This patch simplifies PaintingContext with several goals:
1) We now call a callback instead of assuming the caller has a single child to
paint. This change will let us handle render objects that wish to paint more
than one child.
2) We now avoid creating lots of empty picture layers because we don't eagerly
start recording pictures. Instead, we wait for the first caller to touch the
canvas before creating the picture recorder.
3) We now are more consistent about which values have incorporated the painting
offset.
Shadows now render as three seprate MaskFilter.blur components per the most recent Material spec.
The shadows Map was replaced by a similar Map called elevationToShadow with entries that match the 10 elevations specifed by http://www.google.com/design/spec/what-is-material/elevation-shadows.html.
The "level" property (many classes) is now called "elevation", to match the Material spec.
BoxShadow now includes a spreadRadius parameter - as in CSS box-shadow. Renamed the BoxShadow blur property to blurRadius to further align BoxShadow with CSS box-shadow.
Also, fix warnings in rendering/sector_layout.dart
Also, fix hit testing in rendering/sector_layout.dart
Also, add WidgetToRenderBoxAdapter
Also, make the rendering library debugging tools more resilient to
dumping stuff before layout is complete.
Also, introduce Colors and Typography to hold the material colors and the
typography declarations. Previously we expected clients of these libraries to
import them into a namespace, but that doesn't play nice with re-exporting them
from material.dart.
Move the animation libraries into src/animation and change importers to use
package:sky/animation.dart. Also, move scheduler.dart into the animation
library so that the animation library can be self-contained.
Turns out many of the functions on BoxConstraints weren't used or had callers
that could easily be updated to other functions. I've added dartdoc to all the
public functions as well as renamed some functions that had similar names but
did different things.
This still leaves Flex and FlexDirection available. At some point once
people have transitioned to Row/Column we should rename Flex to _Flex
and stop reexporting FlexDirection from basic.dart.
Similar to widgets.dart, rendering.dart exports the entire rendering layer.
Also, update the examples to use rendering.dart and widgets.dart. Also clean up
some exports so that the examples have more sensible imports.
Sadly, box.dart has grown much longer than 1000 lines. This patch splits it up
into several files based on the class hierarchy. Fortunately, many of these
classes are loosely coupled to each other.
We had a remarkable number of analyzer failures.
I'll fix the bots to analyze across the whole project
in a follow-up patch, that should prevent this
in the future.
@abarth
New asserts:
- verify that after layout, the size fits the constraints
- verify that after layout, the size isn't infinite
- verify that you don't set the size in performLayout() if you have
sizedByParent set
- verify that nobody reads your size during layout except you, or your
parent if they said parentUsesSize:true
Fixes some bugs found by those asserts:
- RenderBlock, RenderStack, and RenderScaffold were not always setting
parentUsesSize correctly
- RenderScaffold was setting its slot entries to null rather than
removing them when the slot went away, which led to null derefs in
certain circumstances
Also, rename a local variable in RenderStack.performLayout() because
it was shadowing a variable on the object itself, which was really
confusing when I first tried to debug this function...
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1213473003.
This also fixes the C++ side to give the right baseline information.
Previously it was giving the baseline distance for the font, but not
for the actual laid-out text.
I considered also providing a "defaultBaseline" accessor that returns
the distance for the actual dominant baseline, but it turns out right
now we never decide the baseline is ideographic. We always use the
alphabetic baseline. We should probably fix that...
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1200233002.
The relayout subtree root concept is intended to handle the case where
a node, when it lays itself out for a second time, changes its opinion
about what dimensions it should be. In such a situation, the parent,
if it based its own opinion about what size _it_ should be on the
child's dimensions, would also need to lay itself out again. Thus,
when this scenario is possible, the child remembers the parent, and
when it would be told to relayout, we actually start the layout with
the parent.
In practice, this chains, and we end up with nodes that point to
ancestors ten or more steps up the tree such that when the inner most
child re-lays-out, the whole app ends up relaying out.
This patch tries to short-circuit this for the case where the
constraints being applied to the child are such that actually, the
child has no choice about its dimensions. In that case, the parent
can't change dimensions when the child re-lays-out.
This makes a huge difference on the stocks demo app. Without this, on
the third rendered frame, there are 72 relayoutSubtreeRoot links, the
deepest chain is 8 deep, and 9 of the chains are only 1 level deep.
With it, there are 63 relayoutSubtreeRoot links, the deepest chain is
only 4 deep, and 38 of the chains are only 1 level deep.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1196553004.