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This requires all AnimationController objects to be given a TickerProvider, a class that can create the Ticker. It also provides some nice mixins for people who want to have their State provide a TickerProvider. And a schedulerTickerProvider for those cases where you just want to see your battery burn. Also, we now enforce destruction order for elements.
69 lines
2.7 KiB
Dart
69 lines
2.7 KiB
Dart
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This example shows how to perform a simple animation using the underlying
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// render tree.
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import 'dart:math' as math;
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import 'package:flutter/animation.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/scheduler.dart';
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class NonStopVSync implements TickerProvider {
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const NonStopVSync();
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@override
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Ticker createTicker(TickerCallback onTick) => new Ticker(onTick);
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}
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void main() {
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// We first create a render object that represents a green box.
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RenderBox green = new RenderDecoratedBox(
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decoration: const BoxDecoration(backgroundColor: const Color(0xFF00FF00))
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);
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// Second, we wrap that green box in a render object that forces the green box
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// to have a specific size.
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RenderBox square = new RenderConstrainedBox(
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additionalConstraints: const BoxConstraints.tightFor(width: 200.0, height: 200.0),
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child: green
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);
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// Third, we wrap the sized green square in a render object that applies rotation
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// transform before painting its child. Each frame of the animation, we'll
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// update the transform of this render object to cause the green square to
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// spin.
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RenderTransform spin = new RenderTransform(
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transform: new Matrix4.identity(),
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alignment: FractionalOffset.center,
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child: square
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);
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// Finally, we center the spinning green square...
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RenderBox root = new RenderPositionedBox(
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alignment: FractionalOffset.center,
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child: spin
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);
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// and attach it to the window.
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new RenderingFlutterBinding(root: root);
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// To make the square spin, we use an animation that repeats every 1800
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// milliseconds.
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AnimationController animation = new AnimationController(
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duration: const Duration(milliseconds: 1800),
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vsync: const NonStopVSync(),
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)..repeat();
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// The animation will produce a value between 0.0 and 1.0 each frame, but we
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// want to rotate the square using a value between 0.0 and math.PI. To change
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// the range of the animation, we use a Tween.
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Tween<double> tween = new Tween<double>(begin: 0.0, end: math.PI);
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// We add a listener to the animation, which will be called every time the
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// animation ticks.
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animation.addListener(() {
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// This code runs every tick of the animation and sets a new transform on
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// the "spin" render object by evaluating the tween on the current value
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// of the animation. Setting this value will mark a number of dirty bits
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// inside the render tree, which cause the render tree to repaint with the
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// new transform value this frame.
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spin.transform = new Matrix4.rotationZ(tween.evaluate(animation));
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});
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}
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