flutter/packages/newton/test/newton_test.dart
2015-07-14 16:00:00 -07:00

192 lines
6.0 KiB
Dart

// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
library simple_physics.test;
import 'package:test/test.dart';
import 'package:newton/newton.dart';
void main() {
test('test_friction', () {
var friction = new FrictionSimulation(0.3, 100.0, 400.0);
friction.tolerance = const Tolerance(velocity: 1.0);
expect(friction.isDone(0.0), false);
expect(friction.x(0.0), 100);
expect(friction.dx(0.0), 400.0);
expect(friction.x(1.0) > 330 && friction.x(1.0) < 335, true);
expect(friction.dx(1.0), 120.0);
expect(friction.dx(2.0), 36.0);
expect(friction.dx(3.0), 10.8);
expect(friction.dx(4.0) < 3.5, true);
expect(friction.isDone(5.0), true);
expect(friction.x(5.0) > 431 && friction.x(5.0) < 432, true);
});
test('test_gravity', () {
var gravity = new GravitySimulation(200.0, 100.0, 600.0, 0.0);
expect(gravity.isDone(0.0), false);
expect(gravity.x(0.0), 100.0);
expect(gravity.dx(0.0), 0.0);
// Starts at 100
expect(gravity.x(0.25), 106.25);
expect(gravity.x(0.50), 125);
expect(gravity.x(0.75), 156.25);
expect(gravity.x(1.00), 200);
expect(gravity.x(1.25), 256.25);
expect(gravity.x(1.50), 325);
expect(gravity.x(1.75), 406.25);
// Starts at 0.0
expect(gravity.dx(0.25), 50.0);
expect(gravity.dx(0.50), 100);
expect(gravity.dx(0.75), 150.00);
expect(gravity.dx(1.00), 200.0);
expect(gravity.dx(1.25), 250.0);
expect(gravity.dx(1.50), 300);
expect(gravity.dx(1.75), 350);
expect(gravity.isDone(2.5), true);
expect(gravity.x(2.5), 725);
expect(gravity.dx(2.5), 500.0);
});
test('spring_types', () {
var crit = new SpringSimulation(new SpringDescription.withDampingRatio(
mass: 1.0, springConstant: 100.0), 0.0, 300.0, 0.0);
expect(crit.type, SpringType.criticallyDamped);
crit = new SpringSimulation(new SpringDescription.withDampingRatio(
mass: 1.0, springConstant: 100.0, ratio: 1.0), 0.0, 300.0, 0.0);
expect(crit.type, SpringType.criticallyDamped);
var under = new SpringSimulation(new SpringDescription.withDampingRatio(
mass: 1.0, springConstant: 100.0, ratio: 0.75), 0.0, 300.0, 0.0);
expect(under.type, SpringType.underDamped);
var over = new SpringSimulation(new SpringDescription.withDampingRatio(
mass: 1.0, springConstant: 100.0, ratio: 1.25), 0.0, 300.0, 0.0);
expect(over.type, SpringType.overDamped);
// Just so we don't forget how to create a desc without the ratio.
var other = new SpringSimulation(
new SpringDescription(mass: 1.0, springConstant: 100.0, damping: 20.0),
0.0, 20.0, 20.0);
expect(other.type, SpringType.criticallyDamped);
});
test('crit_spring', () {
var crit = new SpringSimulation(new SpringDescription.withDampingRatio(
mass: 1.0, springConstant: 100.0, ratio: 1.0), 0.0, 500.0, 0.0);
crit.tolerance = const Tolerance(distance: 0.01, velocity: 0.01);
expect(crit.type, SpringType.criticallyDamped);
expect(crit.isDone(0.0), false);
expect(crit.x(0.0), 0.0);
expect(crit.dx(0.0), 5000.0);
expect(crit.x(0.25).floor(), 458.0);
expect(crit.x(0.50).floor(), 496.0);
expect(crit.x(0.75).floor(), 499.0);
expect(crit.dx(0.25).floor(), 410);
expect(crit.dx(0.50).floor(), 33);
expect(crit.dx(0.75).floor(), 2);
expect(crit.isDone(1.50), true);
expect(crit.x(1.5) > 499.0 && crit.x(1.5) < 501.0, true);
expect(crit.dx(1.5) < 0.1, true /* basically within tolerance */);
});
test('overdamped_spring', () {
var over = new SpringSimulation(new SpringDescription.withDampingRatio(
mass: 1.0, springConstant: 100.0, ratio: 1.25), 0.0, 500.0, 0.0);
over.tolerance = const Tolerance(distance: 0.01, velocity: 0.01);
expect(over.type, SpringType.overDamped);
expect(over.isDone(0.0), false);
expect(over.x(0.0), 0.0);
expect(over.x(0.5).floor(), 445.0);
expect(over.x(1.0).floor(), 495.0);
expect(over.x(1.5).floor(), 499.0);
expect(over.dx(0.5).floor(), 273.0);
expect(over.dx(1.0).floor(), 22.0);
expect(over.dx(1.5).floor(), 1.0);
expect(over.isDone(3.0), true);
});
test('underdamped_spring', () {
var under = new SpringSimulation(new SpringDescription.withDampingRatio(
mass: 1.0, springConstant: 100.0, ratio: 0.25), 0.0, 300.0, 0.0);
expect(under.type, SpringType.underDamped);
expect(under.isDone(0.0), false);
// Overshot with negative velocity
expect(under.x(1.0).floor(), 325);
expect(under.dx(1.0).floor(), -65);
expect(under.dx(6.0).floor(), 0.0);
expect(under.x(6.0).floor(), 299);
expect(under.isDone(6.0), true);
});
test('test_kinetic_scroll', () {
var spring = new SpringDescription.withDampingRatio(
mass: 1.0, springConstant: 50.0, ratio: 0.5);
var scroll = new ScrollSimulation(100.0, 800.0, 0.0, 300.0, spring, 0.3);
scroll.tolerance = const Tolerance(velocity: 0.01, distance: 0.01);
expect(scroll.isDone(0.0), false);
expect(scroll.isDone(3.5), true);
var scroll2 = new ScrollSimulation(100.0, -800.0, 0.0, 300.0, spring, 0.3);
expect(scroll2.isDone(4.5), true);
});
test('scroll_with_inf_edge_ends', () {
var spring = new SpringDescription.withDampingRatio(
mass: 1.0, springConstant: 50.0, ratio: 0.5);
var scroll =
new ScrollSimulation(100.0, 400.0, 0.0, double.INFINITY, spring, 0.3);
scroll.tolerance = const Tolerance(velocity: 1.0);
expect(scroll.isDone(0.0), false);
expect(scroll.x(0.0), 100);
expect(scroll.dx(0.0), 400.0);
expect(scroll.x(1.0) > 330 && scroll.x(1.0) < 335, true);
expect(scroll.dx(1.0), 120.0);
expect(scroll.dx(2.0), 36.0);
expect(scroll.dx(3.0), 10.8);
expect(scroll.dx(4.0) < 3.5, true);
expect(scroll.isDone(5.0), true);
expect(scroll.x(5.0) > 431 && scroll.x(5.0) < 432, true);
// We should never switch
expect(scroll.currentIntervalOffset, 0.0);
});
}