flutter/packages/flutter_test/lib/src/controller.dart
Yegor 34c692659e
Teach render objects to reuse engine layers (#36402)
Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.
2019-08-16 15:27:12 -07:00

683 lines
26 KiB
Dart

// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'package:flutter/gestures.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/widgets.dart';
import 'all_elements.dart';
import 'finders.dart';
import 'test_async_utils.dart';
import 'test_pointer.dart';
/// The default drag touch slop used to break up a large drag into multiple
/// smaller moves.
///
/// This value must be greater than [kTouchSlop].
const double kDragSlopDefault = 20.0;
/// Class that programmatically interacts with widgets.
///
/// For a variant of this class suited specifically for unit tests, see
/// [WidgetTester]. For one suitable for live tests on a device, consider
/// [LiveWidgetController].
///
/// Concrete subclasses must implement the [pump] method.
abstract class WidgetController {
/// Creates a widget controller that uses the given binding.
WidgetController(this.binding);
/// A reference to the current instance of the binding.
final WidgetsBinding binding;
// FINDER API
// TODO(ianh): verify that the return values are of type T and throw
// a good message otherwise, in all the generic methods below
/// Checks if `finder` exists in the tree.
bool any(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().isNotEmpty;
}
/// All widgets currently in the widget tree (lazy pre-order traversal).
///
/// Can contain duplicates, since widgets can be used in multiple
/// places in the widget tree.
Iterable<Widget> get allWidgets {
TestAsyncUtils.guardSync();
return allElements.map<Widget>((Element element) => element.widget);
}
/// The matching widget in the widget tree.
///
/// Throws a [StateError] if `finder` is empty or matches more than
/// one widget.
///
/// * Use [firstWidget] if you expect to match several widgets but only want the first.
/// * Use [widgetList] if you expect to match several widgets and want all of them.
T widget<T extends Widget>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().single.widget;
}
/// The first matching widget according to a depth-first pre-order
/// traversal of the widget tree.
///
/// Throws a [StateError] if `finder` is empty.
///
/// * Use [widget] if you only expect to match one widget.
T firstWidget<T extends Widget>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().first.widget;
}
/// The matching widgets in the widget tree.
///
/// * Use [widget] if you only expect to match one widget.
/// * Use [firstWidget] if you expect to match several but only want the first.
Iterable<T> widgetList<T extends Widget>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().map<T>((Element element) {
final T result = element.widget;
return result;
});
}
/// All elements currently in the widget tree (lazy pre-order traversal).
///
/// The returned iterable is lazy. It does not walk the entire widget tree
/// immediately, but rather a chunk at a time as the iteration progresses
/// using [Iterator.moveNext].
Iterable<Element> get allElements {
TestAsyncUtils.guardSync();
return collectAllElementsFrom(binding.renderViewElement, skipOffstage: false);
}
/// The matching element in the widget tree.
///
/// Throws a [StateError] if `finder` is empty or matches more than
/// one element.
///
/// * Use [firstElement] if you expect to match several elements but only want the first.
/// * Use [elementList] if you expect to match several elements and want all of them.
T element<T extends Element>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().single;
}
/// The first matching element according to a depth-first pre-order
/// traversal of the widget tree.
///
/// Throws a [StateError] if `finder` is empty.
///
/// * Use [element] if you only expect to match one element.
T firstElement<T extends Element>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().first;
}
/// The matching elements in the widget tree.
///
/// * Use [element] if you only expect to match one element.
/// * Use [firstElement] if you expect to match several but only want the first.
Iterable<T> elementList<T extends Element>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate();
}
/// All states currently in the widget tree (lazy pre-order traversal).
///
/// The returned iterable is lazy. It does not walk the entire widget tree
/// immediately, but rather a chunk at a time as the iteration progresses
/// using [Iterator.moveNext].
Iterable<State> get allStates {
TestAsyncUtils.guardSync();
return allElements.whereType<StatefulElement>().map<State>((StatefulElement element) => element.state);
}
/// The matching state in the widget tree.
