* Gallery scaffolding
* Started RenderSliver
* demo and initial hookup
* Cleaned up demo more and scaffolding basic sliver->widget communication structure.
* works
* states and default indicator building works
* start adding docs
* added an alignment setting optimized the sliver relayout mechanism
* tested a default bottom aligned sized indicator
* Added a bunch of tests
* more fixes and more tests
* Finished the tests
* Add docs
* Add more doc diffing wrt material pull to refresh
* Mention nav bar synergy
* add more asserts
* review 1
* Fix mockito 2 / dart 2 / strong typed tests
* review
* Remove the vscode config
* review
* Add support to move the fab between positions.
* Motion demo for the FAB works between center and end floating.
* Add a Material curve to the offset animation.
* Move the fab position into an object
* Updates to docs
* Updates to docs
* Fix a lint on the bottom sheet type
* Add a ScaffoldGeometry class
* Improve the documentation
* Improve the documentation
* Add a fab motion animator
* Add position and scale animations
* FAB entrance and motion animations work
* Get started on FAB motion
* Make fab animation work properly.
* Change the fab animator to be stored in the state of the scaffold.
* Add a layout test
* Fix spacing being off
* Fix the entrance/exit animation test.
* Add a textDirection to the layout delegate.
* Fix const constructor lint checks
* Add toStrings for the fab positioner/animator
* Add a toString for CurveTween
* Change the fab motion demo icon to a simple add icon.
* Add tests and a custom fab positioner to the demo.
* Do not start the fab's motion animation when the fab is null.
* Adjust the code to pass the new tests.
* Rename for in response to Hans' comment.
* Revert the tabs fab demo
* Use timeDilation, and clean up the animation code a little.
* Clean up the prelayout geometry docs and ctr order
* Cleanup fab transition widget code
* Clean up comments on Scaffold, add cross-references between the two geometries
* Explain the fab motion animation scheduling better
* Add a const to the fab motion demo
* Make the fab animation never jank by keeping track of where to move the fab to in the future.
* Add a default fab positioner constant
* Add space after comma in the demo
* Add boilerplate dartdoc to all const constructors
* Comment improvement
* Rename 'fabSize' to 'floatingActionButtonSize'
* Rename 'fabSize' to 'floatingActionButtonSize'
* Rename 'fabSize' to 'floatingActionButtonSize'
* Clean up the prelayout geometry object's dartdoc
* Clean up the prelayout geometry object's dartdoc
* Remove extraneous comment
* Change possessive uses of Scaffold's to use dartdoc-compatible [Scaffold]'s
* Rename the horizontalFabPadding to an expansion
* Clean up controller cleanup and setState usage
* Animate instead of lerp
* Make the fab position animation use offsets instead of animations
* Streamline the fab motion demo
* Set up the animator to start from a reasonable place when interrupting animations.
* Doc cleanup on the new animation interruption
* Expand some uses of fab and clean up constants
* Expand remaining public uses of fab to floating action button
* Expand remaining public uses of fab to floating action button
* Expand on the documentation for the fab positioner and animator
* Refactor animations to broadcast the position properly.
* Add the ability to turn on and off the fab to the motion demo.
* Remove unused code
* Change the fab animator to animate even when the fab is exitting.
* Remove extra positioner.
* Apps -> Applications in docs
* Explain the scale animation.
* Name the child parameter in the animated builder
* RTL before LTR
* Wrap the AppBar in the example code
* const the fab motion demo name
* Start a test against animation jumps
* Test for jumps in the fab motion animation
* Dont initialize values to null
* Use constants, fix spacing from some of Hans' comments
* Clarify the relationship between fab positioners and prelayout geometries
* Explain the fab animmator a bit better
* Explain the animation progress in the fab animation
* Explain the animation restart better
* Explain the animation restart better
* Explain the prelayout geometry better
* Explain that height is a vertical distance.
* Explain the horizontal fab padding
* Update the scaffold size description to explain what happens when a wild keyboard appears
* Remove print statements
* Update the scaffold geometry with information about it being available at paint time.
* In one step of a transition
* Explain how the top-start fab positioner works
* Explain how the top-start fab positioner works
* Refactor the scaffold layout to just pass a padding instead of a bottom, top, start and end.
* Refactor the scaffold layout to just pass a padding instead of a bottom, top, start and end.
* Action buttons with with custom positioners.
* Add a rotation animation example.
* Use a swap animation to show swapping between two different animations.
* Use a swap animation to show swapping between two different animations.
