In debug mode iOS builds, we build a stub App.framework with no
functionality, since the engine itself loads the code from the included
bundle and subsequently via hot reload. This is simply done for
consistency with profile/release AOT app structure.
To satisfy the linker, ensure that we're building this code for all
build architectures, not just CURRENT_ARCH.
This is pre-work for supporting arbitrary iOS architectures (armv7,
arm64, universal) in Flutter.
Correctly split ARCHS into a Bash array in xcode_backend.sh.
Previously, when ARCHS contained multiple values (e.g., ARCHS="armv7 arm64"),
we treated that as a single architecture, and lipo invocation would
fail.
iOS debug builds always run in interpreted mode whether on device or on
simulator. In both cases, we can skip snapshotting and link against an
empty App.framework. Previously, we did this for iOS simulator builds.
This does the same for device builds.
Previously, debug iOS builds used gen_snapshot to generate a core
snapshot, then used 'xxd' to generate C files containing the snapshot
data in buffers named kDartVmSnapshotData and kDartIsolateSnapshotData,
which are then compiled/linked into App.framework. This is unnecessary
since the VM compiled into Flutter.framework already contains this data.
This is required for iOS debug builds, but unused otherwise. In theory,
Android debug builds could be run in this mode, but this is historically
untested and adds unnecessary complexity to the code. If ad-hoc testing
is required, it can be patched in when necessary.
This re-lands 8c4f0c0d21 with a fix to
xcode_backend.sh to eliminate the use of --interpreter.
* Created plumbing but has stream problem
* testing with makePipe
* Trying pipe but not really getting anywhere
* works by repeatedly reading line
* Minor cleanup
* works
* Clean up pipe after use.
* Move the last status forward
* Make sure failed script commands bubble up
* Revert "Revert "Reduce xcodebuild noise #2" (#14641)"
This reverts commit 2d47481f1e.
* Stop scrapping xcodebuild output, get the right build settings
* clone the command params first
* Reduce noise in xcodebuild stdout
* Reduce output from cleaning, from non failing xcode outputs and from script
* Check xcodebuild clean's exit code
* Revert "Reduce noise in xcodebuild stdout"
This reverts commit 222a26f55f.
* Revert "Include a directory with Flutter assets (#12944)"
This reverts commit 3af6b9cbf5.
* Revert "Upgrade project.pbxproj to include flutter_assets (#13011)"
This reverts commit 08128cb29b.
* Revert "Upgrade complex_layout project.pbxproj to include flutter_assets (#13544)"
This reverts commit 35f1a04195.
* mark complex_layout_ios__start_up as flaky
**THIS IS A BREAKING CHANGE.** See below for migration steps for
existing projects.
Previously, Flutter app code was built as a raw dylib on iOS. Dynamic
libraries outside of a framework bundle are not supported on iOS, except
for the system Swift libraries provided by Xcode.
See:
https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING_BUNDLE_ERRORS-EMBEDDED__DYLIB_FILES
* Migrates Xcode build from app.dylib to App.framework
* Migrates flutter create template
* Migrates example projects
Migration steps for existing projects
=====================================
The following steps should be taken from the root of your Flutter
project:
1. Edit `ios/.gitignore`: add `/Flutter/App.framework` on a new line.
2. In the Xcode project navigator, remove `app.dylib` from the Flutter
folder. Delete this file from the `ios/Flutter` directory in your project.
3. Run a build to generate `ios/Flutter/App.framework`. From the command
line, run `flutter build ios`. If you have not configured app signing
in Xcode, an alternative method is to open the simulator, then run
`flutter run -d iP`.
4. In the Xcode project navigator, select the `Runner` project. In the
project settings that are displayed in the main view, ensure that the
`Runner` target is selected. You can verify this by exposing the
sidebar using the [| ] icon in the upper-left corner of the main
view.
5. Select the *General* tab in the project settings. Under the
*Embedded Binaries* section, click '+' to add `App.framework`. In the
sheet that drops down, click the *Add Other...* button. Navigate to
the `ios/Flutter` directory and select `App.framework`. Click *Open*.
In the sheet that drops down, select *Create folder references*, then
click *Finish*.
6. In the project settings, verify that `App.framework` has been added to the
*Embedded Binaries* and *Linked Frameworks and Libraries* lists.
7. In the Xcode project navigator, drag `App.framework` under the
Flutter folder.
8. In the Xcode project navigator, select `Flutter` then from the
*File* menu, select *Add Files to "Runner"...*. Navigate to the
`ios/Flutter` directory, select `AppFrameworkInfo.plist` and click
the *Add* button.
9. From the command line, in your project directory, run
`flutter build clean`, then `flutter run`.
At this point your project should be fully migrated.
* Do not attempt to merge non-fat frameworks in Xcode build
During the Xcode build, we strip code irrelevant to the target
architecture in frameworks used by the application. In the case of
non-fat executables, no stripping occurs, so the frameworks can be used
as-is. No merge & replace step is necessary.
* fixup! Do not attempt to merge non-fat frameworks in Xcode build
Required to handle Flutter SDK (and other) paths that include spaces.
Also includes general cleanup:
* Declare explicitly that we use /bin/bash, since we rely on its
features.
* Add -- where possible, to avoid interpreting files starting in - as
options.
* Suppress output of pushd/popd.
* Avoid stringifying arrays.
Support for thinning app frameworks to the target architecture was added
in 708909fc6b. This commit adds support
and error-checking for non-fat frameworks that are not of the target
architecture. In such cases, we now fail the build, and emit an error
message and the contents of lipo -info for the affected framework.
* Support thinning iOS frameworks to supported architectures
When building against frameworks that are distributed as
multi-architecture fat binaries, we want to strip the frameworks we
distribute down to only the architectures specified in $ARCHS.
This patch adds:
* The ability to specify commands to xcode_backend.sh (if none is
specified, run BuildApp for backward compatibility).
* A 'thin' command that invokes lipo to thin down the distributed as
described above.
* Add framework thinning step to iOS build
Invokes xcode_backend.sh thin on the build application.
* Limit architectures to arm64 in Xcode template
Flutter does not yet support armv7 iOS devices. Limit the $ARCHS build
variable to arm64 until then.
This change adds a top-level getBuildDirectory func and funcs for
android, aot, asset, ios build products.
Developers may now add a "build-dir" mapping to their
~/.flutter_settings (JSON format) config file. Output directory is
relative to the main flutter application directory.
This change also changes the default build directory for iOS builds to a
subdirectory of the configured build directory, 'build/ios' by default.