///
/// Throws a [StateError] if `finder` is empty, matches more than
/// one state, or matches a widget that has no state.
///
/// * Use [firstState] if you expect to match several states but only want the first.
/// * Use [stateList] if you expect to match several states and want all of them.
T state<T extends State>(Finder finder) {
TestAsyncUtils.guardSync();
return _stateOf<T>(finder.evaluate().single, finder);
}
/// The first matching state according to a depth-first pre-order
/// traversal of the widget tree.
///
/// Throws a [StateError] if `finder` is empty or if the first
/// matching widget has no state.
///
/// * Use [state] if you only expect to match one state.
T firstState<T extends State>(Finder finder) {
TestAsyncUtils.guardSync();
return _stateOf<T>(finder.evaluate().first, finder);
}
/// The matching states in the widget tree.
///
/// Throws a [StateError] if any of the elements in `finder` match a widget
/// that has no state.
///
/// * Use [state] if you only expect to match one state.
/// * Use [firstState] if you expect to match several but only want the first.
Iterable<T> stateList<T extends State>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().map<T>((Element element) => _stateOf<T>(element, finder));
}
T _stateOf<T extends State>(Element element, Finder finder) {
TestAsyncUtils.guardSync();
if (element is StatefulElement)
return element.state;
throw StateError('Widget of type ${element.widget.runtimeType}, with ${finder.description}, is not a StatefulWidget.');
}
/// Render objects of all the widgets currently in the widget tree
/// (lazy pre-order traversal).
///
/// This will almost certainly include many duplicates since the
/// render object of a [StatelessWidget] or [StatefulWidget] is the
/// render object of its child; only [RenderObjectWidget]s have
/// their own render object.
Iterable<RenderObject> get allRenderObjects {
TestAsyncUtils.guardSync();
return allElements.map<RenderObject>((Element element) => element.renderObject);
}
/// The render object of the matching widget in the widget tree.
///
/// Throws a [StateError] if `finder` is empty or matches more than
/// one widget (even if they all have the same render object).
///
/// * Use [firstRenderObject] if you expect to match several render objects but only want the first.
/// * Use [renderObjectList] if you expect to match several render objects and want all of them.
T renderObject<T extends RenderObject>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().single.renderObject;
}
/// The render object of the first matching widget according to a
/// depth-first pre-order traversal of the widget tree.
///
/// Throws a [StateError] if `finder` is empty.
///
/// * Use [renderObject] if you only expect to match one render object.
T firstRenderObject<T extends RenderObject>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().first.renderObject;
}
/// The render objects of the matching widgets in the widget tree.
///
/// * Use [renderObject] if you only expect to match one render object.
/// * Use [firstRenderObject] if you expect to match several but only want the first.
Iterable<T> renderObjectList<T extends RenderObject>(Finder finder) {
TestAsyncUtils.guardSync();
return finder.evaluate().map<T>((Element element) {
final T result = element.renderObject;
return result;
});
}
/// Returns a list of all the [Layer] objects in the rendering.
List<Layer> get layers => _walkLayers(binding.renderView.debugLayer).toList();
Iterable<Layer> _walkLayers(Layer layer) sync* {
TestAsyncUtils.guardSync();
yield layer;
if (layer is ContainerLayer) {
final ContainerLayer root = layer;
Layer child = root.firstChild;
while (child != null) {
yield* _walkLayers(child);
child = child.nextSibling;
}
}
}
// INTERACTION
/// Dispatch a pointer down / pointer up sequence at the center of
/// the given widget, assuming it is exposed.
///
/// If the center of the widget is not exposed, this might send events to
/// another object.
Future<void> tap(Finder finder, {int pointer, int buttons = kPrimaryButton}) {
return tapAt(getCenter(finder), pointer: pointer, buttons: buttons);
}
/// Dispatch a pointer down / pointer up sequence at the given location.
Future<void> tapAt(Offset location, {int pointer, int buttons = kPrimaryButton}) {
return TestAsyncUtils.guard<void>(() async {
final TestGesture gesture = await startGesture(location, pointer: pointer, buttons: buttons);
await gesture.up();
});
}
/// Dispatch a pointer down at the center of the given widget, assuming it is
/// exposed.
