Reland https://github.com/flutter/flutter/pull/141818 with a fix for a special case: If only `background` is specified for `TextButton.styleFrom` or `OutlinedButton.styleFrom` it applies the button's disabled state, i.e. as if the same value had been specified for disabledBackgroundColor.
The change relative to #141818 is the indicated line below:
```dart
final MaterialStateProperty<Color?>? backgroundColorProp = switch ((backgroundColor, disabledBackgroundColor)) {
(null, null) => null,
(_, null) => MaterialStatePropertyAll<Color?>(backgroundColor), // ADDED THIS LINE
(_, _) => _TextButtonDefaultColor(backgroundColor, disabledBackgroundColor),
};
```
This backwards incompatibility cropped up in an internal test, see internal Google issue b/323399158.
Reverts flutter/flutter#141818
Initiated by: XilaiZhang
This change reverts the following previous change:
Original Description:
Fixes https://github.com/flutter/flutter/issues/139456, https://github.com/flutter/flutter/issues/130335, https://github.com/flutter/flutter/issues/89563.
Two new properties have been added to ButtonStyle to make it possible to insert arbitrary state-dependent widgets in a button's background or foreground. These properties can be specified for an individual button, using the style parameter, or for all buttons using a button theme's style parameter.
The new ButtonStyle properties are `backgroundBuilder` and `foregroundBuilder` and their (function) types are:
```dart
typedef ButtonLayerBuilder = Widget Function(
BuildContext context,
Set<MaterialState> states,
Widget? child
);
```
The new builder functions are called whenever the button is built and the `states` parameter communicates the pressed/hovered/etc state fo the button.
## `backgroundBuilder`
Creates a widget that becomes the child of the button's Material and whose child is the rest of the button, including the button's `child` parameter. By default the returned widget is clipped to the Material's ButtonStyle.shape.
The `backgroundBuilder` can be used to add a gradient to the button's background. Here's an example that creates a yellow/orange gradient background:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Because the background widget becomes the child of the button's Material, if it's opaque (as it is in this case) then it obscures the overlay highlights which are painted on the button's Material. To ensure that the highlights show through one can decorate the background with an `Ink` widget. This version also overrides the overlay color to be (shades of) red, because that makes the highlights look a little nicer with the yellow/orange background.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Now the button's overlay highlights are painted on the Ink widget. An Ink widget isn't needed if the background is sufficiently translucent. This version of the example creates a translucent backround widget.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
Colors.orange.withOpacity(0.5),
Colors.yellow.withOpacity(0.5),
]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
One can also decorate the background with an image. In this example, the button's background is an burlap texture image. The foreground color has been changed to black to make the button's text a little clearer relative to the mottled brown backround.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.black,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(burlapUrl),
fit: BoxFit.cover,
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The background widget can depend on the `states` parameter. In this example the blue/orange gradient flips horizontally when the button is hovered/pressed.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The preceeding examples have not included a BoxDecoration border because ButtonStyle already supports `ButtonStyle.shape` and `ButtonStyle.side` parameters that can be uesd to define state-dependent borders. Borders defined with the ButtonStyle side parameter match the button's shape. To add a border that changes color when the button is hovered or pressed, one must specify the side property using `copyWith`, since there's no `styleFrom` shorthand for this case.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.indigo,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
).copyWith(
side: MaterialStateProperty.resolveWith<BorderSide?>((Set<MaterialState> states) {
if (states.contains(MaterialState.hovered)) {
return BorderSide(width: 3, color: Colors.yellow);
}
return null; // defer to the default
}),
),
child: Text('Text Button'),
)
```
Although all of the examples have created a ButtonStyle locally and only applied it to one button, they could have configured the `ThemeData.textButtonTheme` instead and applied the style to all TextButtons. And, of course, all of this works for all of the ButtonStyleButton classes, not just TextButton.
