The old `whichAll` implementation was not considering different extensions for executables on Windows. By defering to OS-built-in tools we avoid implementing it.
Fixes#8882.
* Make ProcessSignals portable
This removes the need to wrap unsupported signals with in `if (!platform.isWindows) ..`.
It also allows us to implement a work around for breaking the Windows console when flutter is exited with Ctrl+C.
* review comments
* adding tests
* add license header
1. Add `PortScanner` abstraction so that we don't do actual port scanning
in tests.
2. Don't change the real `cwd` of the isolate during tests, as it affects
all tests, not just the current running test.
Fixes#8761
It was resulting in weird situations where the tool would dump an
error message and stack but not quit, or would fail hard but then just
hang.
Instead, specifically catch errors you expect. As an example of this,
there's one error we expect from the DartDependencySetBuilder, so we
catch that one, turn it into a dedicated exception class, then in the
caller catch that specific exception.
This implements the `DartDependencySetBuilder` completely in Dart instead of calling out to `sky_snapshot` (Linux/Mac) or `gen_snapshot` (Windows) and allows us to use the same code path on all supported host platforms.
It also slightly reduces hot reload times on Linux from ~750ms to ~690ms for the unchanged flutter_gallery app and significantly reduces hot reload times on Windows from almost 1.5s to just slightly slower than on Linux.
This change will also allow us to retire `sky_snapshot` completely in the future.
1. Add matchers for the `ProcessExit` exception class
2. Add ability to control the setup of the `AppContext` we use in
`testUsingContext()`
3. Clean up the code that figures out the location of `Cache.flutterRoot`
such that it works with `pub run test`. It previously only worked
when the tests were invoked with standalone `dart`
`#3` above will also help unblock #7941
* add crash reporting without enabling it
* do not drop futures on the floor
* return exitCode from executable run
* debug travis
* remove unnecessary todo
* rename local fs getter
* Enable Hot Reload on Windows (backed by gen_snapshot)
\o/
Two caveats:
* Hot Reload on Windows is slower than on other platforms because gen_snapshot is slower then sky_snapshot
* We currently cannot hot reload projects with spaces in the path
* enable tests
* [devFS] Use URI to represent paths on device
Previosuly, regular file paths in the format of the host platform were used to represent paths on device. That works when host and device share the same (POSIX) file path format. With a Windows host, this breaks. URIs are the solution as they are platform independent and the VM service on the device already interpreted the file paths as URIs anyways.
* review comments
* switch to file paths
* fix tests on Windows
* review comments
* Revert "Revert "Simplify path handling logic in dependency checker and devFS (#8414)" (#8467)"
This reverts commit 96ba7f76d2.
* Intentionally use a self-package URI in flutter_gallery
* tests to catch problems with self-package imports
This adds support for a `--bug-report` flag, which is a recording
that:
- includes the arguments that were passed to the command runner
- is zipped up for easy attachment in Guthub issues
* Simplify path handling logic in dependency checker and devFS
Simplification will make it easier to port this to Windows.
* Roll Engine to 0a7b177c330367904597a6129b3eb653d29dfca0
It's not just $HOME/.AndroidStudio2.2, it might also be
.AndroidStudioPreview2.3, or .AndroidStudioFooBar1.7, or whatever.
Made the Version parser less throw-happy, and relaxed the directory name
checks to allow for the above.
Fixes#8353.
* Bump to test `0.12.20`.
Some test `0.12.20` highlights:
* introduces `expectLater()` that returns a `Future` that completes when the matcher has finished running
* deprecates the `verbose` parameter to `expect()` and the `formatFailure()` (to be removed in `0.13.0`)
Otherwise:
* to keep up w/ the deprecation of `verbose`, removes `widget_tester` API to pass `verbose` flag (alternatively we could suppress the warning for now)
* Update stack manipulation.
* Fix framecount.
* Fix bug parsing Gradle version.
