This change is a major step towards moving away from shipping DDS via
Pub.
The first component of this PR is the move away from importing
package:dds to launch DDS. Instead, DDS is launched out of process using
the `dart development-service` command shipped with the Dart SDK. This
makes Flutter's handling of DDS consistent with the standalone Dart VM.
The second component of this PR is the initial work to prepare for the
removal of instances of DevTools being served manually by the
flutter_tool, instead relying on DDS to serve DevTools. This will be
consistent with how the standalone Dart VM serves DevTools, tying the
DevTools lifecycle to a live DDS instance. This will allow for the
removal of much of the logic needed to properly manage the lifecycle of
the DevTools server in a future PR. Also, by serving DevTools from DDS,
users will no longer need to forward a secondary port in remote
workflows as DevTools will be available on the DDS port. This code is currently
commented out and will be enabled in a future PR.
There's two remaining circumstances that will prevent us from removing
DevtoolsRunner completely:
- The daemon's `devtools.serve` endpoint
- `flutter drive`'s `--profile-memory` flag used for recording memory
profiles
This PR also includes some refactoring around `DebuggingOptions` to
reduce the number of debugging related arguments being passed as
parameters adjacent to a `DebuggingOptions` instance.
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
Refactors `ShaderTarget` to make it opaque as to whether it's using Impeller or SkSL and instead has it focus on the target platform it's generating for.
ImpellerC includes SkSL right now whether you ask for it or not.
The tester target also might need SkSL or Vulkan depending on whether `--enable-impeller` is passed.
* This is completely broken on the Impeller renderer, see: https://github.com/flutter/flutter/issues/135052
* Even on the Skia renderer, this gives a software rasterized screenshot which will absolutely look different from a native rendering screenshot.
I plan to remove this functionality from the engine.
ensure that the terminal handler checks if the service protocol is enabled before calling debug toggle brightness. Also removes globals from TerminalHander and test cases.
Fixes#65477
The k toggle allows switching between canvaskit and html backend at runtime. unfortunately this causes hot restart to break, since the dart_sdk modules stores state at runtime. The recommendation will be to use cavaskit via dart-defines.
Remove caching of FlutterView. Perhaps the FlutterView RPC might return an empty list if the VM is not quite up yet? We had some old logic to poll the flutter views RPC for up to 200ms. That doesn't seem like a great approach, so instead we could forgo it entirely and trust that either the views come up before the developer tries to interact, or we crash.