Reland of https://github.com/flutter/flutter/pull/142709.
The revert of the revert is in the first commit, the fix in the commit on top.
The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.
## Original PR description
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Reverts flutter/flutter#142709
Initiated by: vashworth
Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview
Original PR Author: dcharkes
Reviewed By: {christopherfujino, chingjun, reidbaker}
This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Fixes https://github.com/flutter/flutter/issues/141827
Reland: https://dart-review.googlesource.com/c/sdk/+/346960 has rolled into g3, so the imports should now resolve in g3 as well.
> [!CAUTION]
> _Do NOT merge if "Google Testing" bot didn't run!_
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.
Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.
No behavior in Flutter apps should change.
This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
Packages the native assets for iOS and MacOS in frameworks.
Issue:
* https://github.com/flutter/flutter/issues/140544
* https://github.com/flutter/flutter/issues/129757
## Details
* [x] This packages dylibs from the native assets feature in frameworks. It packages every dylib in a separate framework.
* [x] The dylib name is updated to use `@rpath` instead of `@executable_path`.
* [x] The dylibs for flutter-tester are no longer modified to change the install name. (Previously it was wrongly updating the install name to the location the dylib would have once deployed in an app.)
* [x] Use symlinking on MacOS.
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.
Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.
No behavior in Flutter apps should change.
This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
Checks `pod install` output for the case where a pod requires a higher minimum OS deployment target version than the app is set to use, and attempts to turn it into a more actionable error message. This isn't foolproof since we are parsing the Ruby rather than actually executing it, but I would expect that the vast majority of cases would end up in the most useful version (and even those that don't are still much clearer with this as the final error message text than without it).
Fixes https://github.com/flutter/flutter/issues/113762
Relates to tracker issue:
- https://github.com/flutter/flutter/issues/128251
This PR includes 3 major updates:
- Adding the `commandHasTerminal` parameter for `Event.flutterCommandResult`
- In `packages/flutter_tools/lib/src/runner/flutter_command.dart`
- Adding the new event for `sendException` from package:usage to be `Event.exception` (this event can be used by all dash tools)
- In `packages/flutter_tools/lib/runner.dart`
- Migrating the generic `UsageEvent` which was only used for Apple related workflows for iOS and macOS. I did an initial analysis in this [sheet](https://docs.google.com/spreadsheets/d/11KJLkHXFpECMX7tw-trNkYSr5MHDG15XNGv6TgLjfQs/edit?resourcekey=0-j4qdvsOEEg3wQW79YlY1-g#gid=0) to identify all the call sites
- Found in several files, highlighted in the sheet above
Extracts out _shouldWriteCodeSizeAnalysis and _writeCodeSizeAnalysis from the main buildMacOS function.
No tets changes sine this is a simple restructuring for readability and does not change any tool logic.
Support for FFI calls with `@Native external` functions through Native assets on Windows. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Windows.
Mainly follows the design of https://github.com/flutter/flutter/pull/134031.
Specifically for Windows in this PR is the logic for finding the compiler `cl.exe` and environment variables that contain the paths to the Windows headers `vcvars.bat` based on `vswhere.exe`.
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.
Starting in Xcode 15, when building macOS, DT_TOOLCHAIN_DIR cannot be used to evaluate LD_RUNPATH_SEARCH_PATHS or LIBRARY_SEARCH_PATHS. `xcodebuild` error message recommend using TOOLCHAIN_DIR instead.
Since Xcode 15 isn't in CI, I tested it in a one-off `led` test:
* [Pre-fix failure](04e485a0b1/+/build.proto)
* [Post-fix success](d454a3e181/+/build.proto)
Fixes https://github.com/flutter/flutter/issues/132755.
This PR includes the following changes. These changes only apply to iOS 17 physical devices.
| Command | Change Description | Changes to User Experience |
| ------------- | ------------- | ------------- |
| `flutter run --release` | Uses `devicectl` to install and launch application in release mode. | No change. |
| `flutter run` | Uses Xcode via automation scripting to run application in debug and profile mode. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter run --use-application-binary=xxxx` | Creates temporary empty Xcode project and use Xcode to run via automation scripting in debug and profile. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter install` | Uses `devicectl` to check installed apps, install app, uninstall app. | No change. |
| `flutter screenshot` | Will return error. | Will return error. |
Other changes include:
* Using `devicectl` to get information about the device
* Using `idevicesyslog` and Dart VM logging for device logs
Note:
Xcode automation scripting (used in `flutter run` for debug and profile) does not work in a headless (without a UI) interface. No known workaround.
Fixes https://github.com/flutter/flutter/issues/128827, https://github.com/flutter/flutter/issues/128531.
Redo of https://github.com/flutter/flutter/pull/130728 - code is the same as before. That PR was stuck in Google testing and then I messed up the rebase so started over.
----
Starting in Xcode 15, the simulator is no longer included in Xcode and must be downloaded and installed separately. This adds a validation to `flutter doctor` to warn when the needed simulator runtime is missing.
Validation message looks like:
```
[!] Xcode - develop for iOS and macOS (Xcode 15.0)
! iOS 17.0 Simulator not installed; this may be necessary for iOS and macOS development.
To download and install the platform, open Xcode, select Xcode > Settings > Platforms,
and click the GET button for the required platform.
For more information, please visit:
https://developer.apple.com/documentation/xcode/installing-additional-simulator-runtimes
```
It may also show an error like this when something goes wrong when checking for the simulator:
```
[!] Xcode - develop for iOS and macOS (Xcode 15.0)
â Unable to find the iPhone Simulator SDK.
```
Note: I'm unsure of in the future if the SDK and the simulator runtime will need to match the exact version or just the major. For now, it only checks against the major version.
Part 3 of https://github.com/flutter/flutter/issues/129558.
This PR fixes issue of duplicate entries from `xcdevice list` cause devices to not show in `flutter devices`, `flutter run`, etc.
When a duplicate entry is found, use the entry without errors as the authority. If both have errors, use the one with the higher SDK as the authority.
Fixes https://github.com/flutter/flutter/issues/128719.
The current implementation of macOS flavor support (#119564) assumes a bundle directory that differs from both the iOS implementation and the official documentation. The [documentation](https://docs.flutter.dev/deployment/flavors) instructs developers to suffix their Xcode build configurations with `-<flavor>`, but the implementation assumes a space:
5fd9ef4240/packages/flutter_tools/lib/src/macos/application_package.dart (L174-L178)
Whereas the iOS implementation, which is the reference for the docs, assumes a `-<flavor>` suffix:
a257efc284/packages/flutter_tools/lib/src/ios/xcodeproj.dart (L482-L488)
This change replaces the empty space with the `-` character which is in line with the documentation and iOS implementation, as well as removing the sentence-casing applied to the flavor name; every bundle built with a flavor keeps the original flavor name in its filename.
*List which issues are fixed by this PR. You must list at least one issue.*
#122684.
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*