Updates `compileSdk`, `targetSdk`, and `ndk` versions (former 2 to latest, latter to the version of the ndk we are hosting on CIPD).
Summary of changes:
- Updates mentioned template values
- `compileSdk` 35 requires AGP 8.0+, so updated to 8.1 in many places.
- This also necessitated Gradle upgrades in most places
- This also necessitated moving the `package` xml attribute to the AGP `namespace` field in a couple places (test + template).
- Some tests use the output of `flutter create` but then use intentionally lower AGP versions. [I downgraded the `compileSdk` in these tests.](fee34fd61a)
- [Stopped lockfile generation](82324a2570) script from hitting the `hello_world` example because it uses `.kts` gradle files.
- One test needed [some Gradle options we had already added to templates](6aa187b4b6).
PR to pave the way for https://github.com/flutter/engine/pull/53001 to re-land
Summary:
- Enforces use of Kotlin >= `1.7.0` (please see below note)
- Fixes ci failures that prevented the above PR from landing.
Details:
Because it landed initially, we are able to fake the roll in this PR to fix all the tests ([see my comment](https://github.com/flutter/flutter/pull/149204#discussion_r1617924772)).
Fixes all the tests that failed:
1. `module_test` failing on multiple platforms (3/9 of the failures).
Failure is
```
> Android resource linking failed
ERROR:/b/s/w/ir/x/t/flutter_module_test.KECMXW/hello/.android/plugins_build_output/device_info/intermediates/merged_res/release/values/values.xml:194: AAPT: error: resource android:attr/lStar not found.
```
This is a rather unhelpful error message but some [folks online suggest](https://stackoverflow.com/a/69050529) that upgrading your `compileSdk` version fixes this.
These resolve when I remove the dependency on the long discontinued [package_info](https://pub.dev/packages/package_info) and [device_info](https://pub.dev/packages/device_info) packages, perhaps because they are transitively pulling in low `compileSdk` versions? This is unclear to me.
2. `module_custom_host_app_name_test` was failing for the same reason (another 3/9, or cumulative 6/9).
3. `tool_integration_tests_3_4` was a flake ð (7/9)
4. `framework_tests_slow` needed a newer version of the Kotlin Gradle plugin (the flutter tool tells us this, so I just upgraded as suggested) and it resolved (8/9)
5.`android_preview_tool_integration_tests` needed newer AGP and KGP versions. I also refactored the tests, and bumped our error versions, fixing https://github.com/flutter/flutter/issues/142653.
**Note that the bump to KGP is not in line with our policy** - we didn't warn for `1.5.0-1.6.x` for a release (or at all) before dropping support. But I think it might still be justified:
- The bump to our androidx libraries unblocks ongoing Scribe work, and also includes a fix for a [memory leak](https://github.com/flutter/flutter/issues/129307#issuecomment-1601636959) and a [crash on folding phones](https://github.com/flutter/flutter/issues/114868#issuecomment-2133226962), among many other bug fixes.
- Gradle [doesn't test on half of that range](https://docs.gradle.org/current/userguide/compatibility.html#kotlin), and so we implicitly can't claim to support it either. More generally, our Java and Kotlin support ranges should probably strictly fall within what Gradle tests.
Support for FFI calls with @Native external functions through Native assets on Android add to app. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
## Implementation details for Android add2app
The `.so` files are bundled with the same mechanism that bundles `libapp.so`.
Support for FFI calls with `@Native external` functions through Native assets on Android. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Android.
Mainly follows the design of the previous PRs.
For Android, we detect the compilers inside the NDK inside SDK.
And bundling of the assets is done by the flutter.groovy file.
The `minSdkVersion` is propagated from the flutter.groovy file as well.
The NDK is not part of `flutter doctor`, and users can omit it if no native assets have to be build.
However, if any native assets must be built, flutter throws a tool exit if the NDK is not installed.
Add 2 app is not part of this PR yet, instead `flutter build aar` will tool exit if there are any native assets.
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
Removes multiple re-entrant calls of bundle and aot and replaces them with a single call to assemble. This restores full caching and will allow follow-up performance improvements when building multiple ABIs
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
We decided that redefining the default for templates was premature. We're going to go back to having "module" in experimental land again, and we'll try again when we have the feature set fully baked.
This keeps the writing of the .metadata files, and writing the template type to them, because that was a good improvement, and there are still a bunch of added tests that improve our coverage.
* Prototype
* Fix paths to Flutter library resources
* Invoke pod install as necessary for materialized modules
* Add devicelab test for module use on iOS
* Remove debug output
* Rebase, reame materialize editable
* Add devicelab test editable iOS host app
* Removed add2app test section
All temporary directory start with `flutter_` and have their random component separated from the name by a period, as in `flutter_test_bundle.YFYQMY`.
I've tried to find some of the places where we didn't cleanly delete temporary directories, too. This greatly reduces, though it does not entirely eliminate, the directories we leave behind when running tests, especially `flutter_tools` tests.
While I was at it I standardized on `tempDir` as the variable name for temporary directories, since it was the most common, removing occurrences of `temp` and `tmp`, among others.
Also I factored out some common code that used to catch exceptions that happen on Windows, and made more places use that pattern.