Version from pub_semver requires versions of the format X.Y.Z. Gradle
doesn't follow semantic versioning, though, so version parsing would
fail on versions like '3.2'. Fixed by writing a custom Version class.
Also removed a check for apksigner when building Gradle-based projects.
Fixes#8298
* Teach flutter tools to find gradle
Flutter tools will now use Gradle from Android Studio, which is now found automatically.
flutter doctor will verify that Android Studio has been installed, and that the included Gradle is at least version 2.14.1.
It is still possible to manually configure the path to Android Studio (flutter config --android-studio-dir=XXX) or Gradle (flutter config --gradle-dir=XXX), but this should only be necessary if they're installed somewhere non-standard.
Only tested on Linux and macOS for now.
Fixes#8131
Artifacts are now located in a central place.
This will enable us to downlaod artifacts when we need them (instead of
downloading them all upfront).
This also makes replacing sky_snapshot with gen_snapshot easier.
On flutter run, we update ios/Flutter/Generated.xcconfig with various
Flutter-specific settings required by xcode_backend.sh during a build
from Xcode. These settings need to be present at the time the project is
loaded since Xcode doesn't pick up live updates to these files.
Without these settings, Xcode fails to locate xcode_backend.sh itself,
causing the build to fail until the Xcode project has been closed and
re-opened. This also prevents Xcode's project updater from 'helpfully'
suggesting to clean up and delete the Generated.xcconfig file.
* Fix potential NPE in iOS doctor check
In case Xcode is not installed, the xcode-select path may be null.
* fixup! Fix potential NPE in iOS doctor check
If the developer has only installed the Xcode command-line tools,
xcode-select and some other tools may be present, but xcodebuild will be
missing. In this case, output a slightly improved message indicating
that the installation is incomplete rather than missing.
If ensureDirectoryExists fails -- e.g. because a file file of the same
name as the directory to be created exists, ensure that we exit cleanly
with a useful error message.
* Add doctor check for Python 'six' module
Required as part of Xcode lldb module. In all likelihood, if we
encounter this situation, the developer is using a custom Python install
(e.g., via MacPorts or Homebrew).
This remove a very brittle aspect of flutter drive, whereby it would
assume a known port instead of explicitly finding out what it was.
Fixes#7692 and hopefully fixes the devicelab tests.
* Add a check in case the flutter directory in .packages no longer exists. Clean up and prompt user
* Update documentation to use flutter packages get for end-users instead of flutter update-packages.
* Merge missing sdk error with the multiple sdk error. They're really the same thing.
* Use flutterPath in both checks.
* Change file_system’s copy folder to copy director which takes into account the file system
* Test support files
* Add test and split into 2 messages again.
* Move tests to run in memory file system's copy. Tested with dev/bots/test.sh
* Change file_system’s copy folder to copy director which takes into account the file system
* Address review comments.
Test with 2 different instances of file systems.
Refactor DevFS so that it's easier to add new types of content such as kernel code
* add tests for DevFS package scanning
* add tests for DevFS over VMService protocol
* which covers _DevFSHttpWriter and ServiceProtocolDevFSOperations
* replace AssetBundleEntry and DevFSEntry with DevFSContent
* refactor to cleanup common code and replace some fields with locals
* rework .package file generation refactor away DevFSOperations.writeSource
* only update .package file if it has changed
* only write/delete/evict assets that have been changed/removed
We now produce a more reasonable error message when we're missing the
flutter_test dependency in a test. Also, remove the flutter_tools stack traces
when the engine dies.
Fixes#6187
This removes direct file access from within flutter_tools
in favor of using `package:file` via a `FileSystem` that's
accessed via the `ApplicationContext`.
This lays the groundwork for us to be able to easily swap
out the underlying file system when running Flutter tools,
which will be used to provide a record/replay file system,
analogous to what we have for process invocations.
- [x] Introduce DependencyChecker which can determine if any dependencies have been modified.
