Commit Graph

17 Commits

Author SHA1 Message Date
Ian Hickson
449f4a6673
License update (#45373)
* Update project.pbxproj files to say Flutter rather than Chromium

Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.

* Update the copyright notice checker to require a standard notice on all files

* Update copyrights on Dart files. (This was a mechanical commit.)

* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.

Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).

* Clean up the copyrights in non-Dart files. (Manual edits.)

Also, make sure templates don't have copyrights.

* Fix some more ORGANIZATIONNAMEs
2019-11-27 15:04:02 -08:00
Greg Spencer
a60bf8e23a
Spell check of Flutter docs (#45200)
No code changes, just comments: I spell-checked all the comments in the repo.
2019-11-22 08:43:55 -08:00
Alexandre Ardhuin
4bf03c6cf8
implicit-casts:false in flutter_test (#44996) 2019-11-19 08:10:24 +01:00
Jonah Williams
7bc4074ff3
use dpr and window size from binding (#39577) 2019-09-01 23:57:32 -07:00
Yegor
34c692659e
Teach render objects to reuse engine layers (#36402)
Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.
2019-08-16 15:27:12 -07:00
Jonah Williams
dd5d0d6c36
rename foreground and background to light and dark (#32070) 2019-05-06 08:02:08 -07:00
Dan Field
06e1f8fc15
Roll engine to 3e47b4bb39bb4993f03a278ea7b1c11ee6459b06 (#31569)
* Manual roll with updated test
2019-04-24 17:20:02 -07:00
Jonah Williams
715cb5132e
Fix bugs in contrast guideline and improve heuristic (#31000) 2019-04-15 09:01:09 -07:00
Alexandre Ardhuin
a0d1f93b07
fix block formatting (#29051) 2019-03-09 09:03:11 +01:00
Alexandre Ardhuin
4c1f4d14e1
fix some formatting issues (#28809)
* fix some formatting issues

* address review comments

* fix indent
2019-03-06 09:37:32 +01:00
Matt Carroll
92125ed38f
Enable dependency injection of Window instead of using static property (#27389) 2019-02-04 16:46:04 -08:00
Alexandre Ardhuin
ef276ffea5
format initializer list of constructors (#27111) 2019-01-29 21:47:16 +01:00
Jonah Williams
ab2d0323a7
cleanup accessibility test skips in gallery (#23977) 2018-11-06 13:29:23 -08:00
Jonah Williams
313059cdb6
Add labeled tappable target guideline and gallery tests (#22824) 2018-10-11 15:05:10 -07:00
Alexandre Ardhuin
d927c93310
Unnecessary new (#20138)
* enable lint unnecessary_new

* fix tests

* fix tests

* fix tests
2018-09-12 08:29:29 +02:00
Jonah Williams
fa0a857d02
Add material tap target size and text contrast test to gallery (#21581) 2018-09-11 08:27:32 -07:00
Jonah Williams
d3e482eca3
Add tests/matchers for automatic accessibility testing (#20462)
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2018-08-15 12:13:10 -07:00