The global packages path could cause tests to fail when it would be overriden to unexpected (in test setup) values. Remove most usage and make it a configuration on buildInfo, along with most other build information. Cleanup the asset builder to require the .packages path and the resident runners to no longer require it, since they already have the information in build_info.
It needs to stick around for the fuchsia deps we do not control.
Filled #60232 for remaining work.
First pass at fixing #57985 and implementing #59602
This doesn't have enough metadata to be useful for IDEs yet, but it prevents the issue from getting worse while we iterate on it.
Remove the version checking and associated warnings. The Linux template
and build process will now be subject to more typical Flutter breaking
change policy, and should no longer require regularly deleting and
recreating the platform directory.
Some of the null-safety commands were missing - plumb them through. Ensure that verbose mode shows their output, and clean up the messaging around sound-null-safety.
Fixes#59769
Adds a test that validate each of the null safety supporting build commands has everything plumbed through.
Refactors KernelCompiler and ResidentCompiler to no longer use globals (except as a fallback for g3 migration). Improves the compilation error when running flutter test on a package without a flutter_test dependency.
Updates machine mode to output trace text to stderr
Updates the tooling to use the GTK embedding, rather than the GLFW embedding:
- Adds new requirements to `doctor`
- Updates the app and plugin templates to make GTK-based runners and plugins
- Stops downloading and installing the GLFW artifacts
Final part of #54860, other than cleanup.
This command was previously used by the re-entrant build scripts in xcode_backend.sh and build.gradle. These have since been refactored to use flutter assemble.
Deprecation the command in preparation for removal in a future release of flutter. The only current use is a test on HHH
flutter analyze was unconditionally using the cached dart-sdk for analysis, and was not running with the built SDK during local engine. This broke when trying to update the analyzer for null safety, since it required us to wait for the dart change to roll into the framework first.
flutter analyze was unconditionally using the cached dart-sdk for analysis, and was not running with the built SDK during local engine. This broke when trying to update the analyzer for null safety, since it required us to wait for the dart change to roll into the framework first.
instead of restricting profile/release mode based on whether the tool thinks the device is an emulator, restrict based on the device target architecture and the requested build mode. Notably, this enables release mode on x86_64 Android emulators, but not x86 emulators since we do not support that as an AOT target.
This does not add release mode support for simulators, since this requires us to build and upload artifacts for simulator/x86_64
Make it possible for all FlutterCommands to be global free, by moving instantiation to inside the Zone context. Additionally, provide VerboseLogger and NotifyLogger (daemon) at the top level and remove from command-specific overrides.
This allows removing a work around where web devices needed to look up directly from the context in non-test code.
Technically the output preferences are still zone injected, but these will be moved soon as they were not being used correctly by the top level command (the injection comes after ArgParser reads the overflow values, causing numerous wrap issues)
Also combines experiments into extraGenSnapshot/ExtraFrontEndOptions. Allows providing --no-sound-null-safety to allow out of order migration and running.
The default for build for flutter build ios should be release to match the other build commands. This is correctly handled in the command, but the documentation is incorrect. Update the documentation and the default to reflect the more common case of building for a physical device.
Ensure iOS and android builds can be correctly cached. Use the performance-measurement-file to verify that all targets were skipped on the second invocation. This is only run on the flutter_gallery build.
Support bundling SkSL shaders into an android APK or appbundle via the --bundle-sksl-path command line options. If provided, these are validated for platform engine revision and then placed in flutter_assets/io.flutter.shaders.json
- Update the Linux build to support most of the build configuration, though like windows most only make sense for profile/release.
- Ensure VERBOSE_SCRIPT_LOGGING is set when the logger is verbose
- Automatically run pub get like other build commands
* Add flag to enable expression evaluation for web
Added flag --web-enable-expression-evaluation to flutter run commmand
that enables expression evaluation from IDEs for web target. Disabled
by default.
Helps https://github.com/flutter/flutter/issues/54520
* Update packages/flutter_tools/lib/src/build_runner/resident_web_runner.dart
Co-Authored-By: Jonah Williams <jonahwilliams@google.com>
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
This moves the app template more toward being a more generic starting
point for any Flutter application, eliminating some hard-code
assumptions about there being a single window/engine pair that is
directly bound to the life of the application:
- Moves the runloop into its own class, making it capable of servicing
any number of engine instances.
- Moves the logic for setting up a window containing only a Flutter view
into a window subclass for ease of re-use.
- Makes quit-on-window-close an optional property. (Long term this
should be even more generic, like a quit-when-last-window-closes
option, but this is a short-term improvement that removes the binding
between the runloop and the window).
- Allows for multiple instances of Win32Window to exist without issues
relating to the window class registration.
Since there are getting to be a non-trivial number of files associated
with the runner, this moves the source into a runner/ directory, as is
already done on some other platforms.
Note that creating multiple Flutter windows at the same time still
doesn't work correctly even with this change, but this addresses some of
the known issues, and makes it easier to test in the future (e.g., for
debugging engine-level issues with multiple instances).
Fixes#45397