOS template.
1. Set `ENABLE_USER_SCRIPT_SANDBOXING=NO` in iOS and macOS template. `flutter` scripts don't work with this on. This might require a migration in the future to explicitly turn this one off. However at least for now if the setting isn't present it defaults to `NO`.
Add migration for `LastUpgradeVersion` so users won't see these validation issues in Xcode.
Run migrator on all the example apps. A few aren't Flutter apps so I edited them in Xcode.
Fixes https://github.com/flutter/flutter/issues/140253
See also https://github.com/flutter/flutter/issues/125817 and https://github.com/flutter/flutter/pull/90304.
This adds a macrobenchmark representative of a real world application that uses SVG icons. The scenario of rasterizing complex paths that don't change over time does not seem to be covered by any other macrobenchmark and shows a significantly slower impeller performance compared to skia.
It's actually bit problematic to measure this because on A15 the CPU load with impeller is high enough to trigger CPU frequency change. So in order to get consistent reading I had to add a spinning background thread that would keep the CPU at highest frequency.
```objc
[NSThread detachNewThreadWithBlock:^{
while (true) {
pthread_yield_np();
}
}];
```
```bash
flutter drive --profile --local-engine=ios_profile -t test_driver/run_app.dart --driver test_driver/path_tessellation_static_perf_test.dart
```
| average_frame_build_time_millis |Time|
|--|--|
| Impeller | 0.46686524822695047 |
| Skia | 0.4625749999999999 |
| Skia - No RasterCache | 0.47173750000000086|
| average_frame_rasterizer_time_millis | Time |
|--|--|
| Impeller | 6.654328519855595 |
| Skia - Raster Cache | 0.2534123711340209 * |
| Skia - No RasterCache | 0.53424375 |
* Adding the `GeometryPainter` seems to have triggered the complexity threshold for raster cache.
<img alt="screenshot" width="320" src="https://github.com/flutter/flutter/assets/96958/7a2f9384-b512-477b-bffa-058d4d284a41"/>
1. Add iOS and macOS migration to mark "last upgraded" Xcode version to 14.3 to prevent `Update to recommended settings` warning.
2. Update iOS and macOS templates to same.
3. Update iOS template to set `BuildIndependentTargetsInParallel` to YES as suggested. I didn't add a migration for this since it seems like a minor optimization and I don't think it's worth a potentially botched/corrupted migration.
4. Run all example/integration test project to see migrator work.
5. Add some missing test projects to the build shard since I noticed they were missing and I had to build those manually outside `SHARD=build_tests`.
Fixes https://github.com/flutter/flutter/issues/125817
See https://github.com/flutter/flutter/pull/90304 for Xcode 13 example.
Increases the minimum macOS deployment target from macOS 10.13 (High Sierra) to 10.14 (Mojave) in the macOS app templates.
Includes:
* Update migration for macOS 10.11 apps to upgrade to 10.14
* Adds migration for macOS 10.13 apps to upgrade to 10.14
* Apply migration to all examples, and integration tests
This does not increase version in the plugin templates since those will need to wait until the 10.14 framework rolls to stable channel, so new plugins can build with apps created with `flutter create` on stable channel.
Issue: https://github.com/flutter/flutter/issues/114445
See RFC: http://flutter.dev/go/flutter-drop-macOS-10.13-2022-q4
See previous patch: https://github.com/flutter/flutter/pull/107689