- [x] Move the DartDependencyBuilder into a separate file.
- [x] Add unit tests for DartDependencyBuilder.
- [x] Add unit tets for DependencyChecker
Part of #7014
Without this, an FLX with no assets may be completely empty in AOT mode.
This will result in a warning when the engine's unzip library tries to
parse the FLX.
Fixes https://github.com/flutter/flutter/issues/7060
* s/sky/flutter/ in Android templates
* update engine.version with a compatible engine version
* replace more SkyActivity references with FlutterActivity
This moves the various copies of port forwarding code in the Device subclasses into the ProtocolDiscovery class.
* move port forwarding to a common location
* throw exception if protocol Uri is not discovered or port forwarding fails
* cancel discovery protocol subscriptions on iOS launches (wasn't happening before)
* fix iOS port forwarding to match other implementations
* add tests
With this change, they're run via instance methods on an object
obtained through the context. This will allow us to substitute
that object in tests with replay/record versions to allow us to
mock out the os-layer in tests.
* Remove the workaround that pinned args to v0.13.6
This reverts most of the changes in commit 6331b6c8b5
* throw exception if exit code is not an integer
* rework command infrastructure to throw ToolExit when non-zero exitCode
* convert commands to return Future<Null>
* cleanup remaining commands to use throwToolExit for non-zero exit code
* remove isUnusual exception message
* add type annotations for updated args package
* convert pubGet to throw ToolExit on non-zero exit code
* convert commandValidator to throw ToolExit for non-zero exit code
* convert flutter commands to throw ToolExit for non-zero exit code
* use convenience method throwToolExit
* only show "if this problem persists" for unusual exceptions
This updates the flutter analyze command to use the .analysis_options_flutter_analyze in the repo root when either the --flutter-repo flag is supplied or the sources being analyzed reside in the flutter repo.
This change adds a top-level getBuildDirectory func and funcs for
android, aot, asset, ios build products.
Developers may now add a "build-dir" mapping to their
~/.flutter_settings (JSON format) config file. Output directory is
relative to the main flutter application directory.
This change also changes the default build directory for iOS builds to a
subdirectory of the configured build directory, 'build/ios' by default.
- [x] Update engine to bring in new snapshotter.
- [x] Use the new snapshotter to quickly determine the minimal set of files necessary to run.
- [x] On first DevFS sync, only sync files necessary to run the application.
- [x] Fix a DevFS unit test failure.
- [x] Include DevFS tests in all.dart.
* General improvoments to the loader app:
* Show a message after 8 seconds if no connection comes in.
* Show a progress bar as files are being uploaded.
* Hide the spinner just before launching the application.
* General improvements to the "flutter run" UI:
* Add "?" key as a silent alias for "h".
* Make the help text bold so it doesn't get mixed with the logs.
* Make "R" do a cold restart when hot reload is enabled.
* Supporting features and bug fixes:
* Add support for string service extensions.
* Other bug fixes:
* Expose debugDumpRenderTree() outside debug mode.
* Logger.supportsColor was missing a getter.
* Mention in the usage docs that --hot requires --resident.
* Trivial style fixes.
This prevents multiple simultaneous runs of the analyzer from stomping
over each other (e.g. multiple runs of 'update-packages'). Certain
long-lived commands (like analyze, run, logs) are exempted once they've
done enough work to be safe from most stomping action.
This still doesn't make us entirely safe from craziness, e.g. if you're
half way through an 'update-packages' run and you call 'git pull', who
knows what state you'll end up in. But there's only so much one can do.
Fixes https://github.com/flutter/flutter/issues/2762
* refactor the --resident run option into a separate file
* update daemon to run --resident apps
* re-plumbing daemon start
* send app logs
* update tests
* review changes
* fix test runner
* remove PackageMap.createGlobalInstance; rely on the ctor
* review comments
* iOS tools cleanup
1) Fix `flutter install` on both device and simulator to refer to the actual
bundle and not just the .generated folder
2) Fix `flutter run` on device to actually run vs just installing
Still TODO:
1) Discovered that isAppInstalled on iOS simulator always reports true,
meaning it'll never actually try to install the app.