* Add an example for the size animations.
* 2018 copyright
* Extra empty line
* Return new Scaffold
* Extra blank line fix
* All its contents have been laid out
* Position the fab
* Explain what the scaffold geometry is for.
* Move asserts to different lines
* The scaffoldsize will not
* Initial rename of FabPositioners to FloatingActionButtonLocation
* Rename comments in example to refer to location instead of positioner.
* Rename fabpositioner to location in tests and in the scaffold field
* Finish removing references to positioner in scaffold code.
* Split the fab location and animation out into a separate file.
* Make things more private
* Import foundation instead of meta
* Const curve instead of final.
* replace child parameter with builder on showDialog
* change builder parameter to WidgetBuilder
* mark child as deprecated and expand documentation to cover this and how builder should be used
* tidy comments and address some feedback
* phrasing
* move space to prev line and add //ignore comments for deprecated member use
* address comments and fix it's its
* update code samples
* adds semicolon to code snippets
* If example code is not found, render a message instead of an endless spinner
* Trim codeTags to avoid lookup issues with windows carriage returns
* Trim \r on Windows off the end of code blocks so they're consistently \n
* Add a test to ensure sample code parses if built on Windows
* Add a comment about why we trimRight()
Fixes#14820.
* controller, position and test
* Make controllers swappable
* WIP
* Create a ListWheelScrollPhysics
* Created picker and gallery demo and testing now
* Works. Ready to document and test.
* Document and add tests. Make the scroll controller more generic.
* minor cleanup
* review
* review
* fix tests
* stop using TransformLayers for now
Prevent header from thinking it can wrap and then overflowing.
Fix default footer string which lost its colon (localized values are fine).
Make the "rows per page" drop-down include at least one value even when the table lacks many items. (Previously it would assert if your table was too short.)
Make the footer scrollable.
Fix some todos and improve some debug output.
Tests for much of the above.
Applies media padding (e.g. iPhone X safe area insets) to the Material Design demos in the Gallery.
Covers the following demos:
* Buttons (via the TabbedComponentDemoScaffold change)
* Cards
* Expansion panels
* Grid list
* Icons
* Images (via the TabbedComponentDemoScaffold change)
* Page Selector
* Progress Indicator
* Scrollable tabs
* Selection controls (via the TabbedComponentDemoScaffold change)
* Snack bar
* Tabs
* Text fields
* Tooltips
Fixes#13594
Applies media padding (e.g. iOS safe area insets) around the list tile
children inside the InkWell.
Also adds safe area around gallery section titles for consistency with
surrounding list tiles.
This fixes DropdownButtons to align their popups correctly in RTL as well.
Also while I was there I fixed the issue with text scale factor in the gallery.
Previously, ExpansionPanel would do weird things if interacted with
when it was already animating. This is fixed and there's now a test.
Also:
* Minor fixes to make the gallery work in RTL, not that there's
any way to see that without hard-coding the framework to RTL.
But at least I'll be less annoyed when doing that.
* Some trivial code and documentation cleanup.
* Built first tab
* Small additions
* started tab 3
* Need color arithmetics
* tab 2 built
* finalize
* lint and tests
* review
* Reapply docs after rebase
* use color.computeLuminance
* linter
* nit
Use our platform identifiers rather than OS names for the platform
switcher radio buttons in the drawer as noted in section 2.3.10 of the
App Store review guidelines.
See: https://developer.apple.com/app-store/review/guidelines/
This lets us preview widgets in the gallery using small, normal, large, and HUGE text.
Added selections to the main drawer for these options. Defaults to "normal", obviously.
* Rename BannerLocation enum values
* topLeft -> topStart
* topRight -> topEnd
* bottomLeft -> bottomStart
* bottomRight -> bottomEnd
These names will make it easier for us to adjust the location of the
banner in right-to-left mode.
See the discussion on flutter-dev.
* Add RTL support for Banner
Fixes#11905
* Revert "Update reference to url_launcher plugin in Gallery pubspec (#9879)"
This reverts commit 96a04dea0d.
* Revert "Revert "Revert plugin use in gallery (#9838)" (#9877)"
This reverts commit ede72a8043.
* Adjust the defaults behaviour of scroll views.
Now, primary scroll views scroll by default. Others only scroll if necessary.
* apply suggested changes
Rename State.config to State.widget
Rename State.didUpdateConfig to State.didUpdateWidget
Renamed all State subclasses' local variables named config to something else
The stocks routing table is a clearer example of how to do this.
