Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
This results in running Flutter Gallery with one less thread (platform
and gpu threads are the the same).
This is very likely to cause a regression in the iOS Gallery benchmarks.
I'm mainly interested in landing this to see how much the benchmarks
regress, and it's likely that we will revert it shortly after landing.
* move flutter_assets to App.framework
* Roll engine to 05fee4eeee0ff6b219b1fcc394371e5f6963cc46
05fee4eee Update default flutter_assets path for iOS embedding (flutter/engine#7518)
02205db01 Roll src/third_party/skia 5d052dac3ac1..02738a86e5fd (4 commits) (flutter/engine#7541)
af907c074 Roll src/third_party/skia 5c7a3ac0e214..5d052dac3ac1 (7 commits) (flutter/engine#7540)
dde286673 IWYU to get SkFontMetrics (flutter/engine#7539)
* Use Xcode build configurations to drive Flutter build mode
* Proper check wrt local_engine, print error if profile mode misisng
* Remove unused code, update tests, fix template problem, update warning
* fix up warning
* add explanatory dev comment
* fix whitespace
* missing words, change lambda arrow to function body
* error indentation
* Test early exits for xcode_backend.sh
* only on macOS, use right test
* Update error messages
* case insensitive compare for build config
* Update gallery podfile
* update projects to add profile configuration
* make compatible with flavors
* add missing plist files
* add FLUTTER_FRAMEWORK_DIR back, set swift version for profile, tell Podfile about profile
* Use Xcode build configurations to drive Flutter build mode
* Proper check wrt local_engine, print error if profile mode misisng
* Remove unused code, update tests, fix template problem, update warning
* fix up warning
* add explanatory dev comment
* fix whitespace
* missing words, change lambda arrow to function body
* error indentation
* Test early exits for xcode_backend.sh
* only on macOS, use right test
* Update error messages
* case insensitive compare for build config
* Update gallery podfile
* update projects to add profile configuration
* make compatible with flavors
* add missing plist files
This removes the final traces of Travis and Appveyor from the Flutter tree.
I've updated the documentation and fixed a couple of places where scripts look for Travis, and eliminated the dart tools runningOnTravis function (which was unused anyhow).
There are places in the flutter script that used to look for the environment variable TRAVIS. We actually do want to continue to detect that we're running on Travis there, since in the plugins repo we still use Travis (for the moment). In any case, it's OK, because the CI environment variable is set on all of the CI bots (Cirrus, Travis, and Appveyor).
FastLane doesn't have a setup_cirrus equivalent to setup_travis, but it actually doesn't matter there either, since it doesn't do Travis-specific things, and it also looks for the CI environment variable.
Generated.xcconfig is only required at build time for iOS apps. In the
flutter create project template and example apps, Generated.xcconfig was
previously marked as a resource to be bundled into the built app.
* Revert "Roll engine to 6473f1b106485cb0b4ea569af383173daeef8895 (#16032)"
This reverts commit 844ced010a.
* Revert "Let travis test archiving per commit too (#16004)"
This reverts commit df5905f382.
* iOS works
* Works on Android
* Take in commit number in iOS also. Get rid of image upload for Android. It's just a waste of bandwidth
* Tweak to fix on Travis
* first round fastlane working on Android
* clean up and start ios
* Partial iOS
* Got a fastfile that works on iOS
* Finalize Android push instructions
* Finalize instructions for iOS
* Extra cleanup and optipng
* Disable readme autogen and add a default readme