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Almost all of the code is just adopting to changes to the APIs of `package:native_assets_builder`, `package:native_assets_cli` and `package:native_toolchain_c` There's only two semantic changes * Removes a test that checks for a verification error if a build hook produces a static library if the preferred linking mode is dynamic: => The test is written in a very hacky way. By monkey patching the build config.json that flutter build actually made. This monkey patching relies on package:cli_config which is now no longer used. => The actual code that checks for this mismatch lives in dart-lang/native repository and is tested there. So there's really no need to duplicate that. * The `package:native_assets_builder` no longer knows about code assets. This is something a user of that package (e.g. flutter tools) adds. Now the dry-run functionality will invoke build hooks who produce code assets without an architecture. => The `package:native_assets_builder` used to expand such a code asset to N different code assets (one for each supported architecture) => This logic was now moved to flutter tools. => In the near future we're going to this dry-run complexity, which will then also get rid of this uglyness (of expanding to all archs of an OS).
23 lines
813 B
Dart
23 lines
813 B
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:native_assets_cli/code_assets.dart';
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void main(List<String> args) async {
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await link(args, (LinkConfig config, LinkOutputBuilder output) async {
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final CodeAsset asset = config.codeAssets.single;
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final String packageName = config.packageName;
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output.codeAssets.add(CodeAsset(
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package: packageName,
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// Change the asset id to something that is used.
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name: '${packageName}_bindings_generated.dart',
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linkMode: asset.linkMode,
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os: asset.os,
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architecture: asset.architecture,
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file: asset.file,
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));
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output.addDependency(config.packageRoot.resolve('hook/link.dart'));
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});
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}
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