Commit Graph

15 Commits

Author SHA1 Message Date
Parker Lougheed
c946a5a526
Switch to more reliable flutter.dev link destinations in the tool (#150587)
Contributes to https://github.com/flutter/website/issues/10363.
2024-06-26 23:30:39 +00:00
Daco Harkes
1f16d9121c
[native_assets] Add support for link hooks (#148474)
This PR adds support invoking `link.dart` hooks.

Link hooks can add new assets. Link hooks can transform assets sent to link hook from build hooks.

This PR does not yet add support for getting tree-shake information in the link hooks. This is pending on defining the `resources.json` format (https://github.com/dart-lang/sdk/issues/55494).

Issue:

* https://github.com/flutter/flutter/issues/146263

## Implementation considerations

The build hooks could be run before Dart compilation and the link hooks after Dart compilation. (This is how it's done in Dart standalone.) However, due to the way the `Target`s are set up, this would require two targets and serializing and deserializing the `BuildResult` in between these. This would lead to more code but no benefits. Currently there is nothing that mandates running build hooks before Dart compilation.

## Testing

* The unit tests verify that the native_assets_builder `link` and `linkDryRun` would be invoked with help of the existing fake.
* The native assets integration test now also invokes an FFI call of a package that adds the asset during the link hook instead of the build hook.
  * In order to keep coverage of the `flutter create --template=package_ffi`, `flutter create` is still run and the extra dependency is added and an extra ffi call is added. (Open to alternative suggestions.)
2024-05-22 16:02:00 +00:00
Michael Goderbauer
2bfb1b0e2f
Bump flutter_lints to 4.0 (#148020)
Follow-up to https://github.com/flutter/packages/pull/6695.
2024-05-09 18:07:51 +00:00
Daco Harkes
baa54fdd76
[deps] Bump native assets dependencies (#145612)
Roll of a bunch of breaking changes from the native_assets_builder and
native_assets_cli upstream. Most notably:

* https://github.com/dart-lang/native/pull/946
* https://github.com/dart-lang/native/pull/1018
* https://github.com/dart-lang/native/pull/1019

This PR also updates the template in `flutter create
--template=package_ffi` to use the rewritten API.

This PR does not change any functionality in Flutter.

For reference, the same roll in the Dart SDK:

* https://dart-review.googlesource.com/c/sdk/+/357605
* https://dart-review.googlesource.com/c/sdk/+/357623

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] All existing and new tests are passing.

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[test-exempt]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
2024-03-25 15:02:49 +01:00
Hossein Yousefi
97ab92ee35
Modify plugin_ffi and package_ffi template (#143376)
* Use `dart run` instead of `flutter pub run` in the documentation as it is now deprecated.
* Use `int64_t` instead of `intptr_t` for `sum` examples.
2024-02-15 10:37:30 +00:00
Daco Harkes
8bc0901076
Roll deps from dart-lang/native in templates (#142322)
Update packages from https://github.com/dart-lang/native to the last published stable versions in templates.
2024-01-26 21:42:33 +00:00
Daco Harkes
634b326efc
Reapply "Native assets: roll deps" (#141748) (#141864)
Fixes https://github.com/flutter/flutter/issues/141827

Reland: https://dart-review.googlesource.com/c/sdk/+/346960 has rolled into g3, so the imports should now resolve in g3 as well.

> [!CAUTION]
> _Do NOT merge if "Google Testing" bot didn't run!_

Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.

Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.

No behavior in Flutter apps should change.

This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
2024-01-22 10:42:15 +00:00
Jesús S Guerrero
1997bec685
Revert "Native assets: roll deps" (#141748)
b/320767653

Reverts flutter/flutter#141684
2024-01-18 18:13:21 +00:00
Daco Harkes
f5442bf937
Native assets: roll deps (#141684)
Rolls the packages from https://github.com/dart-lang/native in the native assets implementation.

Most notable we're refactoring `package:native_assets_cli` for `build.dart` use.
Therefore, all imports to that package for Flutter/Dart should be to the implementation internals that are no longer visible for `build.dart` writers. Hence all the import updates.

No behavior in Flutter apps should change.

This PR also updates the template to use the latests version of `package:native_assets_cli` which no longer exposes all the implementation details.
2024-01-17 21:20:36 +00:00
Anis Alibegić
81d80c587d
Fixed a lot of typos (#141431)
Fair amount of typos spotted and fixed. Some of them are in comments, some of them are in code and some of them are in nondart files.

There is no need for issues since it's a typo fix.

I have doubts about [packages/flutter_tools/lib/src/ios/core_devices.dart](https://github.com/flutter/flutter/compare/master...anisalibegic:flutter:master#diff-fdbc1496b4bbe7e2b445a567fd385677af861c0093774e3d8cc460fdd5b794fa), I have a feeling it might broke some things on the other end, even though it's a typo.
2024-01-12 22:10:25 +00:00
Daco Harkes
7634609062
Pin dart-lang/native dependencies (#137601)
Pin the dependencies from dart-lang/native to a specific version during testing (rather than having them auto-upgrade during pub resolution). This will prevent tests using the template to start failing if a bad version is published to pub.

Closes: https://github.com/flutter/flutter/issues/137418

Also bumps dep in flutter_tools.
2023-11-03 22:16:04 +00:00
Michael Goderbauer
571039f6ee
Bump flutter_lints to 3.0 (#136841)
Follow-up to https://github.com/flutter/packages/pull/5177
2023-10-18 23:53:08 +00:00
Daco Harkes
daec612571
Bump dart-lang/native deps (#135905)
Bump dart-lang/native deps.

* https://github.com/dart-lang/native/issues/142
2023-10-04 02:35:20 +00:00
Daco Harkes
ff4a0f676f
Native assets support for Windows (#134203)
Support for FFI calls with `@Native external` functions through Native assets on Windows. This enables bundling native code without any build-system boilerplate code.

For more info see:

* https://github.com/flutter/flutter/issues/129757

### Implementation details for Windows.

Mainly follows the design of https://github.com/flutter/flutter/pull/134031.

Specifically for Windows in this PR is the logic for finding the compiler `cl.exe` and environment variables that contain the paths to the Windows headers `vcvars.bat` based on `vswhere.exe`.
2023-09-27 12:22:58 +00:00
Daco Harkes
aa36db1d29
Native assets support for MacOS and iOS (#130494)
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.

For more info see:

* https://github.com/flutter/flutter/issues/129757

### Implementation details for MacOS and iOS.

Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).

The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.

The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.

### Example vs template

The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.

### Tests

This PR adds new tests to cover the various use cases.

* dev/devicelab/bin/tasks/native_assets_ios.dart
  * Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
  * Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
  * Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
  * Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
  * Unit tests the native assets being packaged on a iOS/MacOS build.

It also extends various existing tests:

* dev/devicelab/bin/tasks/module_test_ios.dart
   * Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
   * Unit test the new feature flag.
2023-09-10 08:07:13 +00:00