///
/// If the center of the widget is not exposed, this might send events to
/// another object.
Future<TestGesture> press(Finder finder, {int pointer, int buttons = kPrimaryButton}) {
return TestAsyncUtils.guard<TestGesture>(() {
return startGesture(getCenter(finder), pointer: pointer, buttons: buttons);
});
}
/// Dispatch a pointer down / pointer up sequence (with a delay of
/// [kLongPressTimeout] + [kPressTimeout] between the two events) at the
/// center of the given widget, assuming it is exposed.
///
/// If the center of the widget is not exposed, this might send events to
/// another object.
Future<void> longPress(Finder finder, {int pointer, int buttons = kPrimaryButton}) {
return longPressAt(getCenter(finder), pointer: pointer, buttons: buttons);
}
/// Dispatch a pointer down / pointer up sequence at the given location with
/// a delay of [kLongPressTimeout] + [kPressTimeout] between the two events.
Future<void> longPressAt(Offset location, {int pointer, int buttons = kPrimaryButton}) {
return TestAsyncUtils.guard<void>(() async {
final TestGesture gesture = await startGesture(location, pointer: pointer, buttons: buttons);
await pump(kLongPressTimeout + kPressTimeout);
await gesture.up();
});
}
/// Attempts a fling gesture starting from the center of the given
/// widget, moving the given distance, reaching the given speed.
///
/// If the middle of the widget is not exposed, this might send
/// events to another object.
///
/// This can pump frames. See [flingFrom] for a discussion of how the
/// `offset`, `velocity` and `frameInterval` arguments affect this.
///
/// The `speed` is in pixels per second in the direction given by `offset`.
///
/// A fling is essentially a drag that ends at a particular speed. If you
/// just want to drag and end without a fling, use [drag].
///
/// The `initialOffset` argument, if non-zero, causes the pointer to first
/// apply that offset, then pump a delay of `initialOffsetDelay`. This can be
/// used to simulate a drag followed by a fling, including dragging in the
/// opposite direction of the fling (e.g. dragging 200 pixels to the right,
/// then fling to the left over 200 pixels, ending at the exact point that the
/// drag started).
Future<void> fling(
Finder finder,
Offset offset,
double speed, {
int pointer,
int buttons = kPrimaryButton,
Duration frameInterval = const Duration(milliseconds: 16),
Offset initialOffset = Offset.zero,
Duration initialOffsetDelay = const Duration(seconds: 1),
}) {
return flingFrom(
getCenter(finder),
offset,
speed,
pointer: pointer,
buttons: buttons,
frameInterval: frameInterval,
initialOffset: initialOffset,
initialOffsetDelay: initialOffsetDelay,
);
}
/// Attempts a fling gesture starting from the given location, moving the
/// given distance, reaching the given speed.
///
/// Exactly 50 pointer events are synthesized.
///
/// The offset and speed control the interval between each pointer event. For
/// example, if the offset is 200 pixels down, and the speed is 800 pixels per
/// second, the pointer events will be sent for each increment of 4 pixels
/// (200/50), over 250ms (200/800), meaning events will be sent every 1.25ms
/// (250/200).
///
/// To make tests more realistic, frames may be pumped during this time (using
/// calls to [pump]). If the total duration is longer than `frameInterval`,
/// then one frame is pumped each time that amount of time elapses while
/// sending events, or each time an event is synthesized, whichever is rarer.
///
/// A fling is essentially a drag that ends at a particular speed. If you
/// just want to drag and end without a fling, use [dragFrom].
///
/// The `initialOffset` argument, if non-zero, causes the pointer to first
/// apply that offset, then pump a delay of `initialOffsetDelay`. This can be
/// used to simulate a drag followed by a fling, including dragging in the
/// opposite direction of the fling (e.g. dragging 200 pixels to the right,
/// then fling to the left over 200 pixels, ending at the exact point that the
/// drag started).