People know to look at the gallery, but don't think to look at the
stocks version. This points them from the former to the latter.
After this patch, there are three major text input widgets:
* EditableText. This widget is a low-level editing control that
interacts with the IME and displays a blinking cursor.
* TextField. This widget is a Material Design text field, with all the
bells and whistles. It is highly configurable and can be reduced down
to a fairly simple control by setting its `decoration` property to
null.
* TextFormField. This widget is a FormField that wraps a TextField.
This patch also replaces the InputValue data model for these widgets
with a Listenable TextEditingController, which is much more flexible.
Fixes#7031
* Add cupertino to gallery and add CupertinoButto
* Use single quotes
* Add disabled state
* Some review notes
* Make button animation more responsive and tweak timing
* Renamed things Cupertino
* Button with background, move cupertino demos, move material demos
* Move 2 level list too
* Refactor various demo route names
* Some review notes
* More reviews and add test
* Linter as
* Move private constant up
Move the back button and drawer opening logic into the app bar.
Move the tap-status-bar-to-scroll-to-top logic to using
ScrollControllers. Provide a PrimaryScrollController and a `primary`
flag on scroll views.
Make it possible to track when a route becomes or stops being poppable.
This widget is a replacement for ScrollableViewport that uses the new
Scrollable2 machinery. The widget is not based on Slivers but does use the new
scroll behavior classes.
This patch replaces uses of Flexible with Expanded where we're using
FlexFit.tight. We still need to think of a better name for the
FlexFit.loose variant.
Also, improve the docs for Row, Column, Flex, and RenderFlex to be more
problem-oriented and to give a complete account of the layout algorithn.
Fixes#6960Fixes#5169
We were trying to cram too much functionality in to the Dialog widget. Now we
have AlertDialog and SimpleDialog to cover to two different kinds of dialogs in
the spec.
This requires all AnimationController objects to be given a
TickerProvider, a class that can create the Ticker.
It also provides some nice mixins for people who want to have their
State provide a TickerProvider. And a schedulerTickerProvider for those
cases where you just want to see your battery burn.
Also, we now enforce destruction order for elements.
Instead of a PNG, the Flutter gallery widget is now drawn in code.
There's now a FlutterLogoDecoration class that paints the flutter logo
anywhere you can use a Decoration (e.g. AnimatedContainer).
There's now a FlutterLogo class that honors the IconTheme.
The About dialog box API now takes a Widget for the applicationIcon,
instead of an ImageProvider. It uses IconTheme to make the icon the
right size instead of using an Image widget.
Add padding, duration, and curve properties to the DrawerHeader.
Make the child of a DrawerHeader optional.
Clean up UserAccuntsDrawerHeader a bit.
Add some useful properties and methods to EdgeInsets.
Add some debug logic to RenderDecoratedBox to catch unpaired
save/restore calls when possible.
Make GestureDetector fill its parent if it has no children. Fixes
https://github.com/flutter/flutter/issues/5380
Removed old Stack layout and added a simple-to-extend interface for the
new drawer header. Also added a specialized UserAccountsDrawerHeader
consistent with Material Design guidelines.
This API is the front-end part of the work on showing licenses.
Future patches will:
* Provide an API for registering what licenses should be shown here,
which will be used by this feature to shown licenses but could also be
used by custom code for showing licenses (e.g. for people not using
the Material widgets).
* Actually populate this license API from all the licenses we currently
use in the engine, in the framework, and from any pub packages that
are used (directly or indirectly) by the application.
Anywhere that accepted IconData now accepts either an Icon or an
ImageIcon.
Places that used to take an IconData in an `icon` argument, notably
IconButton and DrawerItem, now take a Widget in that slot. You can wrap
the value that used to be passed in in an Icon constructor to get the
same result.
Icon itself now takes the icon as a positional argument, for brevity.
ThemeData now has an iconTheme as well as a primaryIconTheme, the same
way it has had a textTheme and primaryTextTheme for a while.
IconTheme.of() always returns a value now (though that value itself may
have nulls in it). It defaults to the ThemeData.iconTheme.
IconThemeData.fallback() is a new method that returns an icon theme data
structure with all fields filled in.
IconTheme.merge() is a new constructor that takes a context and creates
a widget that mixes in the new values with the inherited values.
Most places that introduced an IconTheme widget now use IconTheme.merge.
IconThemeData.merge and IconThemeData.copyWith act in a way analogous to
the similarly-named members of TextStyle.
