mirror of
https://github.com/flutter/flutter.git
synced 2025-06-03 00:51:18 +00:00
103 lines
3.3 KiB
Dart
103 lines
3.3 KiB
Dart
// Copyright 2016 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
import 'dart:async';
|
|
|
|
import '../application_package.dart';
|
|
import '../base/common.dart';
|
|
import '../base/utils.dart';
|
|
import '../build_info.dart';
|
|
import '../globals.dart';
|
|
import '../ios/mac.dart';
|
|
import '../runner/flutter_command.dart' show DevelopmentArtifact, FlutterCommandResult;
|
|
import 'build.dart';
|
|
|
|
class BuildIOSCommand extends BuildSubCommand {
|
|
BuildIOSCommand() {
|
|
usesTargetOption();
|
|
usesFlavorOption();
|
|
usesPubOption();
|
|
usesBuildNumberOption();
|
|
usesBuildNameOption();
|
|
argParser
|
|
..addFlag('debug',
|
|
negatable: false,
|
|
help: 'Build a debug version of your app (default mode for iOS simulator builds).',
|
|
)
|
|
..addFlag('profile',
|
|
negatable: false,
|
|
help: 'Build a version of your app specialized for performance profiling.',
|
|
)
|
|
..addFlag('release',
|
|
negatable: false,
|
|
help: 'Build a release version of your app (default mode for device builds).',
|
|
)
|
|
..addFlag('simulator',
|
|
help: 'Build for the iOS simulator instead of the device.',
|
|
)
|
|
..addFlag('codesign',
|
|
defaultsTo: true,
|
|
help: 'Codesign the application bundle (only available on device builds).',
|
|
);
|
|
}
|
|
|
|
@override
|
|
final String name = 'ios';
|
|
|
|
@override
|
|
final String description = 'Build an iOS application bundle (Mac OS X host only).';
|
|
|
|
@override
|
|
Future<Set<DevelopmentArtifact>> get requiredArtifacts async => const <DevelopmentArtifact>{
|
|
DevelopmentArtifact.universal,
|
|
DevelopmentArtifact.iOS,
|
|
};
|
|
|
|
@override
|
|
Future<FlutterCommandResult> runCommand() async {
|
|
final bool forSimulator = argResults['simulator'];
|
|
defaultBuildMode = forSimulator ? BuildMode.debug : BuildMode.release;
|
|
|
|
if (getCurrentHostPlatform() != HostPlatform.darwin_x64)
|
|
throwToolExit('Building for iOS is only supported on the Mac.');
|
|
|
|
final BuildableIOSApp app = await applicationPackages.getPackageForPlatform(TargetPlatform.ios);
|
|
|
|
if (app == null)
|
|
throwToolExit('Application not configured for iOS');
|
|
|
|
final bool shouldCodesign = argResults['codesign'];
|
|
|
|
if (!forSimulator && !shouldCodesign) {
|
|
printStatus('Warning: Building for device with codesigning disabled. You will '
|
|
'have to manually codesign before deploying to device.');
|
|
}
|
|
final BuildInfo buildInfo = getBuildInfo();
|
|
if (forSimulator && !buildInfo.supportsSimulator)
|
|
throwToolExit('${toTitleCase(buildInfo.friendlyModeName)} mode is not supported for simulators.');
|
|
|
|
final String logTarget = forSimulator ? 'simulator' : 'device';
|
|
|
|
final String typeName = artifacts.getEngineType(TargetPlatform.ios, buildInfo.mode);
|
|
printStatus('Building $app for $logTarget ($typeName)...');
|
|
final XcodeBuildResult result = await buildXcodeProject(
|
|
app: app,
|
|
buildInfo: buildInfo,
|
|
targetOverride: targetFile,
|
|
buildForDevice: !forSimulator,
|
|
codesign: shouldCodesign,
|
|
);
|
|
|
|
if (!result.success) {
|
|
await diagnoseXcodeBuildFailure(result);
|
|
throwToolExit('Encountered error while building for $logTarget.');
|
|
}
|
|
|
|
if (result.output != null)
|
|
printStatus('Built ${result.output}.');
|
|
|
|
return null;
|
|
}
|
|
}
|