Commit Graph

69 Commits

Author SHA1 Message Date
Viktor Lidholt
d9c743e1c5 Fixes loading of assets in demo game 2015-08-18 10:33:34 -07:00
Viktor Lidholt
882f32bb95 Merge pull request #666 from vlidholt/master
Adds bounce and elastic easing to animation curves
2015-08-18 09:37:02 -07:00
Eric Seidel
b3947162ff Make Asteroids.apk use background music from its bundle
This was the last instance of loading assets off of Github.

@abarth
2015-08-17 17:10:38 -07:00
Viktor Lidholt
9cb2cdacba Updates demo game to use curves from the animation package 2015-08-17 17:07:55 -07:00
Eric Seidel
67c481b2ef Teach Asteroids Sounds how to load from AssetBundle
@abarth
2015-08-17 16:07:08 -07:00
Adam Barth
91a783bf62 Rename Widget.root to Widget.renderObject
The name `root` is confusing because this value isn't the root of anything.
It's just the associated `RenderObject` instance.
2015-08-17 14:15:26 -07:00
Viktor Lidholt
f49a490dc0 Adds SoundManager class 2015-08-17 12:49:32 -07:00
Viktor Lidholt
d028875510 Adds a new ActionDelay class to sprites 2015-08-17 09:23:13 -07:00
Viktor Lidholt
e17f6b7b06 Adds background music for demo game 2015-08-13 16:00:29 -07:00
Viktor Lidholt
4530e45710 Unifies interfaces for SoundTrackPlayer and SoundEffectPlayer 2015-08-13 16:00:29 -07:00
Viktor Lidholt
a750da5606 Adds a SoundTrackPlayer class 2015-08-13 16:00:29 -07:00
Viktor Lidholt
3d31273e65 Rename SoundCompleteCallback to SoundEffectStreamCallback 2015-08-13 16:00:29 -07:00
Viktor Lidholt
fa82f1a6e1 Refactors names of sound effect classes 2015-08-13 16:00:29 -07:00
Viktor Lidholt
6895312218 Removes the ability to jump to different positions in sound effects (this isn't supported on Android) 2015-08-13 16:00:29 -07:00
Viktor Lidholt
4b462bab5d Adds sounds to demo game bundle 2015-08-13 12:57:07 -07:00
Viktor Lidholt
b529445fae Adds sounds to demo game 2015-08-13 12:35:32 -07:00
Viktor Lidholt
86a8e06a90 Adds sound support to sprite api 2015-08-13 12:35:32 -07:00
Viktor Lidholt
5cf3b58f66 Merge pull request #577 from vlidholt/master
Fixes issue in sprite
2015-08-13 12:33:40 -07:00
Adam Barth
c80603cf0e Add PaintingContext which has-a sky.Canvas instead of is-a sky.Canvas
We'll need this for compositing because we need to switch out the sky.Canvas
when we switch compositing layers.
2015-08-13 10:18:33 -07:00
Viktor Lidholt
d8c1d99c25 Fixes issue in sprite 2015-08-12 10:25:55 -07:00
Viktor Lidholt
87a50f412d Adds API docs to particle systems and removes redundant property 2015-08-11 16:25:58 -07:00
Viktor Lidholt
238ac8abdc Adds API docs to sprite Node and Node3D 2015-08-11 14:33:45 -07:00
Viktor Lidholt
db8bdbe619 Adds API docs to sprite ColorSequence and Layer 2015-08-11 14:13:57 -07:00
Viktor Lidholt
1e0ceaf1ac Merge pull request #561 from vlidholt/master
Adds documentation for sprite actions
2015-08-11 14:04:22 -07:00
Viktor Lidholt
7d5dece1db Adds documentation for actions. 2015-08-11 12:19:07 -07:00
Viktor Lidholt
7d3a6c4a78 Merge pull request #527 from vlidholt/master
Adds optional rect property to sprite layer class
2015-08-11 09:11:09 -07:00
Adam Barth
9f228349e9 Use ImageResource instead of Future<sky.Image>
Using ImageResource solves two problems:

1) Listeners can be notified synchronously when the sky.Image is already
   available. This change removes flash of 0x0 layout when moving an
   already-cached image around in the render tree.

2) In the future, when we support animated images, we can notify listeners
   multiple times whenever a new image is available.
2015-08-10 20:43:32 -07:00
Ian Fischer
b2de6696a3 Pubspec for Asteroids 2015-08-10 15:07:46 -07:00
Ian Fischer
3a2fd489fa Merge pull request #528 from iansf/asteroids_move_main
Move main.dart to lib/main.dart for the game
2015-08-10 15:06:54 -07:00
Ian Fischer
1d661379c9 Move game/main.dart to game/lib/main.dart. 2015-08-10 15:05:54 -07:00
Viktor Lidholt
9b898cffac Adds optional rect property to sprite layer class 2015-08-10 14:43:34 -07:00
Viktor Lidholt
35bdbbfee0 Updates demo game with changes to Sprites and Nodes 2015-08-10 12:37:44 -07:00
Viktor Lidholt
7b4f41e36c Adds new Layer class 2015-08-10 12:37:12 -07:00
Viktor Lidholt
32359d4b62 Refactors Sprite class to use SpritePaint mix-in for setting paint properties 2015-08-10 12:36:08 -07:00
Viktor Lidholt
e4b8d8a84a Improves particle performance by never having doubles as null (5% gain in performance test) 2015-08-10 10:05:35 -07:00
Ian Fischer
d44ed7dfc3 Move example out of sky/packages to //examples 2015-08-07 17:04:50 -07:00
Ian Fischer
82404e030a Move sky/examples to sky/sdk/lib/example, and code changes to support that change. Fixes T277.
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1218593002.
2015-06-26 15:06:40 -07:00
Viktor Lidholt
2e32c6721d Adds support for rotated textures
Adds documentation to Texture and SpriteSheet

