* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
* Retry Xcode builds if they fail due to concurrent builds running
Fixes#40576.
* Add tests for concurrent iOS launches
* Increase number of retries to account for the initial build being slow
This updates the flutter tool cache to download binary files for ideviceinstaller, ios-deploy, libimobiledevice, and dynamically linked dependencies from Flutter's GCP bucket.
This is done via `flutter build bundle`. As a consequence, this PR introduces a new way to disable analytics via the `FLUTTER_SUPPRESS_ANALYTICS` env flag.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.
Enables the CocoaPods-based plugin workflow for macOS. This allows a
macOS project to automatically fetch and add native plugin
implementations via CocoaPods for anything in pubspec.yaml, as is done
on iOS.
Splits Xcode validation out of the iOS validator and into a stand-alone
validator, and groups the CocoaPods validator with that top-level
validator instead of the iOS validator. iOS now validates only the
iOS-specific tools (e.g., ideviceinstaller).
Reorganizes many of the associated clases so that those that are used by
both macOS and iOS live in macos/ rather than ios/. Moves some
validators to their own files as part of the restructuring.
This is the macOS portion of #31368
Updates documentation and non-public API to use American spellings for
consistency with the rest of the codebase.
No changes to behaviour... other than how it's spelt.
* some space formattings
* always use blocks in if-else if a block is used
* format spaces in for and while
* allow multiline if conditions
* fix missing space
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
This status shows for the duration of the run, not just while starting. It looks kinda weird in the editors to show a progress bar for "Starting Xcode build" and then removing it once it completes.
* move flutter_assets to App.framework
* Roll engine to 05fee4eeee0ff6b219b1fcc394371e5f6963cc46
05fee4eee Update default flutter_assets path for iOS embedding (flutter/engine#7518)
02205db01 Roll src/third_party/skia 5d052dac3ac1..02738a86e5fd (4 commits) (flutter/engine#7541)
af907c074 Roll src/third_party/skia 5c7a3ac0e214..5d052dac3ac1 (7 commits) (flutter/engine#7540)
dde286673 IWYU to get SkFontMetrics (flutter/engine#7539)
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
* Remove many timeouts.
These are essentially self-inflicted race conditions. Instead of timeouts we're going to try a more verbose logging mechanism that points out when things are taking a long time.
* Get the attach tests to pass.
* Apply review comments from Todd
* More review comment fixes
* Put back the extended timeouts here now that I know why we have them...
* Fix multi-step build handling process.
Stop listening for new step updates after 'all done.' log message. Make sure that we don't delete file too soon, until listener had a chance to process the 'all done' message.
Fixes https://github.com/flutter/flutter/issues/18750
* Emit 'all output' explicitly when build process is done.
This stops reading from pipe-to-file log after the build is completed. Attempting to read from pipe-to-file keeps open blocked because nobody is going to write into that pipe.
* Use Xcode build configurations to drive Flutter build mode
* Proper check wrt local_engine, print error if profile mode misisng
* Remove unused code, update tests, fix template problem, update warning
* fix up warning
* add explanatory dev comment
* fix whitespace
* missing words, change lambda arrow to function body
* error indentation
* Test early exits for xcode_backend.sh
* only on macOS, use right test
* Update error messages
* case insensitive compare for build config
* Update gallery podfile
* update projects to add profile configuration
* make compatible with flavors
* add missing plist files
* add FLUTTER_FRAMEWORK_DIR back, set swift version for profile, tell Podfile about profile
* Use Xcode build configurations to drive Flutter build mode
* Proper check wrt local_engine, print error if profile mode misisng
* Remove unused code, update tests, fix template problem, update warning
* fix up warning
* add explanatory dev comment
* fix whitespace
* missing words, change lambda arrow to function body
* error indentation
* Test early exits for xcode_backend.sh
* only on macOS, use right test
* Update error messages
* case insensitive compare for build config
* Update gallery podfile
* update projects to add profile configuration
* make compatible with flavors
* add missing plist files
We decided that redefining the default for templates was premature. We're going to go back to having "module" in experimental land again, and we'll try again when we have the feature set fully baked.
This keeps the writing of the .metadata files, and writing the template type to them, because that was a good improvement, and there are still a bunch of added tests that improve our coverage.
This renames the "module" template to the "application" template, and makes "application" the default. The existing "app" template is now deprecated.
flutter create also now recognizes the type of project in an existing directory, and is able to recreate it without having the template type explicitly specified (although you can still do that). It does this now by first looking in the .metadata file for the new project_type field, and if it doesn't find that, then it looks at the directory structure. Also, the .metadata file is now overwritten even on an existing directory so that 1) the project_type can be added to legacy projects, and 2) the version of Flutter that updated the project last is updated.
