Depending on the user's build configuration, we may output
multi-architecture or single-architecture binaries. Prefer to install
the multi-architecture binary if built, otherwise fall back to the
single-architecture binary.
This eliminates the use of the Install.ps1 script during Windows app
installation and instead uses uwptool install. Install.ps1 was the
slowest part of app install, and had resource contention issues that
frequently caused it to fail.
Adds UwpTool.install and UwpTool.uninstall methods. Refactors the
PowerShell-based install code to move the powershell-related bits out of
the Device class and into UwpTool so that when we swap out the
PowerShell-based install for the uwptool-based install, it's transparent
to the WindowsUWPDevice class.
Adds implementations for:
* WindowsUWPDevice.isAppInstalled
* WindowsUWPDevice.uninstallApp
Refactors:
* WindowsUWPDevice.installApp
Allow flutter run to work end-to-end with a UWP device.
Uses win32/ffi for the actual launch of the application, injected via
the native API class. This is structured to avoid a g3 dependency.
Install and amuid require powershell scripts for now.
Actually connecting to the observatory requires running a command in an
elevated prompt. Instructions are presented to the user if a terminal is
attached.
This is a rebased version of https://github.com/flutter/flutter/pull/79684
by @jonahwilliams, updated to remove `NativeApi` and replace is with calls
to `uwptool`.
Part of https://github.com/flutter/flutter/issues/82085
Our current top crasher is an unclear error when ProcessManager fails to resolve an executable path. To fix this, we'd like to being adjusting the process resolution logic and adding more instrumentation to track failures. In order to begin the process, the ProcessManager has been folded back into the flutter tool
Refactors the desktop devices and workflow to remove unnecessary usage of global variables. This should make it easier to test and continue enhancing the desktop functionality of the tooling
#47161
In google3, the Linux device is always available, and it has confused
people who run the Flutter doctor and see
"• Linux • Linux • linux-x64 • Linux" listed.
Rename the Linux device name to "Linux desktop" and the device ID to
be "linux". Make similar changes to the Windows and macOS
devices for consistency. This is also consistent with the web
devices.
The device ID change shouldn't be break -d usage since that does a
case-insensitive prefix match.
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
* Use source list from the compiler to track invalidated files.
* Revert accidental change
* Fix first-time-seen-the-file logic
* Fix/simplify invalidate logic now that we can rely on compiler to let us know what is the cut-off point for invalidation.
* Update devfs mock to accommodate for new fields
* Fix deleted files case
* Analyzer found missing final
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change