This reverts commit baea9bf7cc.
Additionally, we let the test run on mac8 with iphonexs because the test won't run on Xcode 10.1 (mac3-7). Hence we force it to run on mac8 which currently has Xcode 10.2.
This reverts commit af9f424d5d.
Reverts flutter/flutter#39439
Reason: this passed the local device lab test on my Macbook but it failed in the actual device lab. Will investigate, fix, and reland.
TBR: @dnfield @goderbauer @tvolkert @Hixie
For https://github.com/flutter/flutter/issues/33899
Test added:
- simple_animation_perf_ios
Test modified:
- backdrop_filter_perf_ios__timeline_summary
We'll add the CPU/GPU measurement to more iOS tests
once it's proven to be non-flaky.
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
* Added support for authentication codes for the VM service.
Previously, a valid web socket connection would use the following URI:
`ws://127.0.0.1/ws`
Now, by default, the VM service requires a connection to be made with a
URI similar to the following:
`ws://127.0.0.1:8181/Ug_U0QVsqFs=/ws`
where `Ug_U0QVsqFs` is an authentication code generated and shared by
the
service.
This behavior can be disabled with the `--disable-service-auth-codes`
flag.
Previously, I used the Android emulator for testing and everything
seemed to work fine with stdout (if I remember correctly). But our
devicelab uses real Android devices and the warnings are routed to
stderr. Hence change stdout to stderr in the test.
* Track number of package dependencies in Flutter
Relands #20774.
* Use evalFlutter instead of startProcess.
That way we don't need `flutter` on the PATH.
All temporary directory start with `flutter_` and have their random component separated from the name by a period, as in `flutter_test_bundle.YFYQMY`.
I've tried to find some of the places where we didn't cleanly delete temporary directories, too. This greatly reduces, though it does not entirely eliminate, the directories we leave behind when running tests, especially `flutter_tools` tests.
While I was at it I standardized on `tempDir` as the variable name for temporary directories, since it was the most common, removing occurrences of `temp` and `tmp`, among others.
Also I factored out some common code that used to catch exceptions that happen on Windows, and made more places use that pattern.
* Revert "Revert "Roll engine to fed2ea458ed49088d33eddabc546ba56d600c717 (includes dart roll) (#19044)" (#19276)"
This reverts commit cf932490b7 as it also
includes fix for type error that broke tests.
* Add type cast for dart2 type checks.
* Move up to latest goldens
* Make inDirectory() type-parameterized.
* Add typecasting to transitions_perf_test.dart and microbenchmarks.
* Add boolean flag initialization in save_catalog_screenshots.dart
* Add type conversion to gallery transition test
* Roll engine to b6df7a637498ca9beda1fa9cd7210e3202ea599f.
Changes since last roll:
```
b6df7a637 Roll dart to 290c576264faa096a0b3206c71b2435309d9f904. (#4771)
a6764dbd5 Add sources for Fuchsia target. (#4763)
2d5900615 [fuchsia] Remove unused header file. (#4769)
9717063b7 Revert "Roll dart to c080951d45e79cd25df98036c4be835b284a269c. (#4767)" (#4768)
9a9814312 Roll dart to c080951d45e79cd25df98036c4be835b284a269c. (#4767)
e74e8b35c [async] Update includes of async headers to new path (#4760)
e2c4b2760 Use Dart 2 camel case constants in the engine Dart libraries (#4766)
9c1e48434 Updates for Fuchsia roll. (#4765)
14c940e27 Switch from fxl::Mutex to std::mutex (#4764)
debf82c0b Roll Garnet (#4759)
5bffdefbb Use weak pointers to the accesibility bridge from objects vended to the UIKit accessibility framework. (#4761)
```
* Change some of the dev/devicelab tests to support testing against local engine.
We can already configure flutter tools to use local engine by setting
FLUTTER_ENGINE environment variable. However when this variable is set
this also requires setting --local-engine to specify which flavor of
engine to use.
This change changes tests in dev/devicelab to pass a sensible default for
--local-engine, e.g. when testing hot reload on Android we pass android_debug
and when testing release AOT build for IOS we pass ios_release.
* Fix analysis issues
* Update utils.dart