flutter/examples/platform_channel_swift
auto-submit[bot] 85564cbba9
Reverts "[Reland2] Implements UISceneDelegate dynamically w/ FlutterLaunchEngine (#169276)" (#169347)
<!-- start_original_pr_link -->
Reverts: flutter/flutter#169276
<!-- end_original_pr_link -->
<!-- start_initiating_author -->
Initiated by: vashworth
<!-- end_initiating_author -->
<!-- start_revert_reason -->
Reason for reverting: Causing google testing failures
<!-- end_revert_reason -->
<!-- start_original_pr_author -->
Original PR Author: gaaclarke
<!-- end_original_pr_author -->

<!-- start_reviewers -->
Reviewed By: {vashworth}
<!-- end_reviewers -->

<!-- start_revert_body -->
This change reverts the following previous change:
## **BREAKING CHANGE**

Adopting Apple's UISceneDelegate protocol shifts the initialization
order of apps. For the common cases we've made sure they will work
without change. The one case that will require a change is any app that
in `-[UIApplicateDelegate didFinishLaunchingWithOptions:]` assumes that
`UIApplicationDelegate.window.rootViewController` is a
`FlutterViewController` instance. This is sometimes done to register
platform channels directly on the `FlutterViewController`. Instead users
should use the `FlutterPluginRegistry` API's to create platform channels
in `-[UIApplicateDelegate didFinishLaunchingWithOptions:]`, like
`FlutterPlugin`s do.

An example can be seen here:

https://github.com/flutter/flutter/pull/168914/files#diff-9f59c5248b58124beca7e290a57646023cda3ca024607092c6c6932606ce16ee

In extreme cases, like bespoke test harnesses, the startup logic can be
moved to `-[FlutterViewController awakeFromNib]` in a
FlutterViewController subclass.

An example can be seen here:

https://github.com/flutter/flutter/pull/169276/files#diff-dbe39c23a0a380447b90b7559a878dae8564616e0875c4ef0d9e99e02b91adac

## Changes since revert
I changed the init in `//dev/integration_tests/external_textures` from
the UIApplicationDelegate to the FlutterViewController's awakeFromNib.
This is a more appropriate place for initialization post-UISceneDelegate
since it avoids the launch engine altogether. I tried avoiding to make
the big change to prove we could do a small change to migrate that
project. I don't think this big refactor is indicative of what users
will experience. There was a timing assumption in the integration test
that required not using the launch engine at all.

## Description
fixes: https://github.com/flutter/flutter/issues/167267

design doc:


https://docs.google.com/document/d/1ZfcQOs-UKRa9jsFG84-MTFeibZTLKCvPQLxF2eskx44/edit?tab=t.0

relands https://github.com/flutter/flutter/pull/168396
relands https://github.com/flutter/flutter/pull/168914

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.
<!-- end_revert_body -->

Co-authored-by: auto-submit[bot] <flutter-engprod-team@google.com>
2025-05-23 14:59:47 +00:00
..
ios Reverts "[Reland2] Implements UISceneDelegate dynamically w/ FlutterLaunchEngine (#169276)" (#169347) 2025-05-23 14:59:47 +00:00
lib Auto-format Framework (#160545) 2024-12-19 20:06:21 +00:00
test_driver Auto-format Framework (#160545) 2024-12-19 20:06:21 +00:00
pubspec.yaml Unpin test/test_core/test_api packages (#169198) 2025-05-22 23:15:08 +00:00
README.md Update flutter.dev links from misc packages to more permanent destinations (#150532) 2024-06-20 23:09:08 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services on iOS using Swift. The equivalent version of this project in Objective C is found in examples/platform_channel.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

We refer to the platform_channel project.