## `foregroundBuilder`
Creates a Widget that contains the button's child parameter. The returned widget is clipped by the button's [ButtonStyle.shape] inset by the button's [ButtonStyle.padding] and aligned by the button's [ButtonStyle.alignment].
The `foregroundBuilder` can be used to wrap the button's child, e.g. with a border or a `ShaderMask` or as a state-dependent substitute for the child.
This example adds a border that's just applied to the child. The border only appears when the button is hovered/pressed.

```dart
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return DecoratedBox(
decoration: BoxDecoration(
border: states.contains(MaterialState.hovered)
? Border(bottom: BorderSide(color: colorScheme.primary))
: Border(), // essentially "no border"
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The foregroundBuilder can be used with `ShaderMask` to change the way the button's child is rendered. In this example the ShaderMask's gradient causes the button's child to fade out on top.

```dart
ElevatedButton(
onPressed: () { },
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
colors: <Color>[
colorScheme.primary,
colorScheme.primaryContainer,
],
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: child,
);
},
),
child: const Text('Elevated Button'),
)
```
A commonly requested configuration for butttons has the developer provide images, one for pressed/hovered/normal state. You can use the foregroundBuilder to create a button that fades between a normal image and another image when the button is pressed. In this case the foregroundBuilder doesn't use the child it's passed, even though we've provided the required TextButton child parameter.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final String url = states.contains(MaterialState.pressed) ? smiley2Url : smiley1Url;
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
In this example the button's default overlay appears when the button is hovered and pressed. Another image can be used to indicate the hovered state and the default overlay can be defeated by specifying `Colors.transparent` for the `overlayColor`:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.transparent,
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
String url = states.contains(MaterialState.hovered) ? smiley3Url : smiley1Url;
if (states.contains(MaterialState.pressed)) {
url = smiley2Url;
}
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
Fixes https://github.com/flutter/flutter/issues/139456, https://github.com/flutter/flutter/issues/130335, https://github.com/flutter/flutter/issues/89563.
Two new properties have been added to ButtonStyle to make it possible to insert arbitrary state-dependent widgets in a button's background or foreground. These properties can be specified for an individual button, using the style parameter, or for all buttons using a button theme's style parameter.
The new ButtonStyle properties are `backgroundBuilder` and `foregroundBuilder` and their (function) types are:
```dart
typedef ButtonLayerBuilder = Widget Function(
BuildContext context,
Set<MaterialState> states,
Widget? child
);
```
The new builder functions are called whenever the button is built and the `states` parameter communicates the pressed/hovered/etc state fo the button.
## `backgroundBuilder`
Creates a widget that becomes the child of the button's Material and whose child is the rest of the button, including the button's `child` parameter. By default the returned widget is clipped to the Material's ButtonStyle.shape.
The `backgroundBuilder` can be used to add a gradient to the button's background. Here's an example that creates a yellow/orange gradient background:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Because the background widget becomes the child of the button's Material, if it's opaque (as it is in this case) then it obscures the overlay highlights which are painted on the button's Material. To ensure that the highlights show through one can decorate the background with an `Ink` widget. This version also overrides the overlay color to be (shades of) red, because that makes the highlights look a little nicer with the yellow/orange background.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [Colors.orange, Colors.yellow]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
Now the button's overlay highlights are painted on the Ink widget. An Ink widget isn't needed if the background is sufficiently translucent. This version of the example creates a translucent backround widget.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.red,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(colors: [
Colors.orange.withOpacity(0.5),
Colors.yellow.withOpacity(0.5),
]),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
One can also decorate the background with an image. In this example, the button's background is an burlap texture image. The foreground color has been changed to black to make the button's text a little clearer relative to the mottled brown backround.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.black,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
return Ink(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(burlapUrl),
fit: BoxFit.cover,
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The background widget can depend on the `states` parameter. In this example the blue/orange gradient flips horizontally when the button is hovered/pressed.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The preceeding examples have not included a BoxDecoration border because ButtonStyle already supports `ButtonStyle.shape` and `ButtonStyle.side` parameters that can be uesd to define state-dependent borders. Borders defined with the ButtonStyle side parameter match the button's shape. To add a border that changes color when the button is hovered or pressed, one must specify the side property using `copyWith`, since there's no `styleFrom` shorthand for this case.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundColor: Colors.indigo,
backgroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final Color color1 = Colors.blue.withOpacity(0.5);
final Color color2 = Colors.orange.withOpacity(0.5);
return DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: switch (states.contains(MaterialState.hovered)) {
true => <Color>[color1, color2],
false => <Color>[color2, color1],
},
),
),
child: child,
);
},
).copyWith(
side: MaterialStateProperty.resolveWith<BorderSide?>((Set<MaterialState> states) {
if (states.contains(MaterialState.hovered)) {
return BorderSide(width: 3, color: Colors.yellow);
}
return null; // defer to the default
}),
),
child: Text('Text Button'),
)
```
Although all of the examples have created a ButtonStyle locally and only applied it to one button, they could have configured the `ThemeData.textButtonTheme` instead and applied the style to all TextButtons. And, of course, all of this works for all of the ButtonStyleButton classes, not just TextButton.
