Commit Graph

108 Commits

Author SHA1 Message Date
Jakob Andersen
1457f3dbb0 Put Gradle output in build/ (#8759)
Changed the default build output directory in the new project template
to build/, instead of android/build/ and android/app/build/.

Updated tools to ask the Gradle scripts what the build directory is,
since this is configurable in the build scripts, and we need to know
where the build output actually is.

Silenced output from 'flutter build aot' when invoked from Gradle, since
the output was confusing in this case.

Fixes #8723
Fixes #8656
Fixes #8138
2017-03-15 10:53:22 +01:00
Jakob Andersen
9c6ffc8281 Use snapshot's .d file as source inputs in Gradle build. (#8756)
* Use snapshot's .d file as source inputs in Gradle build.

If we don't yet have a .d file (first build), fall back to using the
.dart files in the current directory. This enables us to detect changes
in dependent source files (Flutter framework, packages outside the
source directory, etc.), and re-generate the snapshots as needed.

Unfortunately, Gradle requires knowing the source files before executing
the task, and can't update them after building, so Gradle considers the
second build to be out-of-date (because it has more input files than the
first build). Sub-sequent builds have the correct dependency
information, and will be skipped if the source files haven't changed.

Also added a dependency on gen_snapshot. The snapshot ABI isn't stable,
so we need to re-generate the snapshots when we roll the Dart SDK
dependency.

Fixes #8315
Fixes #8687
Fixes #8607
2017-03-14 12:49:30 +01:00
Jakob Andersen
2a05cfdf07 Remove superfluous (and wrong) target file check (#8367) 2017-02-23 16:27:30 +01:00
Jakob Andersen
6d66be17b9 Add support for target file in Gradle builds. (#8364)
If a target file is specified on the flutter tools command line, pass it
through to Gradle.

It is still possible to statically specify a target file in the flutter
section of build.gradle, but it is now possible to specify it on the
command line as well. The command line option takes precedence.

Fixes #8175.
2017-02-23 15:09:05 +01:00
Jakob Andersen
13d7770cf9 Fix local engine support for Gradle builds. (#8362)
Fixes #6761.
2017-02-23 14:56:19 +01:00
Michael Goderbauer
e9af570f1f Enable Gradle Workflow on Windows (#8201)
* Enable Gradle Workflow on Windows

With this the app created by `flutter create` now compiles on Windows.

* Move OS check to gradle file
2017-02-16 14:17:09 -08:00
Jakob Andersen
77e53016f2 Don't include Roboto fonts in Gradle builds. (#8169)
The "old" APK build did not include Roboto fonts, but the new
Gradle-based build did. This is due to `flutter build flx` defaulting to
include the fonts, where the old `flutter build apk` defaulted to NOT
include them.

So let's change the Gradle build to also not include Roboto fonts.

Fixes #8149
2017-02-15 09:27:05 +00:00
Jakob Andersen
b246c5e7e9 Make new project template gradle-based for Android. (#7902)
* Make new project template gradle-based for Android.

With this change, the 'new project' template uses the same gradle-based build for Android as the hello_services example. This has some implications on build performance, since we're now building a complete Android app instead of just combining a pre-compiled .dex with the Flutter assets.

The very first build is a little over 2x slower, since it needs to download gradle and build the build scripts before getting to the actual code. Subsequent builds with changes to the code are comparable to the old builds. Null builds are faster. Enabling the gradle daemon speeds up subsequent builds by around 5s.

* Move Flutter Gradle plugin to Flutter root.
2017-02-10 09:37:38 +01:00