I also cleaned up a bunch of things in create_test.dart, added many more tests, and added an example test to the test/ directory in the generated output of the application template.
Fixes#22530Fixes#22344
* Prototype
* Fix paths to Flutter library resources
* Invoke pod install as necessary for materialized modules
* Add devicelab test for module use on iOS
* Remove debug output
* Rebase, reame materialize editable
* Add devicelab test editable iOS host app
* Removed add2app test section
This changes the compiler output for gradle to be less verbose and more easily read.
This only applies to compilation error messages: other gradle messages will continue to print as before.
It also fixes a small problem with the performance measurement printing (see that "7.1s" on it's own line in the original?) so that if something is expected to have multiple lines of output, it prints an initial line, and a "Done" line with the elapsed time, so that it's possible to know what the time applies to.
It also updates the spinner to be fancier, at least on platforms other than Windows (which is missing a lot of symbols in its console font).
Addresses #17307
This adds support to AnsiTerminal for colored output, and makes all tool output written to stderr (with the printError function) colored red.
No color codes are sent if the terminal doesn't support color (or isn't a terminal).
Also makes "progress" output print the elapsed time when not connected to a terminal, so that redirected output and terminal output match (redirected output doesn't print the spinner, however).
Addresses #17307
Xcode 10 introduces a new build system which includes stricter checks on
duplicate build outputs.
When plugins are in use, there are two competing build actions that copy
Flutter.framework into the build application Frameworks directory:
1. The Embed Frameworks build phase for the Runner project
2. The [CP] Embed Pods Frameworks build phase that pod install creates
in the project.
Item (1) is there to ensure the framework is copied into the built app
in the case where there are no plugins (and therefore no CocoaPods
integration in the Xcode project). Item (2) is there because Flutter's
podspec declares Flutter.framework as a vended_framework, and CocoaPods
automatically adds a copy step for each such vended_framework in the
transitive closure of CocoaPods dependencies.
As an immediate fix, we opt back into the build system used by Xcode 9
and earlier. Longer term, we need to update our templates and
flutter_tools to correctly handle this situation.
See: https://github.com/flutter/flutter/issues/20685
This caused issues for projects without an Xcode workspace. Almost all
Flutter projects in the wild will have a workspace, but this patch needs
to add a check to catch any that lack one.
This reverts commit 021f472efc.
Xcode 10 introduces a new build system which includes stricter checks on
duplicate build outputs.
When plugins are in use, there are two competing build actions that copy
Flutter.framework into the build application Frameworks directory:
1. The Embed Frameworks build phase for the Runner project
2. The [CP] Embed Pods Frameworks build phase that pod install creates
in the project.
Item (1) is there to ensure the framework is copied into the built app
in the case where there are no plugins (and therefore no CocoaPods
integration in the Xcode project). Item (2) is there because Flutter's
podspec declares Flutter.framework as a vended_framework, and CocoaPods
automatically adds a copy step for each such vended_framework in the
transitive closure of CocoaPods dependencies.
As an immediate fix, we opt back into the build system used by Xcode 9
and earlier. Longer term, we need to update our templates and
flutter_tools to correctly handle this situation.
See: https://github.com/flutter/flutter/issues/20685
This patch eliminates the --preview-dart-2/--no-preview-dart-2 flag,
hardcoding all uses to true. It also defaults all previewDart2 method
parameters to true, where they hadn't yet been.
A series of subsequent patches will eliminate all previewDart2
parameters and the associated code from within the codebase.
All temporary directory start with `flutter_` and have their random component separated from the name by a period, as in `flutter_test_bundle.YFYQMY`.
I've tried to find some of the places where we didn't cleanly delete temporary directories, too. This greatly reduces, though it does not entirely eliminate, the directories we leave behind when running tests, especially `flutter_tools` tests.
While I was at it I standardized on `tempDir` as the variable name for temporary directories, since it was the most common, removing occurrences of `temp` and `tmp`, among others.
Also I factored out some common code that used to catch exceptions that happen on Windows, and made more places use that pattern.
* Only printError on our simple messages
Any other type is a real error that should be a normal crash (to get a proper error log).
See #19453.
* Add toList() to convert Iterable<String> -> List<String>
This code previously throw in Dart-2 mode.
Fixes#19453.
* Move getSimulatorPath into Xcode
* Add a test that we tried to launch the simulator
* Remove unused import
ios-deploy relies on LLDB.framework, which relies on /usr/bin/python and
the 'six' module that's installed on the system. However, it appears to
use the first version of Python on PATH, rather than explicitly
specifying the system install. If a user has a custom install of Python
(e.g., via Homebrew or MacPorts) ahead of the system Python on their
PATH, LLDB.framework will pick up that version instead. If the user
hasn't installed the 'six' module, ios-deploy will fail with a
relatively cryptic error message.
