* Work in progress.
* Some fixes to the command line.
* Bootstrapping works.
* Change kickoff order to maximize concurrency.
* Fix analyzer errors and formatting issues.
* Fix doc comment.
* Added unit tests for some of the web targets.
* Format issue.
* Add an integration test that builds an app to wasm.
* Add a todo for depfiles.
* Formatting.
* Apparently the license header needs to say 2014.
* `file://` URIs confuse dart2wasm on Windows. Just use absolute paths.
* Update unit tests to match new path passing.
* Have a distinct build directory for wasm, and fixes for some upstream changes.
You can now specify a --local-web-sdk flag to point to a wasm_release folder. This will make it so that only artifacts that pertain to the web sdk are overridden to point to the wasm_release folder. Other artifacts (such as impellerc) will pull from the cache, or from the --local-engine path if that is specified.
This also uses precompiled platform kernel files for both ddc and dart2js
* Dart2JS build step looks for compiled platform binaries.
* Use new locations of platform binaries.
* Added --local-web-sdk command line flag.
* Need to use the matching frontend server when doing ddc stuff.
* Update packages/flutter_tools/lib/src/test/web_test_compiler.dart
Co-authored-by: Mouad Debbar <mouad.debbar@gmail.com>
* Update packages/flutter_tools/lib/src/runner/flutter_command_runner.dart
Co-authored-by: Mouad Debbar <mouad.debbar@gmail.com>
* Formatting issues.
* Need to use URI format for platform dill.
* Fix resident runner tests.
* Fix analysis issue.
* Fix and add unit tests.
* Add some useful comments.
* Refine doc comments for flags.
Co-authored-by: Mouad Debbar <mouad.debbar@gmail.com>
Previously developers had to edit their `Runner.rc` file to update their executable's version information. Now, version information will automatically be set from `flutter build`'s arguments or the `pubspec.yaml` file for new projects.
Addresses https://github.com/flutter/flutter/issues/73652
Previously, https://github.com/flutter/flutter/pull/100271 enabled
building universal macOS binaries by default, but included a bug causing
the arm64 App.framework to be built such that the TEXT section
containing the app instructions built by gen_snapshot incorrectly
contained x86_64 instructions rather than arm64 instructions.
When building macOS (and iOS) apps, Flutter builds them in three
components:
* The Runner application: built by Xcode
* The bundled App.framework: built from assembly code generated by
gen_snapshot from the application's Dart sources.
* The bundled FlutterMacOS.framework: built as part of the engine build
and packaged by copying the distributed binary framework from our
artifacts cache.
Building App.framework consists of the following steps:
* For each architecture, invoke gen_snapshot to generate
architecture-specific assembly code, which is then built to object
code and linked into an architecture-specific App.framework.
* Use the `lipo` tool to generate a universal binary that includes both
x86_64 and arm64 architectures.
Previously, we were building architecture specific App.framework
binaries. However, for all architectures we were (mistakenly) invoking
the general `gen_snapshot` tool (which emitted x64 instructions, and
which is now deprecated) instead of the architecture-specific
`gen_snapshot_x86` and `gen_snapshot_arm64` builds which emit
instructions for the correct architecture.
This change introduces a small refactoring, which is to split the
`getNameForDarwinArch` function into two functions:
* `getDartNameForDarwinArch`: the name for the specified architecture as
used in the Dart SDK, for example as the suffix of `gen_snapshot`.
* `getNameForDarwinArch`: the name for the specified architecture
as used in Apple tools, for example as an argument to `lipo`. For
consistency, and to match developer expectations on Darwin platforms,
this is also the name used in Flutter's build outputs.
Issue: https://github.com/flutter/flutter/issues/100348
= gets escaped into %3D which seems to be tripping up cmake on windows since % is a control character. Switch to base64 encoding, since this does not have % nor , in the output character set.
This change is not trivially cherry pickable, and isn't tested on windows aside from my local, manual tests due to the planned CI work not being complete yet.
Fixes#75017Fixes#74705