* Fix xcode_backend.sh script to support add2app
* Fix ios deployment target. Too old for new Xcode.
* Fix ios host app
* Register plugins with Flutter view
A dSYM file is created for the stripped `App.framework` and placed at `build/aot/App.dSYM`.
Reduces `App.framework` for Flutter Gallery by 6MB uncompressed, minus 23%.
Reduces `App.framework` for Hello World by 1.6MB uncompressed, minus 22%.
Fixes#4287.
Fixes#18693.
Helps with #21813.
See also #12012.
This change depends on https://dart-review.googlesource.com/c/sdk/+/76306.
* Prototype
* Fix paths to Flutter library resources
* Invoke pod install as necessary for materialized modules
* Add devicelab test for module use on iOS
* Remove debug output
* Rebase, reame materialize editable
* Add devicelab test editable iOS host app
* Removed add2app test section
Swap out the moon emoji used for progress spinner for a single-cell character.
The moon emoji looked cool, but couldn't be used because of bugs in xterm.js, used for VSCode's terminal, among others. The moon emoji is two character cells wide, but xterm.js doesn't advance by two cells when it adds the emoji, but does go back by two when it backspaces.
This changes us to a different character animation (dots) that is only one cell wide, and so doesn't have this problem.
* Improve documentation and clean up code.
* Remove "Note that".
The phrase "note that" is basically meaningless as a prefix to an
otherwise fine sentence.
This changes the compiler output for gradle to be less verbose and more easily read.
This only applies to compilation error messages: other gradle messages will continue to print as before.
It also fixes a small problem with the performance measurement printing (see that "7.1s" on it's own line in the original?) so that if something is expected to have multiple lines of output, it prints an initial line, and a "Done" line with the elapsed time, so that it's possible to know what the time applies to.
It also updates the spinner to be fancier, at least on platforms other than Windows (which is missing a lot of symbols in its console font).
Addresses #17307
This adds support to AnsiTerminal for colored output, and makes all tool output written to stderr (with the printError function) colored red.
No color codes are sent if the terminal doesn't support color (or isn't a terminal).
Also makes "progress" output print the elapsed time when not connected to a terminal, so that redirected output and terminal output match (redirected output doesn't print the spinner, however).
Addresses #17307
Xcode 10 introduces a new build system which includes stricter checks on
duplicate build outputs.
When plugins are in use, there are two competing build actions that copy
Flutter.framework into the build application Frameworks directory:
1. The Embed Frameworks build phase for the Runner project
2. The [CP] Embed Pods Frameworks build phase that pod install creates
in the project.
Item (1) is there to ensure the framework is copied into the built app
in the case where there are no plugins (and therefore no CocoaPods
integration in the Xcode project). Item (2) is there because Flutter's
podspec declares Flutter.framework as a vended_framework, and CocoaPods
automatically adds a copy step for each such vended_framework in the
transitive closure of CocoaPods dependencies.
As an immediate fix, we opt back into the build system used by Xcode 9
and earlier. Longer term, we need to update our templates and
flutter_tools to correctly handle this situation.
See: https://github.com/flutter/flutter/issues/20685
This caused issues for projects without an Xcode workspace. Almost all
Flutter projects in the wild will have a workspace, but this patch needs
to add a check to catch any that lack one.
This reverts commit 021f472efc.
Xcode 10 introduces a new build system which includes stricter checks on
duplicate build outputs.
When plugins are in use, there are two competing build actions that copy
Flutter.framework into the build application Frameworks directory:
1. The Embed Frameworks build phase for the Runner project
2. The [CP] Embed Pods Frameworks build phase that pod install creates
in the project.
Item (1) is there to ensure the framework is copied into the built app
in the case where there are no plugins (and therefore no CocoaPods
integration in the Xcode project). Item (2) is there because Flutter's
podspec declares Flutter.framework as a vended_framework, and CocoaPods
automatically adds a copy step for each such vended_framework in the
transitive closure of CocoaPods dependencies.
As an immediate fix, we opt back into the build system used by Xcode 9
and earlier. Longer term, we need to update our templates and
flutter_tools to correctly handle this situation.
See: https://github.com/flutter/flutter/issues/20685
This is a blocker for Google roll since we are not at dev4.0:
- Future is not yet part of dart:core.
- Future.sync().then<dynamic>... causes failure without the new keyword.
* Don't set the `vmServices` member variable until it's fully initialized.
* Add a timeout to the future that sends the 'started' event to the IDE
https://github.com/flutter/flutter/issues/16604
Now that Dart 1 support has been eliminated, generator should always be
populated to a kernel compiler instance.
Also moves the constructor to the top of the class, and orders final
fields before non-final fields, as dictated by the style guide.
This tickled a bug in KernelCompiler.compile() where the fingerprinter
doesn't include the outputFilePath in its list of dependencies. As such,
if the output .dill file is missing or corrupted, the fingerprint still
matches and re-compile is skipped, even though it shouldn't be. I'll fix
that in a followup, then look at how this triggered that issue. My
hypothesis is that that it's due to the aot kernel compile and bundle
kernel compile have separate output directories for the .dill files
(build/ vs build/aot) but the same output directory for the associated
depfiles (due to this patch).
This reverts commit 43a106e95a.
The --snapshot argument was only necessary in Dart 1. The --depfile
argument was only used in Dart 2 mode to pass to the kernel compiler,
but was inconsistent with the 'build aot' command, where the depfile was
always set to build/kernel_compile.d.
This patch updates 'build bundle' to emit the depfile to a location
consistent with the 'build aot' command; since it's not intended to be
user-configurable and flutter.gradle hardcodes the location to
build/kernel_compile.d either way, this patch also eliminates the
ability to configure the filename altogether.
I'm working on fixing up all tests that rely on fs.currentDirectory to allow us to run concurrently. This one proved to be really tricky because it calls a lot of code and spawns multiple processes that have a mix of absolute and relative paths passed to them. I managed to handle some of it with a ChrootFileSystem, but the paths passed to the external processes were wrong.
The functionality here is covered by all of the integration tests that use flutter_tester that were added after this, including flutter_run_test.dart, lifetime_test.dart etc. in this same folder but because they're run through `flutter run` as a separate process they get to set their own working directories without affecting other tests if run concurrently.
* Add a detach command to detach without terminating (#21376)
* Add a detach command to detach without terminating
Fixes#21154.
* Bump protocol version for app.detach
* Tweak to detach/quit text
* Change logPrefix to named param
* Fix the text that the devicelab attach test looks for
* Rename test file
* Fix detection to work regardless of whether there are other devices
On Windows we get one message, but on Mac we get another (because of the Simulator always being available).
* Allow FlutterTester to be provided with the working directory for execution
Previously this test set fs.currentDirectory which prevents running tests concurrently. This allows setting the working directory for a FlutterTester in the cosntructor (optionally) and passes it through from the test (without setting fs.currentDirectory).
* Remove trailing whitespace
* Add a detach command to detach without terminating
Fixes#21154.
* Bump protocol version for app.detach
* Tweak to detach/quit text
* Change logPrefix to named param
* Update asset_bundle_package_test to use MemoryFileSystem
This updates all tests in this file to use a memory filesystem (same as I did for asset_bundle_package_font_test) based on the current platform.
There were already a few minor tests at the bottom using a MemoryFileSystem and being run for all platforms - however this complicated the shared code I changed above to support Windows natively so I changed them to also work the same as others (that is, they just run the native platforms so require running on all to get full coverage - though this is the case for almost all other tests anyway).
* Move fixPath to the correct place