Future<void> flingFrom(
Offset startLocation,
Offset offset,
double speed, {
int pointer,
int buttons = kPrimaryButton,
Duration frameInterval = const Duration(milliseconds: 16),
Offset initialOffset = Offset.zero,
Duration initialOffsetDelay = const Duration(seconds: 1),
}) {
assert(offset.distance > 0.0);
assert(speed > 0.0); // speed is pixels/second
return TestAsyncUtils.guard<void>(() async {
final TestPointer testPointer = TestPointer(pointer ?? _getNextPointer(), PointerDeviceKind.touch, null, buttons);
final HitTestResult result = hitTestOnBinding(startLocation);
const int kMoveCount = 50; // Needs to be >= kHistorySize, see _LeastSquaresVelocityTrackerStrategy
final double timeStampDelta = 1000.0 * offset.distance / (kMoveCount * speed);
double timeStamp = 0.0;
double lastTimeStamp = timeStamp;
await sendEventToBinding(testPointer.down(startLocation, timeStamp: Duration(milliseconds: timeStamp.round())), result);
if (initialOffset.distance > 0.0) {
await sendEventToBinding(testPointer.move(startLocation + initialOffset, timeStamp: Duration(milliseconds: timeStamp.round())), result);
timeStamp += initialOffsetDelay.inMilliseconds;
await pump(initialOffsetDelay);
}
for (int i = 0; i <= kMoveCount; i += 1) {
final Offset location = startLocation + initialOffset + Offset.lerp(Offset.zero, offset, i / kMoveCount);
await sendEventToBinding(testPointer.move(location, timeStamp: Duration(milliseconds: timeStamp.round())), result);
timeStamp += timeStampDelta;
if (timeStamp - lastTimeStamp > frameInterval.inMilliseconds) {
await pump(Duration(milliseconds: (timeStamp - lastTimeStamp).truncate()));
lastTimeStamp = timeStamp;
}
}
await sendEventToBinding(testPointer.up(timeStamp: Duration(milliseconds: timeStamp.round())), result);
});
}
/// Called to indicate that time should advance.
///
/// This is invoked by [flingFrom], for instance, so that the sequence of
/// pointer events occurs over time.
///
/// The [WidgetTester] subclass implements this by deferring to the [binding].
///
/// See also [SchedulerBinding.endOfFrame], which returns a future that could
/// be appropriate to return in the implementation of this method.
Future<void> pump(Duration duration);
/// Attempts to drag the given widget by the given offset, by
/// starting a drag in the middle of the widget.
///
/// If the middle of the widget is not exposed, this might send
/// events to another object.
///
/// If you want the drag to end with a speed so that the gesture recognition
/// system identifies the gesture as a fling, consider using [fling] instead.
///
/// {@template flutter.flutter_test.drag}
/// By default, if the x or y component of offset is greater than [kTouchSlop], the
/// gesture is broken up into two separate moves calls. Changing 'touchSlopX' or
/// `touchSlopY` will change the minimum amount of movement in the respective axis
/// before the drag will be broken into multiple calls. To always send the
/// drag with just a single call to [TestGesture.moveBy], `touchSlopX` and `touchSlopY`
/// should be set to 0.
///
/// Breaking the drag into multiple moves is necessary for accurate execution
/// of drag update calls with a [DragStartBehavior] variable set to
/// [DragStartBehavior.start]. Without such a change, the dragUpdate callback
/// from a drag recognizer will never be invoked.
///
/// To force this function to a send a single move event, the 'touchSlopX' and
/// 'touchSlopY' variables should be set to 0. However, generally, these values
/// should be left to their default values.
/// {@end template}
Future<void> drag(
Finder finder,
Offset offset, {
int pointer,
int buttons = kPrimaryButton,
double touchSlopX = kDragSlopDefault,
double touchSlopY = kDragSlopDefault,
}) {
assert(kDragSlopDefault > kTouchSlop);
return dragFrom(
getCenter(finder),
offset,
pointer: pointer,
buttons: buttons,
touchSlopX: touchSlopX,
touchSlopY: touchSlopY,
);
}
/// Attempts a drag gesture consisting of a pointer down, a move by
/// the given offset, and a pointer up.
