* Bump to Dart SDK 1.23.0-dev.10
* allows us to understand flutter usage via telemetry
* brings in `@immutable`
Fixes: #9042
* completer fix
* Update to platform 1.1.1.
The very first time `pod install` is invoked, CocoaPods downloads the master spec repository, which takes quite a while. Before this change, the build appeared to have stalled. With this change, at least the spinner is moving.
Added `pod setup` to the install instructions for CocoaPods, so the spec repo is downloaded while setting up Flutter, instead of during the first build.
Old Android Stuio versions pior to 2.2.0 didn't come with Java bundled. Make sure flutter doesn't crash when we try to determine the Java version of those old Android Studio installations.
Go through all packages brought in by pub, and write the name and path of every one that is a flutter plugin into .flutter-plugins.
In android/settings.gradle and ios/Podfile, read in .flutter-plugins, if that file exists. The Android / iOS code from the plugins is automatically added as dependencies of the native code of the app.
**THIS IS A BREAKING CHANGE.** See below for migration steps for
existing projects.
Previously, Flutter app code was built as a raw dylib on iOS. Dynamic
libraries outside of a framework bundle are not supported on iOS, except
for the system Swift libraries provided by Xcode.
See:
https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING_BUNDLE_ERRORS-EMBEDDED__DYLIB_FILES
* Migrates Xcode build from app.dylib to App.framework
* Migrates flutter create template
* Migrates example projects
Migration steps for existing projects
=====================================
The following steps should be taken from the root of your Flutter
project:
1. Edit `ios/.gitignore`: add `/Flutter/App.framework` on a new line.
2. In the Xcode project navigator, remove `app.dylib` from the Flutter
folder. Delete this file from the `ios/Flutter` directory in your project.
3. Run a build to generate `ios/Flutter/App.framework`. From the command
line, run `flutter build ios`. If you have not configured app signing
in Xcode, an alternative method is to open the simulator, then run
`flutter run -d iP`.
4. In the Xcode project navigator, select the `Runner` project. In the
project settings that are displayed in the main view, ensure that the
`Runner` target is selected. You can verify this by exposing the
sidebar using the [| ] icon in the upper-left corner of the main
view.
5. Select the *General* tab in the project settings. Under the
*Embedded Binaries* section, click '+' to add `App.framework`. In the
sheet that drops down, click the *Add Other...* button. Navigate to
the `ios/Flutter` directory and select `App.framework`. Click *Open*.
In the sheet that drops down, select *Create folder references*, then
click *Finish*.
6. In the project settings, verify that `App.framework` has been added to the
*Embedded Binaries* and *Linked Frameworks and Libraries* lists.
7. In the Xcode project navigator, drag `App.framework` under the
Flutter folder.
8. In the Xcode project navigator, select `Flutter` then from the
*File* menu, select *Add Files to "Runner"...*. Navigate to the
`ios/Flutter` directory, select `AppFrameworkInfo.plist` and click
the *Add* button.
9. From the command line, in your project directory, run
`flutter build clean`, then `flutter run`.
At this point your project should be fully migrated.
* Teach flutter_tools to populate PUB_ENVIRONMENT
Will allow telemetry reporting on pub.dartlang.org once
flutter moves to 1.23.0-dev.10.0
* review changes
* Revert "use color.shadeXxx instead of color[Xxx] (#8932)"
This reverts commit 578ca0a295.
* Revert "add missing const keyword (#8931)"
This reverts commit fac2fac1d6.
* Revert "Make min/max fling velocity and min fling distance ScrollPhysics properties (#8928)"
This reverts commit dac80aac89.
* Revert "Defer to operating system for whichAll (#8921)"
This reverts commit 14933de986.
* Revert "Update gradle wrapper and build-tools version for flutter create. (#8914)"
This reverts commit deb71cc6dc.
The old `whichAll` implementation was not considering different extensions for executables on Windows. By defering to OS-built-in tools we avoid implementing it.
Fixes#8882.
* Update gradle wrapper and build-tools version.
Tested manually by "flutter create" with Idea "flutter run" and from android studio "run" android app.
* Update com.android.tools.build to 2.3.0
* Remove legacy .apk build.
