// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file import '../artifacts.dart'; import '../base/common.dart'; import '../base/file_system.dart'; import '../base/io.dart'; import '../base/logger.dart'; import '../base/process_manager.dart'; import '../build_info.dart'; import '../cache.dart'; import '../convert.dart'; import '../globals.dart'; import '../project.dart'; import '../reporting/reporting.dart'; import 'msbuild_utils.dart'; import 'visual_studio.dart'; /// Builds the Windows project using msbuild. Future buildWindows(WindowsProject windowsProject, BuildInfo buildInfo, {String target}) async { final Map environment = { 'FLUTTER_ROOT': Cache.flutterRoot, 'PROJECT_DIR': windowsProject.project.directory.path, 'TRACK_WIDGET_CREATION': (buildInfo?.trackWidgetCreation == true).toString(), }; if (target != null) { environment['FLUTTER_TARGET'] = target; } if (artifacts is LocalEngineArtifacts) { final LocalEngineArtifacts localEngineArtifacts = artifacts; final String engineOutPath = localEngineArtifacts.engineOutPath; environment['FLUTTER_ENGINE'] = fs.path.dirname(fs.path.dirname(engineOutPath)); environment['LOCAL_ENGINE'] = fs.path.basename(engineOutPath); } writePropertySheet(windowsProject.generatedPropertySheetFile, environment); final String vcvarsScript = visualStudio.vcvarsPath; if (vcvarsScript == null) { throwToolExit('Unable to find suitable Visual Studio toolchain. ' 'Please run `flutter doctor` for more details.'); } if (!buildInfo.isDebug) { const String warning = '🚧 '; printStatus(warning * 20); printStatus('Warning: Only debug is currently implemented for Windows. This is effectively a debug build.'); printStatus('See https://github.com/flutter/flutter/issues/38477 for details and updates.'); printStatus(warning * 20); printStatus(''); } final String buildScript = fs.path.join( Cache.flutterRoot, 'packages', 'flutter_tools', 'bin', 'vs_build.bat', ); final String configuration = buildInfo.isDebug ? 'Debug' : 'Release'; final String solutionPath = windowsProject.solutionFile.path; final Stopwatch sw = Stopwatch()..start(); // Run the script with a relative path to the project using the enclosing // directory as the workingDirectory, to avoid hitting the limit on command // lengths in batch scripts if the absolute path to the project is long. final Process process = await processManager.start([ buildScript, vcvarsScript, fs.path.basename(solutionPath), configuration, ], workingDirectory: fs.path.dirname(solutionPath)); final Status status = logger.startProgress( 'Building Windows application...', timeout: null, ); int result; try { process.stderr .transform(utf8.decoder) .transform(const LineSplitter()) .listen(printError); process.stdout .transform(utf8.decoder) .transform(const LineSplitter()) .listen(printTrace); result = await process.exitCode; } finally { status.cancel(); } if (result != 0) { throwToolExit('Build process failed. To view the stack trace, please run `flutter run -d windows -v`.'); } flutterUsage.sendTiming('build', 'vs_build', Duration(milliseconds: sw.elapsedMilliseconds)); }