Commit Graph

64 Commits

Author SHA1 Message Date
liyuqian
9cc29c61df
Reland "Measure iOS CPU/GPU percentage #41426" (#41578)
This reverts commit baea9bf7cc.

Additionally,   we let the test run on mac8 with iphonexs because the test won't run on Xcode 10.1 (mac3-7). Hence we force it to run on mac8 which currently has Xcode 10.2.
2019-09-29 11:33:43 -07:00
liyuqian
baea9bf7cc
Revert "Reland "Measure iOS CPU/GPU percentage (#41234)" (#41426)" (#41575)
This reverts commit 67b5bdf99b.

Reason: it broke device lab.

TBR: @goderbauer
2019-09-29 10:58:13 -07:00
liyuqian
67b5bdf99b
Reland "Measure iOS CPU/GPU percentage (#41234)" (#41426)
This reverts commit f1e7fe8142.

This fix is in https://github.com/flutter/packages/pull/39
2019-09-28 14:24:46 -07:00
Jonah Williams
f1e7fe8142
Revert "Reland "Measure iOS CPU/GPU percentage (#39439)" (#41234)" (#41400) 2019-09-26 12:27:01 -07:00
liyuqian
406b44983a
Reland "Measure iOS CPU/GPU percentage (#39439)" (#41234)
This reverts commit 652be88ecd.

This fix is in https://github.com/flutter/packages/pull/37
2019-09-26 10:39:24 -07:00
liyuqian
652be88ecd
Revert "Measure iOS CPU/GPU percentage (#39439)" (#40624)
This reverts commit af9f424d5d.

Reverts flutter/flutter#39439

Reason: this passed the local device lab test on my Macbook but it failed in the actual device lab. Will investigate, fix, and reland.

TBR: @dnfield @goderbauer @tvolkert @Hixie
2019-09-16 15:00:27 -07:00
liyuqian
af9f424d5d
Measure iOS CPU/GPU percentage (#39439)
For https://github.com/flutter/flutter/issues/33899

Test added:
- simple_animation_perf_ios

Test modified:
- backdrop_filter_perf_ios__timeline_summary

We'll add the CPU/GPU measurement to more iOS tests
once it's proven to be non-flaky.
2019-09-16 13:14:38 -07:00
Jim Graham
f83fd9d467
Add test case for Flutter Issue #27677 as a benchmark. (#34870)
* Add test case for Flutter Issue #27677 as a benchmark.

See https://github.com/flutter/flutter/issues/27677

I got the following results running the test on a Moto E2 which
will help us determine how much we can gain by analyzing the
operations and eliminating unnecessary repaints based on
dirty rectangles/regions.

no blurs       - avg 216.0 fps over 3 samples
blur the group - avg  22.9 fps over 3 samples
blur each txt  - avg   3.4 fps over 3 samples

* Added the new benchmark to be tracked on the dashboard.
2019-06-24 20:53:22 -07:00
Alexandre Ardhuin
387f885481
Add missing trailing commas (#28673)
* add trailing commas on list/map/parameters

* add trailing commas on Invocation with nb of arg>1

* add commas for widget containing widgets

* add trailing commas if instantiation contains trailing comma

* revert bad change
2019-03-01 08:17:55 +01:00
liyuqian
c63dcf3bcd
Make shader warm-up async so it can handle image (#28687)
## Description

This moves another 15-20ms from the animation jank of one of our important client to the startup latency. Unfortunately, this is probably not captured in our current benchmarks (presumably some other bottlenecks overshadow this shader compilation in the worst_frame benchmark). Considering that drawing images is such a common operation, maybe we should add one in the future to benchmark this.

We need this PR to land soon for our client because this changes the API to return Future.

## Related Issues

https://github.com/flutter/flutter/issues/813
2019-02-28 20:07:55 -08:00
liyuqian
19a6a6f431
Reland "Shader warm up (#27660)" (#28537)
This reverts commit adc8e159a5.

This should be safe to land once https://github.com/flutter/flutter/pull/28530 gets merged

Merge on yellow doc test because the doc test is actually green.
2019-02-27 09:33:08 -08:00
liyuqian
adc8e159a5
Revert "Shader warm up (#27660)" (#28376)
This reverts commit a44f174efc.

Reason: start_up tests become flaky.

See https://github.com/flutter/flutter/issues/28374

TBR: xster

Merge on red to fix the tree
2019-02-22 17:32:37 -08:00
liyuqian
a44f174efc
Shader warm up (#27660)
This patch adds a default shader warm up process which moves shader compilation from the animation time to the startup time. This also provides an extension for `runApp` so developers can customize the warm up process.

This should reduce our worst_frame_rasterizer_time_millis from ~100ms to ~20-30ms for both flutter_gallery and complex_layout benchmarks. Besides, this should also have a significant improvement on 90th and 99th percentile time (50%-100% speedup in some cases, but I haven't tested them thoroughly; I'll let our device lab collect the data afterwards).

The tradeoff the is the startup time (time to first frame). Our `flutter run --profile --trace-startup` seems to be a little noisy and I see about 100ms-200ms increase in that measurement for complex_layout and flutter_gallery. Note that this only happens on the first run after install or data wipe. Later the Skia persistent cache will remove the overhead.

This also adds a cubic_bezier benchmark to test the custom shader warm up process.

This should fix https://github.com/flutter/flutter/issues/813 (either by `defaultShaderWarmUp`, or a `customShaderWarmUp`).
2019-02-22 15:37:02 -08:00
liyuqian
8ad4cbe06e
Add cull opacity perf test to device lab (#25381)
For https://github.com/flutter/flutter/issues/24712

This test verifies that https://github.com/flutter/engine/pull/6923 will speedup the average rasterize time of this test from ~150ms to ~10ms

Please see non-auto-generated files in 37b21d9fb4
2018-12-17 22:01:07 -08:00