* Ensure build is done in incremental mode.
This allows for faster bootstrapping of the compiler from previously created dill file.
Fixes https://github.com/flutter/flutter/issues/107183
* Avoid initializeFromDill in aot mode
* Update tests
* 9508a368d Roll Dart SDK from 692562354d6d to d3b8091c30f0 (1 revision) (flutter/engine#34273)
* a2985c034 Roll Fuchsia Linux SDK from F1U6IH2Nf... to aRT7s0Yct... (flutter/engine#34251)
* 54867f360 Roll Skia from bdd0205ae470 to 4345a2ea731a (1 revision) (flutter/engine#34268)
* 98221a22d Clean up text input configuration in clearTextInputClient (flutter/engine#34209)
* b9e02cc83 Adds a license check shard to CI (flutter/engine#34274)
* 1daf7ba98 [Impeller] Metal:Reset Encoder viewport and scissor rect in case the command specifies no opinion (flutter/engine#34252)
* 83b9a591a [Linux] remove duplicate clone_string() in favor of g_strdup() (flutter/engine#34031)
* Don't use .packages
* Another attempt
Co-authored-by: engine-flutter-autoroll <engine-flutter-autoroll@skia.org>
* Added a bool that allows us to limit debugProfileBuildsEnabled to user
created widgets.
* made it turned on by default
* switched to hashmap
* Cleaned everything up and added tests
* fixed an odd test where it wants to be able to add asserts and run in profile mode
* hixie feedback
* hixie2
* made it default to false
* updated docstring as per dans request
Previously, https://github.com/flutter/flutter/pull/100271 enabled
building universal macOS binaries by default, but included a bug causing
the arm64 App.framework to be built such that the TEXT section
containing the app instructions built by gen_snapshot incorrectly
contained x86_64 instructions rather than arm64 instructions.
When building macOS (and iOS) apps, Flutter builds them in three
components:
* The Runner application: built by Xcode
* The bundled App.framework: built from assembly code generated by
gen_snapshot from the application's Dart sources.
* The bundled FlutterMacOS.framework: built as part of the engine build
and packaged by copying the distributed binary framework from our
artifacts cache.
Building App.framework consists of the following steps:
* For each architecture, invoke gen_snapshot to generate
architecture-specific assembly code, which is then built to object
code and linked into an architecture-specific App.framework.
* Use the `lipo` tool to generate a universal binary that includes both
x86_64 and arm64 architectures.
Previously, we were building architecture specific App.framework
binaries. However, for all architectures we were (mistakenly) invoking
the general `gen_snapshot` tool (which emitted x64 instructions, and
which is now deprecated) instead of the architecture-specific
`gen_snapshot_x86` and `gen_snapshot_arm64` builds which emit
instructions for the correct architecture.
This change introduces a small refactoring, which is to split the
`getNameForDarwinArch` function into two functions:
* `getDartNameForDarwinArch`: the name for the specified architecture as
used in the Dart SDK, for example as the suffix of `gen_snapshot`.
* `getNameForDarwinArch`: the name for the specified architecture
as used in Apple tools, for example as an argument to `lipo`. For
consistency, and to match developer expectations on Darwin platforms,
this is also the name used in Flutter's build outputs.
Issue: https://github.com/flutter/flutter/issues/100348
* Starts using the `--source` flag to compile the dart registrant.
* updated general.shard tests
* Fixed the resident compiler flow
* added integration test
* made the integration test self contained
* renamed generated_main to dart_plugin_registrant
* cleaned up for review
* added task runner for ci
* added bringup and TESTOWNERS
* updated failure message