Previously the widgets layer only provided a concrete binding, which
makes it awkward to extend it compared to other bindings. This moves
widgets to the same style as the other layers.
In a subsequent patch I'll use this to make the tests layer saner.
The 'routes' table is a point of confusion with new developers. By
providing a 'home' argument that sets the '/' route, we can delay the
point at which we teach developers about 'routes' until the point where
they want to have a second route.
Adds BuildOwner to manage the dirty list and build processing for
widgets/elements, and adds a widget unit test to make sure separation
is enforced.
Fixes#2723
Previously, border with '0' was ambiguous. Sometimes we treated it as
hairline borders, sometimes as "don't show the border", though even in
the latter case we did some graphics work sometimes. Now we have an
explicit BorderStyle.none flag to not draw the border efficiently.
Also misc cleanup:
- reorder members to be more consistent and fit the style guide
- remove use of _Pair
- made Variable.applyUpdate and Variable.owner public
- added docs to Priority, tweaked the code a bit
- added some docs to Result
- removed the internal-error Result (replaced with asserts)
- removed unused Results
- made Result const
- merged some files together since they had used privates a lot
I'm sorry this is completely unreviewable. I did the move from `lib/*`
to `lib/src/*` first, then did the `part`-to-`import` change, and then
found out how many of the files involved privates, which I wasn't
expecting. I can redo this as multiple commits if that would make it
easier to review.
* left -> leading (Removes an LTR bias)
* center -> title (Widget was actually centered)
* right -> actions (Removes an LTR bias, asymmetric with leading)
Fixes#2348
We'll need this for RTL support because the RTL state will live in the widget
tree. Also, remove the `oldWidget` argument to updateRenderObject because there
aren't any clients for it.
Rather than managing all the Material Design icons manually, we now
manage them using an icon font. The icon font contains glyphs for each
icon in an efficient vector format.
This patch updates the FLX tooling to include the MaterialIcons font and
updates the Icon widget to use the font instead of asset images.
Fixes#2313Fixes#2218Fixes#2009Fixes#994
Now we just have one TextSpan class that handles both simple strings, trees of
children, and styling both. This approach simplifies the interface for most
clients.
This patch also removes StyledText, which was weakly typed and tricky to use
correctly. The replacement is RichText, which is strongly typed and uses
TextSpan.
This patch makes it easier to use the auto layout API:
* We no longer use operator== because that requires an ugly cast by the
API user.
* Also, "leftEdge" is now just "left" for less verbosity.
* AutoLayoutChild not implies its key from the AutoLayoutParam object.
* We now correctly layout every child of a RenderAutoLayout object even
if the solver doesn't flush any updates to that child.
This patch teaches the widget framework how to use Cassowary-based
autolayout. To integrate autolayout with widgets, I had to refactor how
RenderAutoLayout worked a bit. Now RenderAutoLayout follows the same
delegate pattern we use for custom paint and custom layout.