Reland of https://github.com/flutter/flutter/pull/142709.
The revert of the revert is in the first commit, the fix in the commit on top.
The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.
## Original PR description
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Reverts flutter/flutter#142709
Initiated by: vashworth
Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview
Original PR Author: dcharkes
Reviewed By: {christopherfujino, chingjun, reidbaker}
This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.
This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.
In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:
* bin/fuchsia_tester.dart
* lib/executable.dart
The build_system/targets dir is already excluded in other build systems.
So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.
Context:
* https://github.com/flutter/flutter/issues/142041
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
Fixes https://github.com/flutter/flutter/issues/130277
This PR does two things:
1. introduce a hidden `flutter build _preview` command, that will build a debug windows desktop app and copy it into the SDK's binary cache. This command is only intended to be run during packaging.
2. introduce a new device type, called `PreviewDevice`, which relies on the prebuilt desktop debug app from step 1, copies it into the target app's assets build folder, and then hot reloads their dart code into it.
Fixes: https://github.com/flutter/flutter/issues/124970
Part of https://github.com/flutter/flutter/issues/47161
Before this change, there were two places we overrode the `Artifacts` in a Zone:
1. if/when we parse local-engine CLI options: 1cf3907407/packages/flutter_tools/lib/src/runner/flutter_command_runner.dart (L281)
2. an additional override for fuchsia platform dill (no longer used, deleted in this PR): 1cf3907407/packages/flutter_tools/lib/src/commands/attach.dart (L274)
Note 1 above creates a new instance of `Artifacts.getLocalEngine()`. In this flow, there exist two instances of `Artifacts`:
1. The default fallback instance of `CachedArtifacts` (which gets all artifacts from flutter/bin/cache), instantiated in context_runner.dart: 1cf3907407/packages/flutter_tools/lib/src/context_runner.dart (L137)
2. An instance of `CachedLocalEngineArtifacts` created in the command runner once the CLI options have been parsed: 1cf3907407/packages/flutter_tools/lib/src/runner/flutter_command_runner.dart (L281)
The regression happened when we direct injected the Artifacts 1 from above BEFORE we parsed the local-engine flag, and then used this in the second zone override, and then when creating the `FlutterDevice` there are multiple calls to `globals.artifacts` returned it when it should have returned Artifacts 2: 1cf3907407/packages/flutter_tools/lib/src/resident_runner.dart (L80)
Device.artifactOverrides was originally introduced in https://github.com/flutter/flutter/pull/32071, but is no longer used, so I deleted it.
I also removed direct injection of `Artifacts` to the attach sub-command, because that class now no longer references artifacts.
I believe the ideal true fix for this would be to:
1. Migrate all leaf calls to `globals.artifacts` to use direct injection (in this case, the offending invocations were in [`FlutterDevice.create()`](1cf3907407/packages/flutter_tools/lib/src/resident_runner.dart (L80-L218)), but I'm not sure that something else would not have broken later)
2. Ensure we are always direct injecting the desired instance of `Artifacts`--that is, if the user desires local engine artifacts, that we are passing an instance of `CachedLocalEngineArtifacts`.
a. Alternatively, and probably simpler, teach `CachedArtifacts` to know about the local engine. This would mean parsing the global CLI options BEFORE we ever construct any instance of `Artifacts`.
As an overall recommendation for implementing https://github.com/flutter/flutter/issues/47161, in the overall tree of tool function calls, we should probably migrate the leaves first (that is, migrate the sub-commands last). We should also audit and reconsider any usage of `runZoned()` or `context.run()` for the purpose overriding zoneValues.
You can now specify a --local-web-sdk flag to point to a wasm_release folder. This will make it so that only artifacts that pertain to the web sdk are overridden to point to the wasm_release folder. Other artifacts (such as impellerc) will pull from the cache, or from the --local-engine path if that is specified.
This also uses precompiled platform kernel files for both ddc and dart2js
* Alphabetize setup calls
* Add --flavor as an option for install
* Add verbose logging in install command
* Test that flavors build succeeds with proper flavor and fails with bogus one.
* Remove unused import
* The import was used...
* SQUASH
* Add flavor install test
* Rename test
* Add flavors install integration tests
* correct error message
* remove unused imports
* Delete copy test
* update test target
* Refactor mechanism to read buildInfo
* Remove unused import
* Set affected test targets to bringup: true
Co-authored-by: a-wallen <stephenwallen@google.com>
* Use `dart __deprecated_pub` instead of `pub` to invoke pub from tools
The top level `pub` commmand has been deprecated and will print
a message. It is however implemented via the __deprecated_pub command
that prints no message.