This PR will opt out users from legacy analytics if they have already been opted out from package:unified_analytics.
After successfully merging into main, this will be CP'd into beta and stable channels
This PR adds initial support for Swift Package Manager (SPM). Users must opt in. Only compatible with Xcode 15+.
Fixes https://github.com/flutter/flutter/issues/146369.
## Included Features
This PR includes the following features:
* Enabling SPM via config
`flutter config --enable-swift-package-manager`
* Disabling SPM via config (will disable for all projects)
`flutter config --no-enable-swift-package-manager`
* Disabling SPM via pubspec.yaml (will disable for the specific project)
```
flutter:
disable-swift-package-manager: true
```
* Migrating existing apps to add SPM integration if using a Flutter plugin with a Package.swift
* Generates a Swift Package (named `FlutterGeneratedPluginSwiftPackage`) that handles Flutter SPM-compatible plugin dependencies. Generated package is added to the Xcode project.
* Error parsing of common errors that may occur due to using CocoaPods and Swift Package Manager together
* Tool will print warnings when using all Swift Package plugins and encourage you to remove CocoaPods
This PR also converts `integration_test` and `integration_test_macos` plugins to be both Swift Packages and CocoaPod Pods.
## How it Works
The Flutter CLI will generate a Swift Package called `FlutterGeneratedPluginSwiftPackage`, which will have local dependencies on all Swift Package compatible Flutter plugins.
The `FlutterGeneratedPluginSwiftPackage` package will be added to the Xcode project via altering of the `project.pbxproj`.
In addition, a "Pre-action" script will be added via altering of the `Runner.xcscheme`. This script will invoke the flutter tool to copy the Flutter/FlutterMacOS framework to the `BUILT_PRODUCTS_DIR` directory before the build starts. This is needed because plugins need to be linked to the Flutter framework and fortunately Swift Package Manager automatically uses `BUILT_PRODUCTS_DIR` as a framework search path.
CocoaPods will continue to run and be used to support non-Swift Package compatible Flutter plugins.
## Not Included Features
It does not include the following (will be added in future PRs):
* Create plugin template
* Create app template
* Add-to-App integration
Changing the web renderer doesn't directly modify the environment's dart defines, and so doesn't do a full build invalidation. We need to include the web renderer in the build key for the compiler configuration. This information is used directly by the web targets to modify the dart defines that are passed into the compiler, so we need to rebuild if this information changes.
When performing artifact lookups for `Artifact.genSnapshot` for macOS desktop builds, a `TargetPlatform` is used to determine the name of the tool, typically `gen_snapshot_$TARGET_ARCH`. Formerly, this tool was always named `gen_snapshot`.
The astute reader may ask "but Chris, didn't we support TWO target architectures on iOS and therefore need TWO `gen_snapshot` binaries?" Yes, we did support both armv7 and arm64 target architectures on iOS. But no, we didn't initially have two `gen_snapshot` binaries. We did *build* two `gen_snapshots`:
* A 32-bit x86 binary that emitted armv7 AOT code
* A 64-bit x64 binary that emitted arm64 AOT code
At the time, the bitness of the `gen_snapshot` tool needed to match the bitness of the target architecture, and to avoid having to do a lot of work plumbing through suffixed `gen_snapshot` names, the author of that work (who, as evidenced by this patch, is still paying for his code crimes) elected to "cleverly" lipo the two together into a single multi-architecture macOS binary still named `gen_snapshot`. See: https://github.com/flutter/engine/pull/4948
This was later remediated over the course of several patches, including:
* https://github.com/flutter/engine/pull/10430
* https://github.com/flutter/engine/pull/22818
* https://github.com/flutter/flutter/pull/37445
However, there were still cases (notably `--local-engine` workflows in the tool) where we weren't computing the target platform and thus referenced the generic `gen_snapshot` tool.
See: https://github.com/flutter/flutter/issues/38933
Fixed in: https://github.com/flutter/engine/pull/28345
The test removed in this PR, which ensured that null `SnapshotType.platform` was supported was introduced in https://github.com/flutter/flutter/pull/11924 as a followup to https://github.com/flutter/flutter/pull/11820 when the snapshotting logic was originally extracted to the `GenSnapshot` class, and most invocations still passed a null target platform.
Since there are no longer any cases where `TargetPlatform` isn't passed when looking up `Artifact.genSnapshot`, we can safely make the platform non-nullable and remove the test.
This is pre-factoring towards the removal of the generic `gen_snapshot` artifact from the macOS host binaries (which are currently unused since we never pass a null `TargetPlatform`), which is pre-factoring towards the goal of building `gen_snapshot` binaries with an arm64 host architecture, and eliminate the need to use Rosetta during iOS and macOS Flutter builds.