## `foregroundBuilder`
Creates a Widget that contains the button's child parameter. The returned widget is clipped by the button's [ButtonStyle.shape] inset by the button's [ButtonStyle.padding] and aligned by the button's [ButtonStyle.alignment].
The `foregroundBuilder` can be used to wrap the button's child, e.g. with a border or a `ShaderMask` or as a state-dependent substitute for the child.
This example adds a border that's just applied to the child. The border only appears when the button is hovered/pressed.

```dart
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return DecoratedBox(
decoration: BoxDecoration(
border: states.contains(MaterialState.hovered)
? Border(bottom: BorderSide(color: colorScheme.primary))
: Border(), // essentially "no border"
),
child: child,
);
},
),
child: Text('Text Button'),
)
```
The foregroundBuilder can be used with `ShaderMask` to change the way the button's child is rendered. In this example the ShaderMask's gradient causes the button's child to fade out on top.

```dart
ElevatedButton(
onPressed: () { },
style: ElevatedButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
return ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.bottomCenter,
end: Alignment.topCenter,
colors: <Color>[
colorScheme.primary,
colorScheme.primaryContainer,
],
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: child,
);
},
),
child: const Text('Elevated Button'),
)
```
A commonly requested configuration for butttons has the developer provide images, one for pressed/hovered/normal state. You can use the foregroundBuilder to create a button that fades between a normal image and another image when the button is pressed. In this case the foregroundBuilder doesn't use the child it's passed, even though we've provided the required TextButton child parameter.

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
final String url = states.contains(MaterialState.pressed) ? smiley2Url : smiley1Url;
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
In this example the button's default overlay appears when the button is hovered and pressed. Another image can be used to indicate the hovered state and the default overlay can be defeated by specifying `Colors.transparent` for the `overlayColor`:

```dart
TextButton(
onPressed: () {},
style: TextButton.styleFrom(
overlayColor: Colors.transparent,
foregroundBuilder: (BuildContext context, Set<MaterialState> states, Widget? child) {
String url = states.contains(MaterialState.hovered) ? smiley3Url : smiley1Url;
if (states.contains(MaterialState.pressed)) {
url = smiley2Url;
}
return AnimatedContainer(
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(url),
fit: BoxFit.contain,
),
),
);
},
),
child: Text('No Child'),
)
```
Fixes #140770 and #103124
Adds the possibility of passing a height and width to icons. And also a margin for the distance of the lines between the icons.
fixes https://github.com/flutter/flutter/issues/138289
---
SegmentedButtom.styleFrom has been added to the segment button, so there is no longer any need to the button style from the beginning. It works like ElevatedButton.styleFrom only I added selectedForegroundColor, selectedBackgroundColor. In this way, the user will be able to change the color first without checking the MaterialState states. I added tests of the same controls.
