* First step in Flutter Doctor refactor. Assigns categories to all validators.
* Revert "Roll engine e54bc4ea1832..a84b210b3d26 (6 commits) (#20453)"
This reverts commit 05c2880a17.
* Split iOS and Android workflows into workflow and validator classes.
* Change ValidatorCategory to handle standalone validators that share a
category (e.g. IntelliJ).
Also make Android Studio and Android toolchain use separate categories.
At this stage, flutter doctor output matches what it was previously.
(The summary() method itself has not yet been changed )
* Change doctor summary code to support validator categories.
Output is still unchanged.
* Handle small formatting issues.
* Flip Flutter category's isGroup field to false until it's actually
needed.
* Revert auto-generated formatting changes to keep those lines from
muddying the pull.
* Small fixes pointed out by analyzer.
* Properly fix analyzer issues around const constructors.
* Small changes to address comments.
* Add tests to verify grouped validator behavior and validationtype
merging.
* Update doctor.dart
* Add comments for clarification.
ios-deploy relies on LLDB.framework, which relies on /usr/bin/python and
the 'six' module that's installed on the system. However, it appears to
use the first version of Python on PATH, rather than explicitly
specifying the system install. If a user has a custom install of Python
(e.g., via Homebrew or MacPorts) ahead of the system Python on their
PATH, LLDB.framework will pick up that version instead. If the user
hasn't installed the 'six' module, ios-deploy will fail with a
relatively cryptic error message.
This patch pushes /usr/bin to the front of PATH for the duration of the
ios-deploy run to avoid this scenario.
This patch also removes checks for package six.
Neither Flutter nor any of its direct dependencies/tooling relies on
package six. ios-deploy depends on LLDB.framework (included with Xcode),
which relies on a Python script that imports this package but uses
whichever Python is at the front of the path. Flutter now invokes
ios-deploy with a PATH with /usr/bin forced to the front in order to
avoid this problem.
We could have retained the check out of paranoia, but this seems
unnecessary since it's entirely possible LLDB.framework may one day drop
this dependency, in which case I'd expect the base system install of
Python would likely drop it as well.
The libimobiledevice suite of tools do not include version information.
A simple way to verify they meet our version requirements is to run
idevice_id -l, which will fail when older versions are run against iOS
devices with newer versions of iOS installed.
Unfortunately, idevice_id -l will also fail when libimobiledevice is up
to date, but the attached devices have never been paired with the host
machine in Xcode.
This patch updates the error message to help guide the user in such
situations.
ios-deploy 1.9.2 includes fixes for a common source of Xcode breakage
(flutter/flutter#4326) with Xcode 8.3.3 + iOS 10.3.3, and is required to
to support Xcode 9 (flutter/flutter#11875).
Opening Xcode is no longer sufficient to enable develop mode in Xcode 9.
Update the message to run the command-line tool. Alternatively users can
launch an app in the Xcode debugger to do this.
Use a top-level getter in mac.dart rather than a static instance getter
and a top-level getter in ios_workflow.dart. Makes this code consistent
with how we do context lookups elsewhere.
Extract out IMobileDevice class, move class to idevice_id, ideviceinfo
(and eventually other libimobiledevice tools such as iproxy) behind this
interface.
Add tests for the case where libimobiledevice is not installed, the case
where it returns no devices, and the case where it returns device IDs.
Eliminates the need for the device/daemon code to get at the iOS/Android
tooling indirectly via Doctor. In tests, we now inject the workflow
objects (or mocks) directly.
Eliminates nearly-duplicate install instructions for libimobiledevice,
ideviceinstaller.
Since ideviceinstaller depends on libimobiledevice, it's almost certain
that if libimobiledevice isn't installed, or needs updating, so does
ideviceinstaller.
This message will be emitted both when libimobiledevice requires
updating, or when it has not yet been installed.
It's also not specifically the version of Xcode that it's incompatible
with, it's the lockdownd daemon, which is actually more closely tied to
iTunes.
`adb` can sometimes hang, which will in turn hang the Dart isolate if
we're using `Process.runSync()`. This changes many of the `Device` methods
to return `Future<T>` in order to allow them to use the async process
methods. A future change will add timeouts to the associated calls so
that we can properly alert the user to the hung `adb` process.
This is work towards #7102, #9567
Xcode builds depend on the Python 'six' module. If not present, exit
immediately with a useful error message.
The six module is included in the system default Python installation. We
perform this check in case a custom Python install has higher priority
on $PATH; e.g., due to a Homebrew or MacPorts installation.
This extracts an existing doctor check to use it during the build step
as well.
The very first time `pod install` is invoked, CocoaPods downloads the master spec repository, which takes quite a while. Before this change, the build appeared to have stalled. With this change, at least the spinner is moving.
Added `pod setup` to the install instructions for CocoaPods, so the spec repo is downloaded while setting up Flutter, instead of during the first build.
* Only run pod install if CocoaPods v1.0.0 or greater is installed.
Avoid issues with older versions of CocoaPods breaking the build. Users who genuinely use older versions of CocoaPods will have to run pod install manually when required.
* Revert "Eliminate CocoaPods install step (#8694)"
This reverts commit f4a13bc72b.
If the developer is relying on CocoaPods and hasn't done a pod install, we will do it for them. This is needed for a smooth native plugin experience, similar to what Gradle is doing on the Android side.
There's no hard dependency on CocoaPods. We only run pod install if the project uses CocoaPods, so developers are still free to use alternatives if they prefer (and if they don't want to use native plugins).
Fixes#8685Fixes#8657Fixes#8526
* Require CocoaPods 1.0.0 or newer.
And make sure we don't get a crash if running `pod install` fails.
* Address review feedback