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`engine` subdirectory and enforces that these files stay formatted with
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**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
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Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
This PR is aimed at (1) reducing the private API surface of _MenuAnchorState to make migration into RawMenuAnchor simpler, and (2) fixing focus-related bugs.
Directional focus handling was moved from MenuAnchor (_MenuDirectionalFocusAction, _MenuNextFocusAction, and _MenuPreviousFocusAction) into SubmenuButton (_SubmenuDirectionalFocusAction). MenuAnchor now behaves similarly to a flat FocusScope, which makes it easier to customize. A future PR will ideally expose or remove the remaining internals (_lastItemFocusNode, _firstItemFocusNode, _isRoot, etc). All previous framework tests are passing, and additional tests were added for fixes (MenuAnchor tab traversal, reopened menus not being focusable), and to test MenuAnchor focus behavior separately from MenuBar.
However, [one example test](https://github.com/flutter/flutter/pull/150950/files#diff-a33fa01b59d280784e7c8ed6b704bd005cde95b7d3b649dc82fd58530061a09d) had to be changed. I'm not sure why the previous example test was working to begin with, as submenu buttons are supposed to open on focus, but this behavior was not observed in the original test.
Fixes https://github.com/flutter/flutter/issues/144381, https://github.com/flutter/flutter/issues/150334.
One added feature is the ability to move between top-level horizontal submenus if a horizontal movement is made on a vertical menu item that has no children in the movement direction. This behavior was observed on Google Docs, MacOS, and various other menu systems I encountered.
https://github.com/flutter/flutter/assets/59215665/04a42b8a-cc9e-4a50-9d0c-6f2d784cfc78
The current MenuAnchor example in the API Docs is comprehensive and complicated for beginners. I have added a simple bare bone example without shortcuts, enums, etc in examples/api/lib/material/menu_anchor/ as `menu_anchor.3.dart`. The example is contributed by @mafreud
Fixes https://github.com/flutter/flutter/issues/148104
## Description
This converts the `MenuAnchor` class to use `OverlayPortal` instead of directly using the overlay.
## Related Issues
- Fixes https://github.com/flutter/flutter/issues/124830
## Tests
- No tests yet (hence it is a draft)
Migrate tests in flutter/flutter. Once the tests here and in `*_customer_testing` are migrated, the default value of the migration flag will be changed from false to true, making the rounding hack disabled by default.
## Description
This modifies the `MenuAnchor` `onPressed` activation to delay until after the current frame is built, and resolve any focus changes before it invokes the `onPressed`, so that actions that operate on the `primaryFocus` can have a chance of working on the focused item they were meant to work on.
## Related Issues
- Fixes https://github.com/flutter/flutter/issues/118731
## Tests
- No tests yet (hence draft still)
## Description
Changes the context menu example for `MenuAnchor` so that it uses right-click, or (on macOS and iOS only) ctrl-left-click, for the context menu. Also disables the browser context menu on web platforms.
## Tests
- Updated test to reflect new triggers.
* Add MenuMenuAcceleratorLabel to support accelerators.
* Review Changes
* Review Changed
* Fix default label builder to use characters
* Remove golden test that shouldn't have been there.
This implements a MenuBar widget that can render a Material menu bar, and a MenuAnchor widget used to create a cascading menu in a region. The menus are drawn in the overlay, while the menu bar itself is in the regular widget tree. Keyboard traversal works between the two.
This implementation of the MenuBar uses MenuAnchor to create a cascading menu that contains widgets representing the menu items. These menu items can be any kind of widget, but are typically SubmenuButtons that host submenus, or MenuItemButtons that have shortcut hints (but don't actually activate the shortcuts) and don't host submenus.
Cascading menus can be created outside of a MenuBar by using a MenuAnchor. They can be either given a specific location to appear (a coordinate), or they can be located by the MenuAnchor region that wraps the control that opens them.
The developer may also create a MenuController to pass to the various menu primitives (MenuBar or MenuAnchor) to associate menus so that they can be traversed together and closed together. Creating a controller is not required.