Commit Graph

9 Commits

Author SHA1 Message Date
Daco Harkes
634b326efc
Reapply "Native assets: roll deps" (#141748) (#141864)
Fixes https://github.com/flutter/flutter/issues/141827

Reland: https://dart-review.googlesource.com/c/sdk/+/346960 has rolled into g3, so the imports should now resolve in g3 as well.

> [!CAUTION]
> _Do NOT merge if "Google Testing" bot didn't run!_

Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.

Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.

No behavior in Flutter apps should change.

This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
2024-01-22 10:42:15 +00:00
Daco Harkes
2e229be2ff
Native assets: package in framework on iOS and MacOS (#140907)
Packages the native assets for iOS and MacOS in frameworks.

Issue:

* https://github.com/flutter/flutter/issues/140544
* https://github.com/flutter/flutter/issues/129757

## Details

* [x] This packages dylibs from the native assets feature in frameworks. It packages every dylib in a separate framework.
* [x] The dylib name is updated to use `@rpath` instead of `@executable_path`.
* [x] The dylibs for flutter-tester are no longer modified to change the install name. (Previously it was wrongly updating the install name to the location the dylib would have once deployed in an app.)
* [x] Use symlinking on MacOS.
2024-01-19 20:29:13 +00:00
Jesús S Guerrero
1997bec685
Revert "Native assets: roll deps" (#141748)
b/320767653

Reverts flutter/flutter#141684
2024-01-18 18:13:21 +00:00
Daco Harkes
f5442bf937
Native assets: roll deps (#141684)
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.

Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.

No behavior in Flutter apps should change.

This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
2024-01-17 21:20:36 +00:00
Anis Alibegić
e063f56832
Fixed few typos (#141543)
I continued [my mission](https://github.com/flutter/flutter/pull/141431) to find as many typos as I could. This time it's a smaller set than before.

There is no need for issues since it's a typo fix.
2024-01-16 21:40:08 +00:00
Daco Harkes
da23eae33f
[native assets] Tool exit on build failure (#137995)
If the native assets feature is enabled, and the `build.dart` invocation fails, the `flutter build` and `flutter run` should abort.

Closes: https://github.com/flutter/flutter/issues/137910
2023-11-07 16:41:19 +00:00
Daco Harkes
ff4a0f676f
Native assets support for Windows (#134203)
Support for FFI calls with `@Native external` functions through Native assets on Windows. This enables bundling native code without any build-system boilerplate code.

For more info see:

* https://github.com/flutter/flutter/issues/129757

### Implementation details for Windows.

Mainly follows the design of https://github.com/flutter/flutter/pull/134031.

Specifically for Windows in this PR is the logic for finding the compiler `cl.exe` and environment variables that contain the paths to the Windows headers `vcvars.bat` based on `vswhere.exe`.
2023-09-27 12:22:58 +00:00
Daco Harkes
8ebb8d4f11
Speed up native assets target (#134523)
Speeds up the native assets target in the backend by

1. changing other targets `gen_dart_plugin_registrant` and
`release_unpack_ios` to do async I/O,
2. not reparsing the package config, and
3. not calling `dart pub deps --json` for 0 or 1 packages (fixed
package:native_assets_builder).

* https://github.com/flutter/flutter/issues/134427

```
           [   +2 ms] native_assets: Starting due to {}
           [   +2 ms] Skipping target: gen_localizations
           [   +1 ms] gen_dart_plugin_registrant: Starting due to {InvalidatedReasonKind.inputChanged: The following inputs have updated contents: /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/package_config_subset}
           [  +33 ms] gen_dart_plugin_registrant: Complete
           [ +107 ms] release_unpack_ios: Complete
           [  +60 ms] Writing native_assets.yaml.
           [   +7 ms] Writing /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/flutter_build/be2692bbfbc0b9a27fcd2422d52354c6/native_assets.yaml done.
           [        ] native_assets: Complete
```

->

```
           [   +4 ms] native_assets: Starting due to {}
           [        ] Skipping target: gen_localizations
           [   +1 ms] gen_dart_plugin_registrant: Starting due to {InvalidatedReasonKind.inputChanged: The following inputs have updated contents: /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/package_config_subset}
           [  +31 ms] Writing native_assets.yaml.
           [   +8 ms] Writing /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/flutter_build/f9451a65a465bfab70d004e21d6cc1d6/native_assets.yaml done.
           [   +1 ms] native_assets: Complete
```

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] All existing and new tests are passing.


<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[test-exempt]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
2023-09-15 12:23:08 -07:00
Daco Harkes
aa36db1d29
Native assets support for MacOS and iOS (#130494)
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.

For more info see:

* https://github.com/flutter/flutter/issues/129757

### Implementation details for MacOS and iOS.

Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).

The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.

The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.

### Example vs template

The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.

### Tests

This PR adds new tests to cover the various use cases.

* dev/devicelab/bin/tasks/native_assets_ios.dart
  * Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
  * Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
  * Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
  * Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
  * Unit tests the native assets being packaged on a iOS/MacOS build.

It also extends various existing tests:

* dev/devicelab/bin/tasks/module_test_ios.dart
   * Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
   * Unit test the new feature flag.
2023-09-10 08:07:13 +00:00