#129215 I opened this problem myself, but I was rejected because I handled too many items in a PR. For now, I wrote a structure that only handles MaterialStates instead of users.
old (still avaliable)
<img width="626" alt="image" src="https://github.com/flutter/flutter/assets/65075121/9446b13b-c355-4d20-bda2-c47a23d42d4f">
new (just an option for developer)
<img width="483" alt="image" src="https://github.com/flutter/flutter/assets/65075121/0a645257-4c83-4029-9484-bd746c02265f">
### Code sample
<details>
<summary>expand to view the code sample</summary>
```dart
import 'package:flutter/material.dart';
/// Flutter code sample for [SegmentedButton].
void main() {
runApp(const SegmentedButtonApp());
}
enum Calendar { day, week, month, year }
class SegmentedButtonApp extends StatefulWidget {
const SegmentedButtonApp({super.key});
@override
State<SegmentedButtonApp> createState() => _SegmentedButtonAppState();
}
class _SegmentedButtonAppState extends State<SegmentedButtonApp> {
Calendar calendarView = Calendar.day;
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(useMaterial3: true),
home: Scaffold(
body: Center(
child: SegmentedButton<Calendar>(
style: SegmentedButton.styleFrom(
foregroundColor: Colors.amber,
visualDensity: VisualDensity.comfortable,
),
// style: const ButtonStyle(
// foregroundColor: MaterialStatePropertyAll<Color>(Colors.deepPurple),
// visualDensity: VisualDensity.comfortable,
// ),
segments: const <ButtonSegment<Calendar>>[
ButtonSegment<Calendar>(
value: Calendar.day,
label: Text('Day'),
icon: Icon(Icons.calendar_view_day)),
ButtonSegment<Calendar>(
value: Calendar.week,
label: Text('Week'),
icon: Icon(Icons.calendar_view_week)),
ButtonSegment<Calendar>(
value: Calendar.month,
label: Text('Month'),
icon: Icon(Icons.calendar_view_month)),
ButtonSegment<Calendar>(
value: Calendar.year,
label: Text('Year'),
icon: Icon(Icons.calendar_today)),
],
selected: <Calendar>{calendarView},
onSelectionChanged: (Set<Calendar> newSelection) {
setState(() {
calendarView = newSelection.first;
});
},
),
),
),
);
}
}
```
</details>
Tests for `app_bar.0`, `app_bar.1`, `app_bar.2`, `app_bar.3`, `sliver_app_bar.1` and `sliver_app_bar.4` were already present. But directory name was `appbar` rather than `app_bar`. I've renamed the directory to `app_bar` since example files uses that only.
Part of #130459
This PR introduces a new property `exitDuration` to Tooltip, the counterpart to `waitDuration`. The need for this is shown by #136586. This changes the behaviour of `showDuration` on mouse pointer devices. This is because the use cases for the current behaviour on touch screen devices vs mouse pointer devices is fundamentally different.
<details>
<summary>Demo: tooltip with showDuration set</summary>
Tooltip disappears after 100 ms when moving away the mouse. Tooltip will not disappear when hovered.
https://github.com/flutter/flutter/assets/5138348/81d36dc9-78e0-4723-a84b-2552843ee181
</details>
Currently, when `showDuration` is set, this adjusts the time it takes for the tooltip to hide _after_ a mouse pointer has left the tooltip. This is not the same use case as its effect on touch screen devices, where it dictates how long the tooltip stays on screen after a long press. That is needed because the tooltip takes up screen space and there is not an intuitive way to hide it, whereas when using a mouse users expect to simply have to hover somewhere else. Having the tooltip stay around will look broken.
Thus, this PR splits the two use cases. `showDuration` no longer affects mouse pointer devices at all*. There is a precedent for such mouse pointer-only behaviour in `waitDuration`. Instead, I have split up the two use cases and created the new property `exitDuration`, which will still allow for tweaking the time it takes for the tooltip to hide after the user has moved their mouse pointer somewhere else.