Fixes#3947Fixes#1823
This makes it possible to substitute 'flutter run' for 'flutter test'
and actually watch a test run on a device.
For any test that depends on flutter_test:
1. Remove any import of 'package:test/test.dart'.
2. Replace `testWidgets('...', (WidgetTester tester) {`
with `testWidgets('...', (WidgetTester tester) async {`
3. Add an "await" in front of calls to any of the following:
* tap()
* tapAt()
* fling()
* flingFrom()
* scroll()
* scrollAt()
* pump()
* pumpWidget()
4. Replace any calls to `tester.flushMicrotasks()` with calls to
`await tester.idle()`.
There's a guarding API that you can use, if you have particularly
complicated tests, to get better error messages. Search for
TestAsyncUtils.
* rename service_protocol.dart to protocol_discovery.dart
* add a wrapper around the obs. protocol
* use json-rpc in run
* consolidate obs. code; implement flutter run --benchmark
* review comments
Host tools can be found in the artifact cache directory for the host platform.
If a developer wants to use a local engine build instead, then provide an
--engine-build flag that selects the specific engine build variant.
* add google analytics
* send in the run target type
* track device type targets
* use the real GA code
* review comments
* rev to usage 2.0
* rev to 2.2.0 of usage; add tests
* review comments
* more terse flutter upgrade
* fix an issue when updating and the engine update code has changed
* call flutter precache; add a --no-color hidden option
* fix a lint related to getters/setters
Test that flutter analyze catches no error if two imported libraries
have the same name.
Also, make tests know how to find the flutter root and fix style in one
test to be consistent with the rest of the file.
flutter start's method of finding devices to run the app on is not suitable for flutter drive.
This commit also refactors several tool services to allow mocking in unit tests.
"flutter create" adds option `--with-driver-test` that adds
dependencies to `flutter_driver` in `pubspec.yaml` and creates
a basic driver test runnable via `flutter drive
--target=test_driver/e2e.dart`
"flutter drive" new options:
- `--keep-app-running` tells the driver to not stop the app after tests
are done
- `--use-existing-app` tells the driver to not start a new app but use
an already running instance
Runs a test app and a driver test simultaneously, then stops the app.
Usage:
```
flutter drive --target=/path/to/test/app.dart
```
This command will look for `/path/to/test/app_test.dart` by
convention. We will expand into other ways of discovering tests in the
future.
flutter start no longer depends on a pre-built SkyShell.apk. It builds a
new one, as long as an AndroidManifest.xml exists.
We rebuild the .apk every time either AndroidManifest.xml or
flutter.yaml changes.
1) Moved basic utility code into base/ directory to make it clear which code
doesn't depend on Flutter-specific knowldge.
2) Move the CommandRunner subclasses into a runner/ directory because these
aren't commands themselves.
This test was a bad mock-based test that hasn't ever caught a bug but has
required a lot of maintenance. Currently its broken because its mock doesn't
match the real interface.
We still have the --http option as a fallback for now. Once we're confident the
--no-http version works, we'll drop the --http support.
Also, create the FLX in a temp directory and then delete the temp directory
when we're done. Finally, pull the Linux artifacts from the cloud storage
bucket that the buildbot is uploading to.
This patch makes `flutter start` work without a clone of the engine git
repository. Making this work pulled a relatively large refactor of how the
commands interact with application packages and devices. Now commands that want
to interact with application packages or devices inherit from a common base
class that holds stores of those objects as members.
In production, the commands download and connect to devices based on the build
configuration stored on the FlutterCommandRunner. In testing, these fields are
used to mock out the real application package and devices.