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1212073002.
2015-06-25 13:13:33 -07:00
Ian Fischer
82d1eb2fdb Decouple Canvas from DisplayList and map Picture and PictureRecorder more directly to their Skia counterparts.
Also changes the framework dart code to use the
refactored APIs and fixes the various examples and
tests.

R=abarth@chromium.org, ianh@chromium.org

Review URL: https://codereview.chromium.org/1190123003.
2015-06-24 10:21:45 -07:00
Viktor Lidholt
9b1985c237 Adds basic sprite sheet support to sprites
Adds drawImageRect to Canvas bindings

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/1204783003.
2015-06-23 16:38:28 -07:00
Eric Seidel
7044a9dc75 Fix game to depend on Sky
Also updated the version range on stocks2.

https://github.com/domokit/mojo/issues/262

R=ianh@google.com

Review URL: https://codereview.chromium.org/1195933004.
2015-06-23 09:55:45 -07:00
Viktor Lidholt
639e47bd7f Adds API documentation, improves the API names, and cleans up code.
R=ianh@google.com

Review URL: https://codereview.chromium.org/1201983004.
2015-06-22 10:13:23 -07:00
Viktor Lidholt
43d97f6903 Correctly handle touches together with zPosition
Renames hitTest to isPointInside

Refactor sorting of children in nodes

Fixes zPosition in sprites and hides internal methods

Adds scaleX / scaleY properties

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1190393004.
2015-06-19 11:15:58 -07:00
Viktor Lidholt
b06190fb7b Adds a SpriteWidget and simplifies sample game setup
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1197493002.
2015-06-19 09:14:12 -07:00
Viktor Lidholt
627aeff31a Optimizes sprite transformations for box to node
Enabling/disabling of handling multiple pointers
Adds basic touch handling

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1179413009.
2015-06-18 15:29:26 -07:00
Hixie
d2d11a04a1 Cleanup of SkyBinding, and resultant yak shaving.
Some files are moved by this:
  Copy framework/node.dart into types/ - preparing for framework/'s decomissioning.
  Move app/scheduler.dart into sky/scheduler.dart - "app" doesn't really make sense.

As part of the SkyBinding cleanup, I made the hit-testing less
RenderBox-specific, by having the HitTestEntry.target member be a
HitTestTarget, which is an interface with the handleEvent() function,
which is then implemented by RenderBox. In theory, someone could now
extend hit testing from the RenderBox world into their own tree of
nodes, and take part in all the same dispatch logic automatically.

This involved moving all the hit testing type definitions into a new
sky/hittest.dart file.

Renamed SkyBinding._app to SkyBinding._instance for clarity.

Moved code around in SkyBinding so that related things are together.

Made WidgetSkyBinding use the existing SkyBinding.instance singleton
logic rather than having its own copy.

I also added some stub README.md files that describe dependencies.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1187393002.
2015-06-17 19:54:11 -07:00
Hixie
5136d5209b Rename AppView to SkyBinding.
Move app/view.dart to rendering/sky_binding.dart since it's part of the RenderObject API, really (it knows about RenderView intimately).
The tests pass. I didn't check every last example.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1183913006.
2015-06-17 17:07:31 -07:00
Adam Barth
8e5245c9a1 Implement ColorFilter in widgets/basic.dart
Also, trim the redundant |Mode| suffix from the TransferMode names.

R=ianh@google.com

Review URL: https://codereview.chromium.org/1188003006.
2015-06-17 17:06:27 -07:00
Adam Barth
99e115d06c Settings menu item in stock2 doesn't work
The underlying problem is that we lacked a RenderObjectWrapper for the
RenderView, which meant we couldn't handle changing the RenderObject that was
the root of the RenderView. This CL introduces a RenderViewWrapper and uses it
in a new AppContainer widget root. This change allows us to make App a
non-magical Component that is inserted into the AppContainer in the newly
introduced runApp function.

R=ianh@google.com

Review URL: https://codereview.chromium.org/1184823006.
2015-06-17 12:36:56 -07:00
Viktor Lidholt
abc8eaa505 Places demo game in a OneChildRenderObjectWrapper and adds a star field and nebula for background
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/1187153002.
2015-06-16 10:59:24 -07:00