// Copyright 2014 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Template: dev/snippets/config/templates/stateful_widget_scaffold.tmpl // // Comment lines marked with "▼▼▼" and "▲▲▲" are used for authoring // of samples, and may be ignored if you are just exploring the sample. // Flutter code sample for LogicalKeyboardKey // //*************************************************************************** //* ▼▼▼▼▼▼▼▼ description ▼▼▼▼▼▼▼▼ (do not modify or remove section marker) // This example shows how to detect if the user has selected the logical "Q" // key. //* ▲▲▲▲▲▲▲▲ description ▲▲▲▲▲▲▲▲ (do not modify or remove section marker) //*************************************************************************** //**************************************************************************** //* ▼▼▼▼▼▼▼▼ code-imports ▼▼▼▼▼▼▼▼ (do not modify or remove section marker) import 'package:flutter/foundation.dart'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; //* ▲▲▲▲▲▲▲▲ code-imports ▲▲▲▲▲▲▲▲ (do not modify or remove section marker) //**************************************************************************** void main() => runApp(const MyApp()); /// This is the main application widget. class MyApp extends StatelessWidget { const MyApp({Key? key}) : super(key: key); static const String _title = 'Flutter Code Sample'; @override Widget build(BuildContext context) { return MaterialApp( title: _title, home: Scaffold( appBar: AppBar(title: const Text(_title)), body: const MyStatefulWidget(), ), ); } } /// This is the stateful widget that the main application instantiates. class MyStatefulWidget extends StatefulWidget { const MyStatefulWidget({Key? key}) : super(key: key); @override State createState() => _MyStatefulWidgetState(); } /// This is the private State class that goes with MyStatefulWidget. class _MyStatefulWidgetState extends State { //******************************************************************** //* ▼▼▼▼▼▼▼▼ code ▼▼▼▼▼▼▼▼ (do not modify or remove section marker) // The node used to request the keyboard focus. final FocusNode _focusNode = FocusNode(); // The message to display. String? _message; // Focus nodes need to be disposed. @override void dispose() { _focusNode.dispose(); super.dispose(); } // Handles the key events from the RawKeyboardListener and update the // _message. void _handleKeyEvent(RawKeyEvent event) { setState(() { if (event.logicalKey == LogicalKeyboardKey.keyQ) { _message = 'Pressed the "Q" key!'; } else { if (kReleaseMode) { _message = 'Not a Q: Pressed 0x${event.logicalKey.keyId.toRadixString(16)}'; } else { // The debugName will only print useful information in debug mode. _message = 'Not a Q: Pressed ${event.logicalKey.debugName}'; } } }); } @override Widget build(BuildContext context) { final TextTheme textTheme = Theme.of(context).textTheme; return Container( color: Colors.white, alignment: Alignment.center, child: DefaultTextStyle( style: textTheme.headline4!, child: RawKeyboardListener( focusNode: _focusNode, onKey: _handleKeyEvent, child: AnimatedBuilder( animation: _focusNode, builder: (BuildContext context, Widget? child) { if (!_focusNode.hasFocus) { return GestureDetector( onTap: () { FocusScope.of(context).requestFocus(_focusNode); }, child: const Text('Tap to focus'), ); } return Text(_message ?? 'Press a key'); }, ), ), ), ); } //* ▲▲▲▲▲▲▲▲ code ▲▲▲▲▲▲▲▲ (do not modify or remove section marker) //******************************************************************** }