Part of: https://github.com/flutter/flutter/issues/101138
Umbrella issue: https://github.com/flutter/flutter/issues/103386
Umbrella issue: https://github.com/flutter/flutter/issues/69157
No new tests since the behaviour is enforced by the compiler.
This tweaks the Flutter doctor messages for CocoaPods.
This also switches the "unknown version" error to link to the update instructions instead of the installation instructions; the user has already installed CocoaPods in this scenario.
Example error before:
```
â CocoaPods not installed.
CocoaPods is used to retrieve the iOS and macOS platform side's plugin code that responds to your plugin usage on the Dart side.
Without CocoaPods, plugins will not work on iOS or macOS.
For more info, see https://flutter.dev/platform-plugins
To install see https://guides.cocoapods.org/using/getting-started.html#installation for instructions.
```
Example error after:
```
â CocoaPods not installed.
CocoaPods is a package manager for iOS or macOS platform code.
Without CocoaPods, plugins will not work on iOS or macOS.
For more info, see https://flutter.dev/platform-plugins
For installation instructions, see https://guides.cocoapods.org/using/getting-started.html#installation
```
In a ProxiedDevicePortForwarder, there might be a race condition where the local socket has been disconnected, but the remote end was still sending new data. In this case, avoid forwarding new data to the socket.
This adds support for adding the `--wasm` flag to `flutter run` and `flutter drive`
* Emits errors if you attempt to use the skwasm renderer without the `--wasm` flag
* Emits errors if you try to use `--wasm` when not using a web device
* Uses the skwasm renderer by default if you pass `--wasm` and no `--web-renderer`
Convert `ProjectMigration.run()` and `ProjectMigrator.migrate()` to be async.
Needed for Swift Package Manager migration, which requires some async processes: https://github.com/flutter/flutter/pull/146256
Also move the vm service discovery logic into platform-specific implementation of `Device`s. This is to avoid having platform-specific code in attach.dart.
Xcode 15 will be required for iOS App Store submission
> Please note that as of April 2024 all iOS and iPadOS apps submitted to the App Store must be built with a minimum of Xcode 15 and the iOS 17 SDK.
https://developer.apple.com/ios/submit/
And will also be required for Swift Package Manager support https://github.com/flutter/flutter/pull/146256.
We could swap to "required" but macOS developers don't technically need to upgrade. We can let the Store itself enforce its policies. And we can swap to Xcode 15 "required" when SPM adoption is further along.
Part of https://github.com/flutter/flutter/issues/144582
Fixes https://github.com/flutter/flutter/issues/144454
For reference, after formatting it looks like:
```
ââ Flutter Fix âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
â [!] Your project requires a newer version of the Kotlin Gradle plugin. â
â Find the latest version on https://kotlinlang.org/docs/releases.html#release-details, then update the â
â version number of the plugin with id "org.jetbrains.kotlin.android" in the plugins block of â
â /Users/mackall/development/BugTesting/ELIMINATEME/blah/android/settings.gradle. â
â â
â Alternatively (if your project was created before Flutter 3.19), update â
â /Users/mackall/development/BugTesting/ELIMINATEME/blah/android/build.gradle â
â ext.kotlin_version = '<latest-version>' â
ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
```
In service of https://github.com/flutter/flutter/issues/143348
This PR makes hot reloads reflect changes to transformer configurations under the `assets` section in pubspec.yaml.
This PR is optimized for ease of implementation, and should not be merged as-is. If it is merged as-is, seriously consider creating a tech debt issue and assigning it to someone to make sure it gets resolved.
There are two issues in the previous implementation:
1. `_populateDevices` will return the devices from `deviceNotifier` if it had been initialized, assuming that once it's initialized, it has been properly populated. That assumption is not true because calling getters like `onAdded` would initialize `deviceNotifier` without populating it.
2. `deviceNotifier` instance might be replaced in some cases, causing `onAdded` subscribers to lose any future updates.
To fix (1), this commit added the `isPopulated` field in `deviceNotifier` as a more accurate flag to determine if we need to populate it.
To fix (2), this commit made `deviceNotifier` a final member in `PolingDeviceDiscovery`.
* Adds support for `flutter test --wasm`.
* The test compilation flow is a bit different now, so that it supports compilers other than DDC. Specifically, when we run a set of unit tests, we generate a "switchboard" main function that imports each unit test and runs the main function for a specific one based off of a value set by the JS bootstrapping code. This way, there is one compile step and the same compile output is invoked for each unit test file.
* Also, removes all references to `dart:html` from flutter/flutter.
* Adds CI steps for running the framework unit tests with dart2wasm+skwasm
* These steps are marked as `bringup: true`, so we don't know what kind of failures they will result in. Any failures they have will not block the tree at all yet while we're still in `bringup: true`. Once this PR is merged, I plan on looking at any failures and either fixing them or disabling them so we can get these CI steps running on presubmit.