This patch pushes /usr/bin to the front of PATH for the duration of the
ios-deploy run to avoid this scenario.
This patch also removes checks for package six.
Neither Flutter nor any of its direct dependencies/tooling relies on
package six. ios-deploy depends on LLDB.framework (included with Xcode),
which relies on a Python script that imports this package but uses
whichever Python is at the front of the path. Flutter now invokes
ios-deploy with a PATH with /usr/bin forced to the front in order to
avoid this problem.
We could have retained the check out of paranoia, but this seems
unnecessary since it's entirely possible LLDB.framework may one day drop
this dependency, in which case I'd expect the base system install of
Python would likely drop it as well.
fuchsia_tester.dart still assumes Dart 1. Previously, it ran tests directly
from source, flutter_platform.dart automatically runs a kernel compile when
operating in Dart 2 mode, but this assumes a functional Dart SDK is available
in the artifacts directly, and fuchsia_tester.dart mocks out the artifacts
directory with an empty temp dir.
Remaining work is:
1. Get the frontend server building as a dependency on Fuchsia.
2. Patch fuchsia_tester.dart to use a valid Dart SDK and frontend server.
This also reverts migration to Dart 2 typedef syntax.
This reverts commit 6c56bb2. (#18362)
This reverts commit 3daebd0. (#18316)
* It's time to #deleteDart1 (#18293)
Eliminates support for Dart 1 in flutter_tools, and drops our Dart 1
benchmarks. All commands now run in Dart 1 mode only.
Eliminates --preview-dart-2 / --no-preview-dart-2 support.
* Fix indentation, remove no longer necessary .toList()
* Only push udpated kernel if >0 invalidated srcs
Eliminates support for Dart 1 in flutter_tools, and drops our Dart 1
benchmarks. All commands now run in Dart 1 mode only.
Eliminates --preview-dart-2 / --no-preview-dart-2 support.
Uses the `version` property from the `pubspec.yaml` file to set the corresponding fields in the `local.properties` file respectively in the `Generated.xcconfig` file.
The `--build-name` and `--build-number` options have changed. Now they trump the `version` property from the `pubspec.yaml` file.
If the `version` property is not set and the `--build-name` and `--build-number` options are not provided, the build command will not change the `local.properties` / `Generated.xcconfig` file.
This change adds support for armv7, arm64, and universal iOS apps.
This change eliminates iOS target architecture hardcoding (previously
arm64 only) and uses the target architecture(s) specified in Xcode's
ARCHS setting ('Architectures' in Xcode Build Settings).
For universal binaries, set ARCHS to its default value, $(ARCHS_STANDARD).
Note that after changing the architecture in Xcode, developers should
run 'pod install' from the ios subdirectory of their project. A separate
change (that will land before this one) will add support for
automatically detecting project file and Podfile changes and re-running
pod install if necessary.
This change also adds an --ios-arch option to flutter build aot. In iOS
AOT builds (in profile and release mode), this dictates which
architectures are built into App.framework. This flag should generally
be unnecessary to set manually since flutter build aot is typically only
invoked internally by flutter itself.
If the developer changes their Xcode build settings and their project
has plugins, pod install is required, (e.g. to pick up changes to the
target architecture).
Similarly, manual edits to the Podfile should trigger a pod install.
iOS debug builds always run in interpreted mode whether on device or on
simulator. In both cases, we can skip snapshotting and link against an
empty App.framework. Previously, we did this for iOS simulator builds.
This does the same for device builds.
Previously, debug iOS builds used gen_snapshot to generate a core
snapshot, then used 'xxd' to generate C files containing the snapshot
data in buffers named kDartVmSnapshotData and kDartIsolateSnapshotData,
which are then compiled/linked into App.framework. This is unnecessary
since the VM compiled into Flutter.framework already contains this data.
* Revert "Revert "Add android license verification to doctor and some refactoring" (#14727)"
This reverts commit d260294752.
* Add tests, fix sdkManagerEnv and use it consistently, and rearrange Status object model
* AnsiSpinner needs to leave the cursor where it found it.
* fix tests
* Const constructor warning only shows up on windows...?
* Avoid crash if we can't find the home directory
* Make pathVarSeparator return a string in the mock
* Implement review comments
* Fix out-of-order problem on stop
* Created plumbing but has stream problem
* testing with makePipe
* Trying pipe but not really getting anywhere
* works by repeatedly reading line
* Minor cleanup
* works
* Clean up pipe after use.
* Move the last status forward
* Make sure failed script commands bubble up
* Revert "Revert "Reduce xcodebuild noise #2" (#14641)"
This reverts commit 2d47481f1e.
* Stop scrapping xcodebuild output, get the right build settings
* clone the command params first