*Note: Should `showDuration` affect [this line](e33d4b8627/packages/flutter/lib/src/material/tooltip.dart (L610))?
Fixes#136586.
Note: I noticed that when I made the change, no tests were broken. Hopefully, the tests added here help that in the future. I also noticed that in the _existing_ tests, the `waitDuration` tests contain assertions that implicate that it is the role of `waitDuration` to change this behaviour, but that's not currently (nor in the new behaviour) true, so I have fixed those tests.
Write Tests for API Examples of `cupertino_text_field.0`, `data_table.0`, `icon_button.2` & `ink_well.0`
Note: test for `cupertino_text_field.0` was already there but it was named `cupertino_text_field.0.dart`. I renamed it to `cupertino_text_field.0_test.dart`.
Part of #130459
Write Tests for API Examples of `snack_bar.0`, `elevated_button.0`, `stepper.0`, `radio.0`, `filled_button.0`, `outlined_button.0` & `card.0`
Part of #130459
This PR writes tests for a few of the API examples (not all), as requested in #130459. For the test names, I used the existing tests in the `api` folder as guide.
Reverts flutter/flutter#137945
Initiated by: HansMuller
This change reverts the following previous change:
Original Description:
This PR introduces `AnimationStyle`, it is used to override default animation curves and durations in several widgets.
fixes [Add the ability to customize MaterialApp theme animation duration](https://github.com/flutter/flutter/issues/78372)
fixes [Allow customization of showMenu transition animation curves and duration](https://github.com/flutter/flutter/issues/135638)
Here is an example where popup menu curve and transition duration is overriden:
```dart
popUpAnimationStyle: AnimationStyle(
curve: Easing.emphasizedAccelerate,
duration: Durations.medium4,
),
```
Set `AnimationStyle.noAnimation` to disable animation.
```dart
return MaterialApp(
themeAnimationStyle: AnimationStyle.noAnimation,
```
This PR introduces `AnimationStyle`, it is used to override default animation curves and durations in several widgets.
fixes [Add the ability to customize MaterialApp theme animation duration](https://github.com/flutter/flutter/issues/78372)
fixes [Allow customization of showMenu transition animation curves and duration](https://github.com/flutter/flutter/issues/135638)
Here is an example where popup menu curve and transition duration is overriden:
```dart
popUpAnimationStyle: AnimationStyle(
curve: Easing.emphasizedAccelerate,
duration: Durations.medium4,
),
```
Set `AnimationStyle.noAnimation` to disable animation.
```dart
return MaterialApp(
themeAnimationStyle: AnimationStyle.noAnimation,
```
Currently, `Switch.factory` delegates to `CupertinoSwitch` when platform
is iOS or macOS. This PR is to:
* have the factory configure the Material `Switch` for the expected look
and feel.
* introduce `Adaptation` class to customize themes for the adaptive
components.
Fixes#119401
This PR is to:
* add `Card.filled` and `Card.outlined` factory methods so that we can use tokens for these two types of cards to generate default theme instead of providing hard-corded values in example.
* update card.2.dart example.
* add test file for card.2.dart example.
* fix some mismatch caused by editing the auto-generated defaults by hand in navigation_bar.dart and navigation_drawer.dart.
## Description
This converts the `MenuAnchor` class to use `OverlayPortal` instead of directly using the overlay.
## Related Issues
- Fixes https://github.com/flutter/flutter/issues/124830
## Tests
- No tests yet (hence it is a draft)
This change collapses the selection at the clicked/tapped location on single click down for desktop platforms, and on single click/tap up for mobile platforms to match native.
This is a change from how `SelectionArea` previously worked. Before this change a single click down would clear the selection. From observing a native browser it looks like when tapping on static text the selection is not cleared but collapsed. A user can still attain the selection from static text using the `window.getSelection` API.
https://jsfiddle.net/juepasn3/11/ You can try this demo out here to observe this behavior yourself. When clicking on static text the selection will change.