This fixes https://github.com/flutter/flutter/issues/126692
Pre work for https://github.com/flutter/engine/pull/51229. Removes a lot of code referencing v1 of the android embedding, though not necessarily all of it (I may have missed some, it is hard to know).
Will hopefully make landing that PR less painful (or maybe painless?)
A ProxiedDevice has two port forwarder, one to forward remote host port and another to forward remote device port. During an attach workflow, the port was forwarded by the latter. Update ProxiedDDS to make sure that it works in such case.
This manually rolls pub packages and updates some calls to use updated APIs that use `Uri` instead of file paths (since macro-generated sources don't exist as files on disk).
This makes several changes to flutter web app bootstrapping.
* The build now produces a `flutter_bootstrap.js` file.
* By default, this file does the basic streamlined startup of a flutter app with the service worker settings and no user configuration.
* The user can also put a `flutter_bootstrap.js` file in the `web` subdirectory in the project directory which can have whatever custom bootstrapping logic they'd like to write instead. This file is also templated, and can use any of the tokens that can be used with the `index.html` (with the exception of `{{flutter_bootstrap_js}}`, see below).
* Introduced a few new templating tokens for `index.html`:
* `{{flutter_js}}` => inlines the entirety of `flutter.js`
* `{{flutter_service_worker_version}}` => replaced directly by the service worker version. This can be used instead of the script that sets the `serviceWorkerVersion` local variable that we used to have by default.
* `{{flutter_bootstrap_js}}` => inlines the entirety of `flutter_bootstrap.js` (this token obviously doesn't apply to `flutter_bootstrap.js` itself).
* Changed `IndexHtml` to be called `WebTemplate` instead, since it is used for more than just the index.html now.
* We now emit warnings at build time for certain deprecated flows:
* Warn on the old service worker version pattern (i.e.`(const|var) serviceWorkerVersion = null`) and recommends using `{{flutter_service_worker_version}}` token instead
* Warn on use of `FlutterLoader.loadEntrypoint` and recommend using `FlutterLoader.load` instead
* Warn on manual loading of `flutter_service_worker.js`.
* The default `index.html` on `flutter create` now uses an async script tag with `flutter_bootstrap.js`.
Some tests are assuming the flutter sdk code is being checked out to flutter and checking the code to a different repository makes them fail.
Bug: https://github.com/flutter/flutter/issues/144487
Reverts: flutter/flutter#144752
Initiated by: andrewkolos
Reason for reverting: compilation issue has turned the tree red
Original PR Author: andrewkolos
Reviewed By: {christopherfujino}
This change reverts the following previous change:
In service of https://github.com/flutter/flutter/issues/143348
When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:
> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.
Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformer…](579912d470). The rest of the change is updating call sites with a new argument.
In service of https://github.com/flutter/flutter/issues/143348
When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:
> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.
Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformerâ¦](579912d470). The rest of the change is updating call sites with a new argument.
This fixes https://github.com/flutter/flutter/issues/143703
We need to make sure that when source maps are enabled for the dart2js target, it advertises the sourcemap file as one of its outputs so that the web release bundle can copy it over.
The flutter engine & framework can opt out of this optimization for
individual classes / class hierarchies via:
* `@pragma(flutter:keep-to-string)`
* `@pragma(flutter:keep-to-string-in-subtypes)`
Or by using the convenience constant `@keepToString` from `dart:ui`.
=> This aligns the build process more with g3 (which already does this)
Closes https://github.com/flutter/flutter/issues/52759
Part of #137040 and #80374
The flag `throwOnPluginPubspecError` never actually was enabled during production in #79669, but only in some dart plugin tests. And in the tests the case of the error when enabling the flag was not explicitly tested. The only thing tested was, that it is not thrown when disabled.
As explained [here](https://github.com/flutter/flutter/pull/142035#discussion_r1484237904) the only case, where this error could be thrown is, when a dart implementation and a native inline implementation are provided simultaneously. But throwing an exception there is a wrong behavior, as both can coexist in a plugin package, thus in the pubspec file.
Disabling the flag means, that the error is not thrown and not shown to the user. This is the case in production (contrary to the dart plugin tests), which acts like these plugin cases of implementations are just skipped. And this is what actually should be done.
In conclusion, I think the case of coexisting dart and native implementation in pubspec was just overlooked and therefore this error validation was introduced, which is not necessary or even valid.
For more discussion, see: https://discord.com/channels/608014603317936148/608022056616853515/1200194937791205436
- This is tricky: I already added a test in #142035, which finally complies with the other tests, by removing the flag. So I think it falls in the category of "remove dead code".
- Theoretically this is a breaking change, as removing / altering some tests. But the flag actually was never valid or used, so IDK. But this may not does fall in the category of "contributed tests".