///
/// If you want the drag to end with a speed so that the gesture recognition
/// system identifies the gesture as a fling, consider using [flingFrom]
/// instead.
///
/// {@macro flutter.flutter_test.drag}
Future<void> dragFrom(
Offset startLocation,
Offset offset, {
int pointer,
int buttons = kPrimaryButton,
double touchSlopX = kDragSlopDefault,
double touchSlopY = kDragSlopDefault,
}) {
assert(kDragSlopDefault > kTouchSlop);
return TestAsyncUtils.guard<void>(() async {
final TestGesture gesture = await startGesture(startLocation, pointer: pointer, buttons: buttons);
assert(gesture != null);
final double xSign = offset.dx.sign;
final double ySign = offset.dy.sign;
final double offsetX = offset.dx;
final double offsetY = offset.dy;
final bool separateX = offset.dx.abs() > touchSlopX && touchSlopX > 0;
final bool separateY = offset.dy.abs() > touchSlopY && touchSlopY > 0;
if (separateY || separateX) {
final double offsetSlope = offsetY / offsetX;
final double inverseOffsetSlope = offsetX / offsetY;
final double slopSlope = touchSlopY / touchSlopX;
final double absoluteOffsetSlope = offsetSlope.abs();
final double signedSlopX = touchSlopX * xSign;
final double signedSlopY = touchSlopY * ySign;
if (absoluteOffsetSlope != slopSlope) {
// The drag goes through one or both of the extents of the edges of the box.
if (absoluteOffsetSlope < slopSlope) {
assert(offsetX.abs() > touchSlopX);
// The drag goes through the vertical edge of the box.
// It is guaranteed that the |offsetX| > touchSlopX.
final double diffY = offsetSlope.abs() * touchSlopX * ySign;
// The vector from the origin to the vertical edge.
await gesture.moveBy(Offset(signedSlopX, diffY));
if (offsetY.abs() <= touchSlopY) {
// The drag ends on or before getting to the horizontal extension of the horizontal edge.
await gesture.moveBy(Offset(offsetX - signedSlopX, offsetY - diffY));
} else {
final double diffY2 = signedSlopY - diffY;
final double diffX2 = inverseOffsetSlope * diffY2;
// The vector from the edge of the box to the horizontal extension of the horizontal edge.
await gesture.moveBy(Offset(diffX2, diffY2));
await gesture.moveBy(Offset(offsetX - diffX2 - signedSlopX, offsetY - signedSlopY));
}
} else {
assert(offsetY.abs() > touchSlopY);
// The drag goes through the horizontal edge of the box.
// It is guaranteed that the |offsetY| > touchSlopY.
final double diffX = inverseOffsetSlope.abs() * touchSlopY * xSign;
// The vector from the origin to the vertical edge.
await gesture.moveBy(Offset(diffX, signedSlopY));
if (offsetX.abs() <= touchSlopX) {
// The drag ends on or before getting to the vertical extension of the vertical edge.
await gesture.moveBy(Offset(offsetX - diffX, offsetY - signedSlopY));
} else {
final double diffX2 = signedSlopX - diffX;
final double diffY2 = offsetSlope * diffX2;
// The vector from the edge of the box to the vertical extension of the vertical edge.
await gesture.moveBy(Offset(diffX2, diffY2));
await gesture.moveBy(Offset(offsetX - signedSlopX, offsetY - diffY2 - signedSlopY));
}
}
} else { // The drag goes through the corner of the box.
await gesture.moveBy(Offset(signedSlopX, signedSlopY));
await gesture.moveBy(Offset(offsetX - signedSlopX, offsetY - signedSlopY));
}
} else { // The drag ends inside the box.
await gesture.moveBy(offset);
}
await gesture.up();
});
}
/// The next available pointer identifier.
