flutter/packages/flutter_tools/test/ios
Chris Bracken 7587f54b20
Build single-architecture for local iOS engines (#17919)
When running with --local-engine, build single-architecture apps, rather
than what's declared in the Xcode project.

By default, Flutter creates Xcode projects that generate universal
binaries supporting both armv7 and arm64 processors. Since local engine builds
are all single-architecture, override the Xcode project's ARCHS setting
with the appropriate value for the specific engine.

NOTE: this assumes engine paths consistent with those used in the engine
repo: 32-bit iOS engine builds end in _arm, 64-bit builds do not.
2018-05-25 14:53:10 -07:00
..
cocoapods_test.dart Migrate to Mockito 3's anyNamed (#17632) 2018-05-16 10:19:05 -07:00
code_signing_test.dart Bump mockito to 3.0.0-alpha+3 (#16306) 2018-04-09 12:43:31 -07:00
devices_test.dart Support multi-line log messages on iOS devices (#17327) 2018-05-23 19:03:05 -07:00
ios_workflow_test.dart Recommend using Cocoapods 1.5.0 (#17308) 2018-05-08 08:02:39 +02:00
mac_test.dart Fix Dart2 compatibility with flutter_tools' tests. (#15699) 2018-03-19 11:45:44 -07:00
simulators_test.dart Allow 32-bit iOS device simulators (#17443) 2018-05-09 13:34:39 -07:00
xcodeproj_test.dart Build single-architecture for local iOS engines (#17919) 2018-05-25 14:53:10 -07:00