Print out an error message telling the user to upgrade the project if
it's not Gradle-based. Removed all the obvious traces of the legacy
build.
Added support for Dart VM kernel snapshots in Gradle builds.
Fixed Android installs to verify that the app is actually installed, and
not just rely on the presence of the .sha1 file.
The problem has been fixed upstream in the Dart VM.
This simplifies our setup instructions on Windows (will update the wiki).
Furthermore, this also means that going forward there is no diffrence between PowerShell and Cmd for the Flutter experience on Windows.
Function keys don't work great on any platform we support:
* Mac doesn't have first-class function keys.
* On Ubuntu: F1 opens the system help and F10 opens the file dialog.
* ... and Windows is a mess as well.
* Only run pod install if CocoaPods v1.0.0 or greater is installed.
Avoid issues with older versions of CocoaPods breaking the build. Users who genuinely use older versions of CocoaPods will have to run pod install manually when required.
* Make ProcessSignals portable
This removes the need to wrap unsupported signals with in `if (!platform.isWindows) ..`.
It also allows us to implement a work around for breaking the Windows console when flutter is exited with Ctrl+C.
* review comments
* adding tests
* add license header
Changed the default build output directory in the new project template
to build/, instead of android/build/ and android/app/build/.
Updated tools to ask the Gradle scripts what the build directory is,
since this is configurable in the build scripts, and we need to know
where the build output actually is.
Silenced output from 'flutter build aot' when invoked from Gradle, since
the output was confusing in this case.
Fixes#8723Fixes#8656Fixes#8138
1. Add `PortScanner` abstraction so that we don't do actual port scanning
in tests.
2. Don't change the real `cwd` of the isolate during tests, as it affects
all tests, not just the current running test.
Fixes#8761
- [x] Add custom logic on MacOS to determine if Java is installed before invoking `java`.
- [x] Check JAVA_HOME, platform specific logic, and finally PATH to locate the `java` executable.
- [x] Improved doctor messages.
Fixes#8508Fixes#8521
* Use snapshot's .d file as source inputs in Gradle build.
If we don't yet have a .d file (first build), fall back to using the
.dart files in the current directory. This enables us to detect changes
in dependent source files (Flutter framework, packages outside the
source directory, etc.), and re-generate the snapshots as needed.
Unfortunately, Gradle requires knowing the source files before executing
the task, and can't update them after building, so Gradle considers the
second build to be out-of-date (because it has more input files than the
first build). Sub-sequent builds have the correct dependency
information, and will be skipped if the source files haven't changed.
Also added a dependency on gen_snapshot. The snapshot ABI isn't stable,
so we need to re-generate the snapshots when we roll the Dart SDK
dependency.
Fixes#8315Fixes#8687Fixes#8607
It was resulting in weird situations where the tool would dump an
error message and stack but not quit, or would fail hard but then just
hang.
Instead, specifically catch errors you expect. As an example of this,
there's one error we expect from the DartDependencySetBuilder, so we
catch that one, turn it into a dedicated exception class, then in the
caller catch that specific exception.
* Revert "Eliminate CocoaPods install step (#8694)"
This reverts commit f4a13bc72b.
If the developer is relying on CocoaPods and hasn't done a pod install, we will do it for them. This is needed for a smooth native plugin experience, similar to what Gradle is doing on the Android side.
There's no hard dependency on CocoaPods. We only run pod install if the project uses CocoaPods, so developers are still free to use alternatives if they prefer (and if they don't want to use native plugins).
Fixes#8685Fixes#8657Fixes#8526
* Require CocoaPods 1.0.0 or newer.
And make sure we don't get a crash if running `pod install` fails.
* Address review feedback
If the developer is relying on CocoaPods and hasn't done a pod install,
they'll get a build failure indicating the issue.
This also avoids a hard dependency on CocoaPods in the tool and allows
developers to customize their Xcode steps to use alternatives such as
Carthage if they prefer.
As of the latest Xcode versions, the latest published libimobiledevice
is out-of-date and build from HEAD is required.
This fixes two bugs:
1. Update initial install instructions to add --HEAD flag.
2. Update uninstall, reinstall instructions to include
--ignore-dependencies flag, since other brew formulae depend on
libimobiledevice.