This change also allows `Paragraph.selections` to return selections that are collapsed. This for testing purposes to confirm where the selection has been collapsed.
Partially fixes: #129583
New example for `InputChip` that demonstrate how to create/delete them based on user text inputs.
The sample application shows a custom text area where user can enter text. After the user has typed and hits _Enter_ the text will be replaced with an `InputChip` that contains that text. Is it possible to continue typing and add more chips in this way. All of them will be placed in a scrollable horizontal row. Also is it possible to have suggestion displayed below the text input field in case the typed text match some of the available suggestions.
Issue I'm trying to solve:
- https://github.com/flutter/flutter/issues/128247
**Code structure:**
The example app is composed of 2 main components that find places inside `MainScreen`:
- `ChipsInput`
- `ListView`
`ChipsInput` emulates a `TextField` where you can enter text. This text field accepts also a list of values of generic type T (`Topping` in my example), that gets rendered as `InputChip` inside the text field, before the text inserted by the user. This widgets is basically an `InputDecorator` widget that implements `TextInputClient` to get `TextEditingValue` events from the user keyboard. At the end of the input field there is another component, the `TextCursor`, that is displayed just when the user give the focus to the field and emulates the carrets that `TextField` has.
There are also some available callbacks that the user can use to capture events in the `ChipsInput` field like: `onChanged`, `onChipTapped`, `onSubmitted` and `onTextChanged`. This last callback is used to build a list of suggestion that will be placed just below the `ChipsInput` field inside the `ListView`.
- slightly improved assert message when row cell counts don't match column count.
- more breadcrumbs in API documentation. more documentation in general.
- added more documentation for the direction of the "ascending" arrow.
- two samples for PaginatedDataTable.
- make PaginatedDataTable support hot reloading across changes to the number of columns.
- introduce matrix3MoreOrLessEquals. An earlier version of this PR used it in tests, but eventually it was not needed. The function seems useful to keep though.
Migrate tests in flutter/flutter. Once the tests here and in `*_customer_testing` are migrated, the default value of the migration flag will be changed from false to true, making the rounding hack disabled by default.
## Description
This modifies the `MenuAnchor` `onPressed` activation to delay until after the current frame is built, and resolve any focus changes before it invokes the `onPressed`, so that actions that operate on the `primaryFocus` can have a chance of working on the focused item they were meant to work on.
## Related Issues
- Fixes https://github.com/flutter/flutter/issues/118731
## Tests
- No tests yet (hence draft still)
## Description
Changes the context menu example for `MenuAnchor` so that it uses right-click, or (on macOS and iOS only) ctrl-left-click, for the context menu. Also disables the browser context menu on web platforms.
## Tests
- Updated test to reflect new triggers.
Updated the ToggleButtons example and test to M3.
Updated the nested tabs test to avoid warnings like:
```
Warning: A call to tap() with finder "exactly one widget with type "Tab" which is an ancestor of text "Explore": Tab(text: "Explore", icon: Icon)" derived an Offset (Offset(666.7, 92.0)) that would not hit test on the specified widget.
```
Fixes https://github.com/flutter/flutter/issues/117627
### Behavior changes:
1. If fade in/fade out animation is already in progress, hiding/showing the tooltip will immediately take effect without waiting for `waitDuration`.
2. A PointerDownEvent that doesn't become a part of a "trigger" gesture dismisses the tooltip, even for hovered ones.
3. The OverlayEntry is now updated only when the previous tooltip was completely dismissed. This can be fixed by OverlayPortal but I'm not sure what the correct behavior is.
This example was incorrectly throwing away results from a query when multiple queries were pending at once. Thanks to @sun-jiao in https://github.com/flutter/flutter/pull/127019#issuecomment-1552347037 for pointing this out.
I also added a quick `Text` widget explaining what to do to use the examples. Since there are only three small possible `options`, it's easy to type into the field and not get any results and wonder what's wrong.