ImageIcon is introduced. It acts like Icon but takes an ImageProvider
instead of an IconData.
Also: Fix the analyzer to actually check the stocks app.
Overview
========
This patch refactors images to achieve the following goals:
* it allows references to unresolved assets to be passed
around (previously, almost every layer of the system had to know about
whether an image came from an asset bundle or the network or
elsewhere, and had to manually interact with the image cache).
* it allows decorations to use the same API for declaring images as the
widget tree.
It requires some minor changes to call sites that use images, as
discussed below.
Widgets
-------
Change this:
```dart
child: new AssetImage(
name: 'my_asset.png',
...
)
```
...to this:
```dart
child: new Image(
image: new AssetImage('my_asset.png'),
...
)
```
Decorations
-----------
Change this:
```dart
child: new DecoratedBox(
decoration: new BoxDecoration(
backgroundImage: new BackgroundImage(
image: DefaultAssetBundle.of(context).loadImage('my_asset.png'),
...
),
...
),
child: ...
)
```
...to this:
```dart
child: new DecoratedBox(
decoration: new BoxDecoration(
backgroundImage: new BackgroundImage(
image: new AssetImage('my_asset.png'),
...
),
...
),
child: ...
)
```
DETAILED CHANGE LOG
===================
The following APIs have been replaced in this patch:
* The `AssetImage` and `NetworkImage` widgets have been split in two,
with identically-named `ImageProvider` subclasses providing the
image-loading logic, and a single `Image` widget providing all the
widget tree logic.
* `ImageResource` is now `ImageStream`. Rather than configuring it with
a `Future<ImageInfo>`, you complete it with an `ImageStreamCompleter`.
* `ImageCache.load` and `ImageCache.loadProvider` are replaced by
`ImageCache.putIfAbsent`.
The following APIs have changed in this patch:
* `ImageCache` works in terms of arbitrary keys and caches
`ImageStreamCompleter` objects using those keys. With the new model,
you should never need to interact with the cache directly.
* `Decoration` can now be `const`. The state has moved to the
`BoxPainter` class. Instead of a list of listeners, there's now just a
single callback and a `dispose()` method on the painter. The callback
is passed in to the `createBoxPainter()` method. When invoked, you
should repaint the painter.
The following new APIs are introduced:
* `AssetBundle.loadStructuredData`.
* `SynchronousFuture`, a variant of `Future` that calls the `then`
callback synchronously. This enables the asynchronous and
synchronous (in-the-cache) code paths to look identical yet for the
latter to avoid returning to the event loop mid-paint.
* `ExactAssetImage`, a variant of `AssetImage` that doesn't do anything clever.
* `ImageConfiguration`, a class that describes parameters that configure
the `AssetImage` resolver.
The following APIs are entirely removed by this patch:
* `AssetBundle.loadImage` is gone. Use an `AssetImage` instead.
* `AssetVendor` is gone. `AssetImage` handles everything `AssetVendor`
used to handle.
* `RawImageResource` and `AsyncImage` are gone.
The following code-level changes are performed:
* `Image`, which replaces `AsyncImage`, `NetworkImage`, `AssetImage`,
and `RawResourceImage`, lives in `image.dart`.
* `DecoratedBox` and `Container` live in their own file now,
`container.dart` (they reference `image.dart`).
DIRECTIONS FOR FUTURE RESEARCH
==============================
* The `ImageConfiguration` fields are mostly aspirational. Right now
only `devicePixelRatio` and `bundle` are implemented. `locale` isn't
even plumbed through, it will require work on the localisation logic.
* We should go through and make `BoxDecoration`, `AssetImage`, and
`NetworkImage` objects `const` where possible.
* This patch makes supporting animated GIFs much easier.
* This patch makes it possible to create an abstract concept of an
"Icon" that could be either an image or a font-based glyph (using
`IconData` or similar). (see
https://github.com/flutter/flutter/issues/4494)
RELATED ISSUES
==============
Fixes https://github.com/flutter/flutter/issues/4500
Fixes https://github.com/flutter/flutter/issues/4495
Obsoletes https://github.com/flutter/flutter/issues/4496
We now use the `@required` annotation to encourage developers to
explicitly set onPressed and onChanged callbacks to null when that would
disable the widget.
Fixes#287
Although beautiful, having a continuous animation on the front page of the
gallery gives the impression that Flutter burns battery and makes phones hot.
This patch replaces the animation with solid purple. However, we might
eventually want to use a static image.