///
/// This is the default pointer identifier that will be used the next time the
/// [startGesture] method is called without an explicit pointer identifier.
int nextPointer = 1;
int _getNextPointer() {
final int result = nextPointer;
nextPointer += 1;
return result;
}
/// Creates gesture and returns the [TestGesture] object which you can use
/// to continue the gesture using calls on the [TestGesture] object.
///
/// You can use [startGesture] instead if your gesture begins with a down
/// event.
Future<TestGesture> createGesture({
int pointer,
PointerDeviceKind kind = PointerDeviceKind.touch,
int buttons = kPrimaryButton,
}) async {
return TestGesture(
hitTester: hitTestOnBinding,
dispatcher: sendEventToBinding,
kind: kind,
pointer: pointer ?? _getNextPointer(),
buttons: buttons,
);
}
/// Creates a gesture with an initial down gesture at a particular point, and
/// returns the [TestGesture] object which you can use to continue the
/// gesture.
///
/// You can use [createGesture] if your gesture doesn't begin with an initial
/// down gesture.
Future<TestGesture> startGesture(
Offset downLocation, {
int pointer,
PointerDeviceKind kind = PointerDeviceKind.touch,
int buttons = kPrimaryButton,
}) async {
final TestGesture result = await createGesture(
pointer: pointer,
kind: kind,
buttons: buttons,
);
await result.down(downLocation);
return result;
}
/// Forwards the given location to the binding's hitTest logic.
HitTestResult hitTestOnBinding(Offset location) {
final HitTestResult result = HitTestResult();
binding.hitTest(result, location);
return result;
}
/// Forwards the given pointer event to the binding.
Future<void> sendEventToBinding(PointerEvent event, HitTestResult result) {
return TestAsyncUtils.guard<void>(() async {
binding.dispatchEvent(event, result);
});
}
// GEOMETRY
/// Returns the point at the center of the given widget.
Offset getCenter(Finder finder) {
return _getElementPoint(finder, (Size size) => size.center(Offset.zero));
}
/// Returns the point at the top left of the given widget.
Offset getTopLeft(Finder finder) {
return _getElementPoint(finder, (Size size) => Offset.zero);
}
/// Returns the point at the top right of the given widget. This
/// point is not inside the object's hit test area.
Offset getTopRight(Finder finder) {
return _getElementPoint(finder, (Size size) => size.topRight(Offset.zero));
}
/// Returns the point at the bottom left of the given widget. This
/// point is not inside the object's hit test area.
Offset getBottomLeft(Finder finder) {
return _getElementPoint(finder, (Size size) => size.bottomLeft(Offset.zero));
}
/// Returns the point at the bottom right of the given widget. This
/// point is not inside the object's hit test area.
Offset getBottomRight(Finder finder) {
return _getElementPoint(finder, (Size size) => size.bottomRight(Offset.zero));
}
Offset _getElementPoint(Finder finder, Offset sizeToPoint(Size size)) {
TestAsyncUtils.guardSync();
final Element element = finder.evaluate().single;
final RenderBox box = element.renderObject;
assert(box != null);
return box.localToGlobal(sizeToPoint(box.size));
}
/// Returns the size of the given widget. This is only valid once
/// the widget's render object has been laid out at least once.
Size getSize(Finder finder) {
TestAsyncUtils.guardSync();
final Element element = finder.evaluate().single;
final RenderBox box = element.renderObject;
assert(box != null);
return box.size;
}
/// Returns the rect of the given widget. This is only valid once
/// the widget's render object has been laid out at least once.
Rect getRect(Finder finder) => getTopLeft(finder) & getSize(finder);
}
/// Variant of [WidgetController] that can be used in tests running
/// on a device.
///
/// This is used, for instance, by [FlutterDriver].
class LiveWidgetController extends WidgetController {
/// Creates a widget controller that uses the given binding.
LiveWidgetController(WidgetsBinding binding) : super(binding);
@override
Future<void> pump(Duration duration) async {
if (duration != null)
await Future<void>.delayed(duration);
binding.scheduleFrame();
await binding.endOfFrame;
}
}