When swapping out delegate of selectioncontainer, if the newly passed in delegate doesn't have any selectable content(which is usually the case), the selectioncontainerstate will notify all of the listeners. One of the listener would be SelectionRegistrant._updateSelectionRegistrarSubscription, and since it doesn't have content, it would remove itself from the listener which causes concurrent modification
* Add ActionButtonIconsData for overriding action icons
* Fix formatting issues
* Add missing exports in material library and add copyWith method in ActionButtonIconsData
* Move all action buttons, and icons to action_buttons.dart
* Rename actionButtonIcons to actionIconTheme
* Refactor buttons in action_buttons.dart to extend a private class for common implementation
* Refactor icons in action_buttons
* Fix docs in action_buttons_theme
* Fix#107646 always use 'Icons.arrow_back' as a back_button icon in web
* Update documentation for action buttons and add style parameter to every action button
* Fix analyzer warnings
* Add missing style argument in IconButton of _ActionButton
* Add tests for action buttons, action icon theme, drawer buttons, and back buttons
* Add example (+test) for action icon button's action icon theme in examples/api
* Fix analysis errors
* Add missing license header in action_icon_theme.0.dart
* Fix deprecation notice in theme_data.dart
* Update theme data tests for actionIconTheme
* Remove iconSize parameter from ActionButtons and update docs
* Fix failing tests
* Update button color during backbutton tests to red
* Fix analytics issues
* Fix format
* added ListTile.textAlignment
* changed titlesHeight to titleHeight
* fixed a typo
* Add tests and example
* Update tests
* update example test
---------
Co-authored-by: tahatesser <tessertaha@gmail.com>
* Add Material 3 `SwitchListTile` example and update existing examples
* Update examples with `useMaterial3: true` and update example descriptions.
* add a `ColorScheme` colour
* Add Material 3 `RadioListTile` example and update existing examples
* Update examples with `useMaterial3: true` and update example descriptions.
* add a `ColorScheme` colour
* Make some minor changes in preparation for updating the Time Picker to M3
* Revert OutlineInputBorder.borderRadius type change
* Revert more OutlineInputBorder.borderRadius changes.
* Convert TimePicker to Material 3
* Add example test
* Revert OutlineInputBorder.borderRadius type change
* Fix test
* Review Changes
* Merge changes
* Some sizing and elevation fixes
* Fix localization tests
* Add MenuMenuAcceleratorLabel to support accelerators.
* Review Changes
* Review Changed
* Fix default label builder to use characters
* Remove golden test that shouldn't have been there.
* Can show context menus anywhere in the app, not just on text.
* Unifies all desktop/mobile context menus to go through one class (ContextMenuController).
* All context menus are now just plain widgets that can be fully customized.
* Existing default context menus can be customized and reused.
This implements a MenuBar widget that can render a Material menu bar, and a MenuAnchor widget used to create a cascading menu in a region. The menus are drawn in the overlay, while the menu bar itself is in the regular widget tree. Keyboard traversal works between the two.
This implementation of the MenuBar uses MenuAnchor to create a cascading menu that contains widgets representing the menu items. These menu items can be any kind of widget, but are typically SubmenuButtons that host submenus, or MenuItemButtons that have shortcut hints (but don't actually activate the shortcuts) and don't host submenus.
Cascading menus can be created outside of a MenuBar by using a MenuAnchor. They can be either given a specific location to appear (a coordinate), or they can be located by the MenuAnchor region that wraps the control that opens them.
The developer may also create a MenuController to pass to the various menu primitives (MenuBar or MenuAnchor) to associate menus so that they can be traversed together and closed together. Creating a controller is not required.
* Added support for surfaceTintColor and shadowColor to the Dialog widgets.
* Updated the defaults for Material.shadowColor and Material.surfaceTint to allow turning off the features with a transparent color.
* Added support for shadowColor and surfaceTintColor for Drawer widget.