flutter/dev/benchmarks/macrobenchmarks/lib/src/draw_vertices.dart
Jonah Williams 915c52453b
[Impeller] add drawVertices and drawAtlas benchmarks. (#132080)
Adds impeller benchmarks to track the progress of improvements made in https://github.com/flutter/flutter/issues/131345
2023-08-08 00:28:16 +00:00

115 lines
3.3 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
Future<ui.Image> loadImage(String asset) async {
final ui.ImmutableBuffer buffer = await ui.ImmutableBuffer.fromAsset(asset);
final ui.Codec codec = await PaintingBinding.instance.instantiateImageCodecWithSize(buffer);
final ui.FrameInfo frameInfo = await codec.getNextFrame();
return frameInfo.image;
}
class DrawVerticesPage extends StatefulWidget {
const DrawVerticesPage({super.key});
@override
State<DrawVerticesPage> createState() => _DrawVerticesPageState();
}
class _DrawVerticesPageState extends State<DrawVerticesPage> with SingleTickerProviderStateMixin {
late final AnimationController controller;
double tick = 0.0;
ui.Image? image;
@override
void initState() {
super.initState();
loadImage('packages/flutter_gallery_assets/food/butternut_squash_soup.png').then((ui.Image pending) {
setState(() {
image = pending;
});
});
controller = AnimationController(vsync: this, duration: const Duration(hours: 1));
controller.addListener(() {
setState(() {
tick += 1;
});
});
controller.forward(from: 0);
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
if (image == null) {
return const Placeholder();
}
return CustomPaint(
size: const Size(500, 500),
painter: VerticesPainter(tick, image!),
child: Container(),
);
}
}
class VerticesPainter extends CustomPainter {
VerticesPainter(this.tick, this.image);
final double tick;
final ui.Image image;
@override
void paint(Canvas canvas, Size size) {
canvas.translate(0, tick);
final ui.Vertices vertices = ui.Vertices(
VertexMode.triangles,
const <Offset>[
Offset.zero,
Offset(0, 250),
Offset(250, 0),
Offset(0, 250),
Offset(250, 0),
Offset(250, 250)
],
textureCoordinates: <Offset>[
Offset.zero,
Offset(0, image.height.toDouble()),
Offset(image.width.toDouble(), 0),
Offset(0, image.height.toDouble()),
Offset(image.width.toDouble(), 0),
Offset(image.width.toDouble(), image.height.toDouble())
],
colors: <Color>[
Colors.red,
Colors.blue,
Colors.green,
Colors.red,
Colors.blue,
Colors.green,
]
);
canvas.drawVertices(vertices, BlendMode.plus, Paint()..shader = ImageShader(image, TileMode.clamp, TileMode.clamp, Matrix4.identity().storage));
canvas.translate(250, 0);
canvas.drawVertices(vertices, BlendMode.plus, Paint()..shader = ImageShader(image, TileMode.clamp, TileMode.clamp, Matrix4.identity().storage));
canvas.translate(0, 250);
canvas.drawVertices(vertices, BlendMode.plus, Paint()..shader = ImageShader(image, TileMode.clamp, TileMode.clamp, Matrix4.identity().storage));
canvas.translate(-250, 0);
canvas.drawVertices(vertices, BlendMode.plus, Paint()..shader = ImageShader(image, TileMode.clamp, TileMode.clamp, Matrix4.identity().storage));
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}